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Mr. Hopper!
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[BlackG]bRuTALLica in Gold Rush [...
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schnoog - 21 days 7 hours 36 minutes agoTime is relative.....
Meister Gandalf - 22 days 19 hours 18 minutes agohappy halloween :) ok a bit late
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Written by Wolfmap.de, Dec 26 2009 at 21:47

Mods
Updated version of molotov's skin- and soundpack for NQ 1.2.7 (should work with NQ 1.2.3 and NQ 1.2.5, too). Skins and sounds can be used seperately.

Download:

--> Noroda Skin- & Soundpack (NQ 1.2.7)

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 24 2009 at 16:11

Community
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 24 2009 at 12:52

Mods
UPDATE: Serverfix is included. Please download anew. Thanks.

Finally, the new No Quarter is released. This time it's really free of lags, it runs much smoother, no problems with PunkBuster, LUA is supported and ... well, the list of changes is big. To big for a news, please take a look here.

Download:

--> No Quarter 1.2.7 SF

Installation of 1.2.7:

We strongly recommend using this release if you set-up or running a public ET No Quarter server.

  • No Quarter requires a valid 2.60b/d Enemy Territory installation. 1.2.7 WON'T RUN ON VERSIONS LOWER THAN 2.60!
  • Download the 1.2.7 full install from the link above.
  • Unpack the No Quarter archive so you have all the files you need.
  • Make a subdirectory in your Enemy Territory installation folder named "nq". We did change the mod path for several reasons so don't use your old path if there is already an existing installation.
  • Client-side assets (nq_v1.2.7.pk3) and binaries (nq_b_v1.2.7.pk3) are BOTH REQUIRED for No Quarter to run. Place them in your nq directory. Depending on the server you're running No Quarter on, you will need to place the appropriate server binary qagame_mp into the "noquarter" directory.
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 23 2009 at 22:30

Maps/Mods
Southern France, 1942. The Axis has discovered the Cathare ruine which is perfectly for their headquarter. The Allies noticed the Axis soldiers comming slowly towards this destroyed castle and try to prevent them from capturing it. Kill the Enemy and you will be victorious!

"Finally after a lot of testing and delay of the releasedata, Cathare has become a high-quality Wolfenstein map. This is a fragmap created by Wezelkrozum made for funfights, clanfights and lan-party's and optimised for 4vs4, but the maximum is 20 players. It has also a navigation file in the pk3 for servers having bots. The map has some great special features such as: HQ textures and environment interaction. For more information visit Wezelkrozum.com."

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 23 2009 at 01:26

Maps/Mods
The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.To get to them they have to blow the Walls of the North and South Tower. In the first Castle Yard there is a Room with the Door Controls for the Yard Doors. To get better access to the Objectives Allies have to destroy them by Satchel or Dynmamite.

"Me and other People where not satisfied with the former name fr_summer_b4. To make it not more confusing than it already is ;) i decided to switch the Theme back to Winter, as it is Christmas Time anyway, and changed the name back to frost.
A lot of improvements and fixes come with this Version. I hope in can finish this map soon as the Christmas Time will allow me finally to end this Project. This map has seen way to many Versions for my taste but after all i can say every Version was an improvement.
Sorry for that and thanks to everyone who helped."

~Cyburk


Beta 5 Changes:

  • Name Change from "fr_summer" to "frost2"
  • Snow Theme
  • Axis Spawn instantly in the Village again when the Allies secure the second Radar Prototype.
  • No more extra Time for the Allies when the Truck has passed the Bridge.
  • The Truck Barrier is now at the End of the Bridge.
  • Nearly the whole Village has been rebuilt!
  • Allies have to Destroy the village Door first.
  • Another way for the Allies to get to the Radar Parts. The side Gate. It can be rebuild by the Axis.
  • More Cover in the open Space at the Bridge.
  • Command Map Markers for the Radar Prototypes now Appear and Disappear when the Prototypes have been stolen or returned. (fix)
  • Allies dont Spawn in the Castle when they destroy the two Towers after the Truck has passed the Bridge. (fix)
  • Clipped several Buildings so you cant get out of the Map with Doublejump. (fix)
  • Small fixes in the Script that may have caused some errors.

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 20 2009 at 13:38

Community
After years of waiting, a open beta of TS3 arrived for servers and clients.

--> TeamSpeak Website

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 20 2009 at 13:33

Maps/Mods
The secret Command Post under the church has to be destroyed by the axis before more allies arrive.
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 20 2009 at 13:27

Mods
Sylvester mod for NQ based on -|PS|-pancake & eCo|ischbinz' Sylvester Mod.
The pack is now compatible with NQ v1.2.5 and v1.2.7. The mod can be used alone or together with y_nq_xmas_v1.4.pk3 pack.

Download:

--> NoQuarter Sylvester-Mod v1.2

Changes:

  • crackers nade (with fixed axis crackers first person view)
  • champagne shells for mortar
  • champaing.wav to champaing mortar shell explosion
  • popup message for the modded weapons
  • increased "crackers" damage
  • icons and hud indicators for the modded nade
  • few changes to make compatible with xmas pack
  • fixed a bug when the axis have red nade for axis rifle
  • few fix to make compatible with xmas pack
  • the pack can be used togheter with xmas pack!

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 20 2009 at 01:28

Community

Who is the THE ULTIMATE TRUE COMBAT: ELITE BODYCOUNT WARRIOR?

Who OWNS BC servers and who is only the frag giver for everybody?

Maybe I'm talkin about you? Let's find out!

Join the True Combat: Elite X-MAS Body Count Tournament and compete with other gamers willing to prove their supremacy at TC:E BODYCOUNT!

Camp, multikill, nade or knife'em all. Show us your skill, be on first place at the end of every round.

Don't forget to bring some of your lucky shots...

Date: 25.XII.2009
Time: 1600 (GMT+1)
COUNTDOWN CLOCK: here

Gamers will be competing on five maps picked from: village, snow, delta, thall, depot9, vorot, factory and lost powerstation.

At tourney day participants, if needed will be divided into four qualification groups and play vs eachother in short five minute rounds, with only one primary gun aviable.

After three stages (qualification, half final and final) THE ULTIMATE TRUE COMBAT: ELITE BODYCOUNT WARRIOR will be picked.

For more rules click HERE!
To join CLICK HERE!

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 16 2009 at 00:28

Maps/Mods
The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby.

A walkthrough video can be found here.

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 15 2009 at 21:22

RtCW/ET
If anybody still cares, Patch 1.2 for Wolfenstein is released. The stuff the patch fixes/changes is usually already in the retail version of any other game. Windows only, no Linux serverfiles or a SDK in sight...

Download:

--> Wolfenstein Patch 1.2 (International)
--> Wolfenstein Patch 1.2 (German)
--> Wolfenstein Patch 1.2 (ServerLite)

Fixes:

  • Players will now receive their proper gold and stats at the end of the match instead of occasionally losing their gold and upgrades
  • New legal text
  • Global chat is now UNavailable in spectator mode
  • Objective explosions don’t count towards team kills (they will however still kill a player)
  • The dedicated servers will now sort correctly by ping
  • A waiting bar has been added when waiting for the servers to appear
  • When the player goes into the game, the auto-assign selection is highlighted gold instead of black
  • Competition mode (all unlocks available, option to turn off the arrows above enemy players)
  • MP43 and MP40 are adjusted in terms of damage, range and accuracy.
  • Pressing T will bring up the chat box without also entering the letter T as the first letter
  • Panzerschreck has more splash damage
  • Veil Sight drains veil energy more quickly
  • Ironsights is more effective
  • Amount of ammo picked up off of dead players is reduced.
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2009 at 23:27

Maps/Mods
The allies have to escort the tank to the santa's building and destroy the presents there. Axis have to stop the allies.

Update:
Because of the new No Quarter this map had to be adjusted for hunkmegs problem.

Special stuff:

  • 2 moving trucks
  • 1 funny car that flies to objective
  • A carnaval train
  • some christmas sounds
  • a giant carnaval wheel
  • a Carousel

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2009 at 22:20

Others
Katta made a funny soundpack for the christmas time, including sounds and musics in english and german. It's a repack of 90 Sounds from the whole community.

Download:

--> X-Mas-Sounds 2009
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2009 at 16:09

Maps/Mods
Molotov reworked the UJE X-Mas Mappack made by [UJE]Niek and seperated the maps, so you can chose wich map you want to run on your server.

Download:

--> X-Mas-Maps Seperated

  • chose the maps you want: Oasis, Temple or Goldrush
  • if you want hear the xmas musics in the spawn add to the server the uje_xmasmaps_extra.pk3 file too (etmain or noquarter directory, no matter).
    (i packed separate the music, because it has less download size and if you hear many time the songs, this could be boring/annoyin, so admins can remove the music).
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2009 at 16:00

Mods
Molotov's X-Mas-pack for NoQuarter. Based on meyerinchains' Grinch-skinpack.
Compatible with every version of NQ (1.1.0 to 1.2.7).

Download:

--> NoQuarter X-Mas-Mod v1.4

Including:

  • santa-sound to santa rocket
  • mortar only fire with snowman bullet
  • added cookie style medpack (like the aura sprite, by eCo|ischbinz and eCo|katta)
  • few fix to make compatible with sylvester pack
  • santa rocket (by eCo|ischbinz and eCo|katta) + weap file for the proper popup message
  • xmas tree with stars ornament (by eCo|ischbinz and eCo|katta)
  • truck (by eCo|ischbinz and eCo|katta with a little bit modification)
  • goat sound changed to xmas style wav
  • added Easy Company's smoke mod with stars
  • changed aura sprites (medic sprite based on Easy Company's medpack model)
  • included fix for basereace winter map
  • candy stick landmine markers
  • snowman on Baserace map (by |>B<|WingWong and |>B<|peyote)
  • ribbons on ammo/medic packs
  • santa/snowman mortar shell (by eCo|ischbinz and eCo|katta)
  • team colored santa hats
  • xmas themed sounds, ingame sounds (few of them by Hewster from Santamod)
  • xmas colored effects
  • xmas themed satchel, mine flag and neutral marker flag
  • snowball grenades
  • new faces
  • aura sprites


» read more on Wolfmap.de
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