UPDATE: Serverfix is included. Please download anew. Thanks.
Finally, the new No Quarter is released. This time it's really free of lags, it runs much smoother, no problems with PunkBuster, LUA is supported and ... well, the list of changes is big. To big for a news, please take a look here.
We strongly recommend using this release if you set-up or running a public ET No Quarter server.
No Quarter requires a valid 2.60b/d Enemy Territory installation. 1.2.7 WON'T RUN ON VERSIONS LOWER THAN 2.60!
Download the 1.2.7 full install from the link above.
Unpack the No Quarter archive so you have all the files you need.
Make a subdirectory in your Enemy Territory installation folder named "nq". We did change the mod path for several reasons so don't use your old path if there is already an existing installation.
Client-side assets (nq_v1.2.7.pk3) and binaries (nq_b_v1.2.7.pk3) are BOTH REQUIRED for No Quarter to run. Place them in your nq directory. Depending on the server you're running No Quarter on, you will need to place the appropriate server binary qagame_mp into the "noquarter" directory.
Southern France, 1942. The Axis has discovered the Cathare ruine which is perfectly for their headquarter. The Allies noticed the Axis soldiers comming slowly towards this destroyed castle and try to prevent them from capturing it. Kill the Enemy and you will be victorious!
"Finally after a lot of testing and delay of the releasedata, Cathare has become a high-quality Wolfenstein map. This is a fragmap created by Wezelkrozum made for funfights, clanfights and lan-party's and optimised for 4vs4, but the maximum is 20 players. It has also a navigation file in the pk3 for servers having bots. The map has some great special features such as: HQ textures and environment interaction. For more information visit Wezelkrozum.com."
The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.To get to them they have to blow the Walls of the North and South Tower. In the first Castle Yard there is a Room with the Door Controls for the Yard Doors. To get better access to the Objectives Allies have to destroy them by Satchel or Dynmamite.
"Me and other People where not satisfied with the former name fr_summer_b4. To make it not more confusing than it already is ;) i decided to switch the Theme back to Winter, as it is Christmas Time anyway, and changed the name back to frost. A lot of improvements and fixes come with this Version. I hope in can finish this map soon as the Christmas Time will allow me finally to end this Project. This map has seen way to many Versions for my taste but after all i can say every Version was an improvement. Sorry for that and thanks to everyone who helped."
~Cyburk
Beta 5 Changes:
Name Change from "fr_summer" to "frost2"
Snow Theme
Axis Spawn instantly in the Village again when the Allies secure the second Radar Prototype.
No more extra Time for the Allies when the Truck has passed the Bridge.
The Truck Barrier is now at the End of the Bridge.
Nearly the whole Village has been rebuilt!
Allies have to Destroy the village Door first.
Another way for the Allies to get to the Radar Parts. The side Gate. It can be rebuild by the Axis.
More Cover in the open Space at the Bridge.
Command Map Markers for the Radar Prototypes now Appear and Disappear when the Prototypes have been stolen or returned. (fix)
Allies dont Spawn in the Castle when they destroy the two Towers after the Truck has passed the Bridge. (fix)
Clipped several Buildings so you cant get out of the Map with Doublejump. (fix)
Small fixes in the Script that may have caused some errors.
Sylvester mod for NQ based on -|PS|-pancake & eCo|ischbinz' Sylvester Mod. The pack is now compatible with NQ v1.2.5 and v1.2.7. The mod can be used alone or together with y_nq_xmas_v1.4.pk3 pack.
Who is the THE ULTIMATE TRUE COMBAT: ELITE BODYCOUNT WARRIOR?
Who OWNS BC servers and who is only the frag giver for everybody?
Maybe I'm talkin about you? Let's find out!
Join the True Combat: Elite X-MAS Body Count Tournament and compete with other gamers willing to prove their supremacy at TC:E BODYCOUNT!
Camp, multikill, nade or knife'em all. Show us your skill, be on first place at the end of every round.
Don't forget to bring some of your lucky shots...
Date: 25.XII.2009 Time: 1600 (GMT+1) COUNTDOWN CLOCK: here
Gamers will be competing on five maps picked from: village, snow, delta, thall, depot9, vorot, factory and lost powerstation.
At tourney day participants, if needed will be divided into four qualification groups and play vs eachother in short five minute rounds, with only one primary gun aviable.
After three stages (qualification, half final and final) THE ULTIMATE TRUE COMBAT: ELITE BODYCOUNT WARRIOR will be picked.
The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby.
If anybody still cares, Patch 1.2 for Wolfenstein is released. The stuff the patch fixes/changes is usually already in the retail version of any other game. Windows only, no Linux serverfiles or a SDK in sight...
Katta made a funny soundpack for the christmas time, including sounds and musics in english and german. It's a repack of 90 Sounds from the whole community.
chose the maps you want: Oasis, Temple or Goldrush
if you want hear the xmas musics in the spawn add to the server the uje_xmasmaps_extra.pk3 file too (etmain or noquarter directory, no matter). (i packed separate the music, because it has less download size and if you hear many time the songs, this could be boring/annoyin, so admins can remove the music).