An Axis V2 missile project has been advancing in a silo facility called Sottevast. Allied spies have discovered an attack is about to be launched from this secret silo, and a small team of elite soldiers were mobilized to prevent the launch.
Additonal pk3:
The additional pk3 contains a ETpro mapscript. Works only with ETpro, NQ, and other mods wich are compatible.
Added Health and Ammo Cabinets to Command Post
Added Health and Ammo Cabinets and MG Nest to Side Bunker
Added Neutral Command Post to Bunker near Forward Bunker
Added Model for delivered Objective
Added Secondary Map Objective: Allies need to blow up the V2 Rocket
Fixed Tunnel Barrier appearance when under construction
Changes:
Based on Beta 3b
Added tracemap
Removed all unnecessary files from the pk3
Fixed mapscript
Fixed spelling errors
Reworked command map
New levelshot
Sottevast is now shown on the right place in the command map
The winners get an ETPro server (public or private) with 17 slots for 6 months on a dedicated server in The Netherlands! Server will be given to the winning Team Leader.
The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby.
"On the first Allied Spawn, the Allies can just turn right and swim to the boat where you need to bring the objective to. A bit of Doublejump, and you can jump your way into the base, steal the objective and get it to the boat before the tank has actually been moved.
I personally hate map rushing, walljump etc, so I made a little ETpro-script for our server and clipped that path. The clip is removed when the tankgate falls."
A WW2 based first person shooter game based on small squad battles in the battlefields of eastern Europe between 1941 and 1945 that focuses on both realism and arcade game-plays, currently under development for the Enemy Territory game engine.
A WW2 based first person shooter game based on small squad battles in the battlefields of eastern Europe between 1941 and 1945 that focuses on both realism and arcade game-plays, currently under development for the Enemy Territory game engine.
"Here is the latest version of the mod. Lot's and lots of fixes and improvements, I will not bother to list them, just try it..." ~unique1
You are in a small room with sexy Eva, the hooker from RtCW. I got her talking like a hooker should talk (I guess). Walk up to her and use your 'activate' key and Eva will proposition you. Let her talk, she has about five lines to say. ~CorvetteTrax
There are my 'Mystery of Jungle' tropics models. 2/5 were make from scratch, 1/5 from free tree generaror (treed, ngplant) and remaining 2/5 from free source - but remodeled (10-30%). Please, if use, you should use these models in modelscale 2 - more natural and bigger, md3 has limitation for size when export. ~Kic
The Allies must infiltrate the Axis Beach to build a Command Tower and capture the Axis documents. The Axis must protect their Forward Bunker and repel the Allied raiders.
While beach is the most popular map of the 1944-campaign, it's also the most bugged one that I've ever seen, so I decided to make a little scriptfix and share it with the community.
Please keep in mind that this is an ETpro-Mapscript and will only work with mods that support it! (ETPRO, NQ, Jaymod...)
There are two versions of this script. If you do not want to add additional filesize to yourserver, use the non-pk3 version (1944beach_fix.zip). If you want Berzerkr's fixes to be implemented, use the pk3.
Changelog:
Phishermans Phriend
General
Removed multiple Announcements on some events such as Construction/Destruction of Map Objectives
Fixed shortnames and tracks of many entities
Forward Bunker Flag is now secured by the Allies when the Main Entrance is blown
Added Voice-Announcements (pk3-only)
Added an ETPRO CommandMapIcon-shader (pk3-only)
Beach Tunnel Barricade
Now requires a Satchel Charge to be destroyed
Can now be reconstructed by the Axis
Beach Barricades
Now require a Satchel Charge to be destroyed
Can now be reconstructed by the Axis
Moved construction crates out of the grass
Forward Bunker Tower
Can now be destroyed by Satchel Charge
Can now be reconstructed by the Axis
Axis Command Post
Can now be destroyed without trickplanting
Moved closer to the Wall
Allied Transmitter
Allies do no longer autospawn at the Transmitter if they own the Forward Bunker Flag
Only one CommandMap-Icon is now shown at the same time
Fixed typing mistake in track (Alllied Transmitter), thanks to *GzV*Reaper for reporting the bug
Destroyed Transmitter is no longer shown on entity decay
Construction Crates are no longer set underconstruction
"Most of these songs were recorded a few years ago when VPL were at the peak of their ET Playing days, a few were released to ET sites at the time, but not together as a Wonderful Album!
All tracks by VPL|Errol (errol flynn / irdle) who is now in retirement.
1. Bolthole (new) 2. One (hard Day in the Oasis) 3. Out of control (Mix 1) 4. This Road is closed 5. RIP Carnage 6. Hold your Fire 7. Beautiful Man (new) 8. VPL Bhoys (new)