Our spies have reported that the Germans have set up a lab near an underground tunnel. The Germans are taking coffins out of the tunnel, and experimenting on the zombies in the coffins. The Germans are also taking various treasures from the tunnel. Your orders are to infiltrate the lab, and stop the Germans. They cannot be allowed to continue disturbing the dead from their sleep. Be careful, our spies also report that some lopers are at the lab.
Good Luck, B.J. OSA Headquarters
"This is a remake of Ron and Mike's first work, Hell_Mappack. Many new features have been added compared to the original mappack. The guys at the Splash Damage Forums have been a great help. I hope you enjoy this mappack!"
The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
"9 models from the abandoned Castle Eltz map. Included is an example map containing all 9 models properly scaled. Textures & shaders included." ~FireFly
This mod is based on the etpub mod so most of the etpub configuration settings work fine. Right now there are small things added, like new weapons e.g. but in the near future more is to come.
We, the sl.Team, want to apologize for the spam messages which some people had received in the last few days (via private messaging).
We usually keep our software up to date and protect our users with special spam filters, which worked fine in the past.
Unfortunately the spammer made use of a small bug in our software, which allowed him to send a large amount of fake administrator messages.
We are grateful that you informed us immediatley about this issue, so that we could take action against the spammer as soon as possible.
The Battle against spam is an ongoing and ever-increasing fight, which becomes more difficult every day. A fight which costs much of time, ressources and money.
We work hard on this issue to avoid problems of this kind.
skinpack based on ET:R Elite v1 pack, modified limbo and loading screen, 100 english and german chatsounds, glowing objectives, mapfixes, sexy spree sounds, location files from antman, geoip.dat file, random last 30 seconds music, compatible with etpub 0.9.1 and jaymod 20080125-2.1.8
Adding a new class: BIOMECANIK (cyborg) to help other classes. BIOMECANIK's are much stronger and move half as fast as others. Their weapon: Venom! They are positioned in strategic locations marked by BIOMECANIK nodes if they exist in the map, otherwise it will be as the other classes.
You can not play as biomecanik, Just add to a team with the command addbot. example : team NameOfBot class skill weapon addbot axis Terminator biomecanik 2 venom addbot allies Terminator biomecanik 2 venom or use the menu: bobot => Bots => Add 9 and 9 axis allies
Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city.
Information:
This pack is a collection of fixes made for X-Posed. Please keep in mind that this is an ETpro-Mapscript and will only work with mods that support it! (ETpro, NQ, ETpub, Jaymod...)
There are two versions of this script: I found a repacked mapfile that made the tank indestructible, although an altered script would have been enough. For all those who want the tank to be indestructible, choose z_xposed_fixes_NDT_v1.pk3. It comes along with reduced timelimit and respawn times for both teams. z_xposed_fixes_v1.pk3 contains the fixes for the normal (destructible-tank) version.
This fixpack contains the fixes of xposed_sp1.pk3 and the script on antman.info and replaces the stand-alone NDT-version to save players from unnecessarily downloading the identical map twice.
Changelog:
Clipped access to buildings with caulked insides to avoid satchelcamp-exploits
Fixed and added voice announcements
Fixed a bug that caused the tank to stop at the second barrier even if its not constructed
Increased timelimit from 25 to 30 mins
Decreased Allied respawn time from 20 to 18 secs
Allies now own the church spawn when the tank is over the bridge (instead of when it passes the church)
Added voice announcements when the tank crosses the river