This is the second version of 'The last ET song' made by Stockenfels. For this reworked version he used another rhythm guitar, the refrain is played a bit different and the whole song is new dubbed to archive a maximum of sound quality.
The video was made as tribute to TGS.HA$$ who died last year in a car crash - Rest in peace.
"With the latest round of spam I've had to clean up on these forums, I've decided it's finally time to close the curtain on the mod and the forums.
I just wanted to say thanks to everyone who played the mod and enjoyed it, and especially to you guys who made it here and actually talked about it. I poured a lot of myself into this mod and it makes me proud that I was able to provide you guys with something you enjoyed playing with as much as I did.
I haven't talked to anyone else who contributed to Jaymod lately, but I'm sure they feel the same way. And I especially thank Mr.Mxyzptlk for his work on the mod. Not only did he add some major features and optimization, but he pushed me to do more and improve my coding as well.
If you're wondering what I've been up to, it's been much of the same. I played WoW for a long while but I've stopped playing that now as well. I guess SC2 might be my next big thing :) I've been waiting for a good team-based FPS but haven't really found one. Who knows, you may just see another of my mods one day if I find one :)
I've marked the forums as read-only so that it will remain a resource for those seeking help. There's a lot of good info here I'd hate to see go to waste, at least for now."
With the latest round of spam I've had to clean up on these forums, I've decided it's finally time to close the curtain on the mod and the forums.
I just wanted to say thanks to everyone who played the mod and enjoyed it, and especially to you guys who made it here and actually talked about it. I poured a lot of myself into this mod and it makes me proud that I was able to provide you guys with something you enjoyed playing with as much as I did.
I haven't talked to anyone else who contributed to Jaymod lately, but I'm sure they feel the same way. And I especially thank Mr.Mxyzptlk for his work on the mod. Not only did he add some major features and optimization, but he pushed me to do more and improve my coding as well.
If you're wondering what I've been up to, it's been much of the same. I played WoW for a long while but I've stopped playing that now as well. I guess SC2 might be my next big thing :) I've been waiting for a good team-based FPS but haven't really found one. Who knows, you may just see another of my mods one day if I find one :)
I've marked the forums as read-only so that it will remain a resource for those seeking help. There's a lot of good info here I'd hate to see go to waste, at least for now.
Both Allies and Axis are possessing a coder to transmit an SOS. Once activated it will take 5 minutes to do so. Your mission is to interupt the enemy countdown by stealing the enemy coders battery and preventing him to steal your own. There is no delivery point for the battery. Simply hold it. As long as it is not in the coder of the enemy the better it will be for you.
An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to small servers with a maximum of 12 players.
Additionally there is an ETPro Mapscript supplied within this mapfile, making it possible to turn this map into a deathmatch map.
Due to the counting system within the mapscript do not use this at 16 Bit server systems when you play for objective. It will most likely crash the server, or at least invoke some unpredictable behaviour.
Your mission is to infiltrate a freight depot. There are a handful of high ranking officers that are residing there. You need to eliminate all the officers, and retrieve the enigma machine. Be careful, the depot is reported to be heavily guarded. Good luck, B.J.
This mod provides three new weapons to RTCW (PPSh, MP44 and Carabin). Characters' attributes have been changed to make theses weapons appear in the retail game.
1. Make a backup copy of the "cgamex86.dll" and "qagamex86.dll" files because they will be overwritten. 2. Extract all files (retaining the folder organization) in your "Return to Castle Wolfenstein" directory.
To uninstall, restore the original "cgamex86.dll" and "qagamex86.dll" files and remove the "zzz_additional_weapons.pk3" file from the "main" directory.
It's a CTF map where both teams have to capture up to 4 flags to win the game. When the time runs up the team with more captured flags wins. In case of a draw the game ends draw.
The 7th Armoured Division was a British armoured division which saw service during the Second World War where its exploits made it famous as the Desert Rats.
After the Munich Crisis, the division was formed in Egypt during 1938 as the Mobile Division (Egypt) and its first divisional commander was the acclaimed tank theorist Major-General Sir Percy Hobart. During January 1940, the name of the unit was changed to the 7th Armoured Division. It was during this period that the nickname "Desert Rats" was coined.
The division fought in every major battle during the North African Campaign; later it would land and fight in Italy before being withdrawn to the United Kingdom where it prepared to fight in North West Europe. It began landing in Normandy during the afternoon of June 6 and fought its way across Europe ending the war in Kiel and Hamburg, Germany. The 7th Armoured Brigade was detached from the division during early 1942 and fought the Japanese during the fighting in Burma before it returned to the Mediterranean Theatre and fought in Italy.
Although the division was disbanded during the 1950s, the history, name and the famous 'Desert Rat' flash is carried on by the 7th Armoured Brigade.
"If you want to jump over the Wall as an Allied Soldier (This feature will NOT affect the Axis in any way ), you get pushed back and the line "Walljump is not allowed on this server" is shown to you. This trigger gets removed when the Wall is blown.
Additionally, I made the Old City Waterpump non-constructible, as long as the Wall isn't blown yet. Wall blow -> Materials appear."
A WW2 based first person shooter game based on small squad battles in the battlefields of eastern Europe between 1941 and 1945 that focuses on both realism and arcade game-plays, currently under development for the Enemy Territory game engine.
Maths and AI now use your graphics card instead of your CPU for many things (Windows only at the moment).
Lots of other stuff.
It's very important that you delete all the files in your EF\nodes directory before extracting this new version!
Update 08-05-2010:
Fixes:
AI (Bot and NPC) CPU usage decreased.
NPC code is now stable even with bots running as well.
Fixed some random stability issues.
Reduced CPU usage of code in lots of places.
Fixed the Bot weapon switching bug.
Fixed the Bot reload bug.
Improved AI code in general.
Added missing xposed textures.
Fixed a lot of possible issues with original ET code.
Fixed a issue with the Auto-Waypointer code that could cause it to generate incomplete waypoints.
Lots of misc fixes and improvements.
Additions:
CovertOps now have a airdop marker that drops a constructable MG nest.
(NOTE: Airdrop Marker will change in the future to become a reward for any class and will do different things instead of just drop a constructable MG Nest).
AI sniper point generator now saves them to a file that it loads on future startup of maps.
Bot/NPC path finding now uses 4 threads instead of 1 on windows to take advantage of multi-core CPUs.
Fixed and improved pain and death animations.
Players/Bots waiting for a medic now retain the last position of death animation instead of flipping over.
Other stuff I can't think of right now but is uber cool, I will update this later with more info.