It's a big museum with six different dioramas. All dioramas are made by some UJE-Clan members. You can snipe from all sorts of snipe dioramas. Crossing is impossible.
Locations: Desert, Boxing Ring, French Style, Warehouse, House & Space
You have found yourself in, what seems to be, hell. You're only way to escape is by locating and using the teleport device.
Speedjumps are like trickjump maps, without the tricks. You do not need adrenaline needles to win the map, you do not need to know how to gamma, zeta, whatever-jump your way through a boring landscape of blocks. The most advanced jump you'll need to know, is a crouch-jump, and even that will only be used a couple of times.
The important thing is speed, and timing. The goal is to get to the top of the tower, and use the portal.
The Allies are attempting to steal the radar components. The Axis must guard their two radars and prevent the Allies from escaping with any stolen parts.
"... well we have decided to open the beta just to ensure 1.3.0 will be best NQ ever. I'll create a seperate topic to collect issues. We do think this version is a big step forward after the last release but there are still some things we would like to do for a 1.3.0. So here is 1.2.9 beta 6 for the public test." ~IRATA [*]
"Many thanks for all the bug reporting and suggestions. We did fix some critical bugs just have a look at the changelog.
Please use the Mantis Tracker to report any b6 issues. It's impossible to follow forum posts so if your b5 bug report isn't fixed post it on mantis again. We can also answer directly and there is much more overview!" ~IRATA [*]
Note:
Omni-Bot 0.8 is required if you want to run bots. Visit Omni-Bot.com (new URL!) to get the bot files.
Adding a new class: BIOMECANIK (cyborg) to help other classes. BIOMECANIK's are much stronger and move half as fast as others. Their weapon: Venom! They are positioned in strategic locations marked by BIOMECANIK nodes if they exist in the map, otherwise it will be as the other classes.
You can not play as biomecanik, Just add to a team with the command addbot. example : team NameOfBot class skill weapon addbot axis Terminator biomecanik 2 venom addbot allies Terminator biomecanik 2 venom or use the menu: bobot => Bots => Add 9 and 9 axis allies
The axis are holding a small town of Erdenberg as one of their headquarters. With the power of two Flak88 cannons they are stopping the allies on moving further in the field. The allies are now sending a special crew to disable the enemy weapons in order to continue their battle.
This server patch fixes the wwwdl based exploit that causes all players to disconnect from all patches (including ettv).
This bug normally causes all players to disconnect when the command is run by an attacker. After the fix, it still shows up in the log, but only the attacker gets kicked.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Battery recharged classic map is on half way between the original Battery map and Battery Recharged map version.
Changes in "classic" version:
added detailed voice announcer for the objectives
allied command post spawn disabled
back door is now dynamitable by allied and reconstructable by axis
you have to destroy only 2 objectives:
destroy radar station (next to bunker)
destroy gun controls (same as in original map)
removed objectives
destroy power supply (at bottom of indoor railway slope)
destroy gun platform
Ramp direct to gun is removed
added location file
Overview of the "classic" version:
Added detailed voice announcer for the objectives
Allied team can't spawn at command post
Back door is now dynamitable by allied and reconstructable by axis
Added location file
Moved Allied east MG nest further towards the sea to give it a better field of view.
Added barbed wire to the beach barricade to try to prevent tj over the barricade.
A message shown when an allied objective is accomplished, eg "1 out of 2"
One additional primary objectives created for allies, making two in total:
destroy radar station (next to bunker)
destroy gun controls (same as in original map)
Instead of Allied assault ramp the Axis can build barricade (satchel objective) to block the new slope on the beach
New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the the gun.
New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near "power supply room", to slow allied access to it via gun room assault