Our spies have informed us that the Germans have a secret xlab on a beach. The only way to reach this xlab is to go through a bunker. Our spies also report that Deathshead is going to the xlab to begin creating another Super Soldier. We must stop him before the Super Soldier is created. You will be taken to the beach along with your fellow soldiers. You must make it through the bunker, eliminating any resistence along the way. Deathshead must be stopped at any cost. Good Luck, B.J. OSA Headquarters
Replaces the Axis Soldier with an Super Soldier from RtCW. Only the model and textures are changed, the behaviour is still the same as without this small modification.
Put the pk3 into the mod folder of your server. This mod works with all mods, for No Quarter we created a own version of this modification (__ubersoldat_nq.pk3).
"Due to some bugs which has recently started to be abused, I've fixed up a new tjmod which fixes those issues and a few others. Among few other things, this fixes the voting and referee issue, the referee "hack" giving unauthorized players referee status, the ability to crash and lag servers with namechanges, and the ability to spam players with specinvites."
The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.
Major changes:
Changed snow to desert
Removed spawnhouse from allied 1st spawn to prevent being blocked
New tunnel from allied 1st spawn (overside of the road) to river
First of all we would like to thank the whole ETPub Community for their support and testing our frequently builds. Secondly we want to thank the NoQuarter Team, especially IRATA and core, for their great help and bugfixes.
Thank you everyone! All this would not have been possible without you!
"... well we have decided to open the beta just to ensure 1.3.0 will be best NQ ever. I'll create a seperate topic to collect issues. We do think this version is a big step forward after the last release but there are still some things we would like to do for a 1.3.0. So here is 1.2.9 beta 5 for the public test." ~IRATA [*]
It's a CTF map where both teams have to capture up to 4 flags to win the game. When the time runs up the team with more captured flags wins. In case of a draw the game ends draw.
Beta 2 Changes:
clipped areas where players could jump out of the map on double jump servers
The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.To get to them they have to blow the Walls of the North and South Tower. In the first Castle Yard there is a Room with the Door Controls for the Yard Doors. To get better access to the Objectives Allies have to destroy them by Satchel or Dynmamite.