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[BlackG]bRuTALLica in Gold Rush [...
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best overall rating: 24.05
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Written by Wolfmap.de, Jan 17 2010 at 00:59

RtCW/ET
DEW reworked his skinpack to make it compatible with NQ 1.2.5 and NQ 1.2.7
He also improved the look of the playerskins again and added improved HUD icons. At Level 9 all players wear a new officercap.

Download:

--> Dewpack v.1.2.7b
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 17 2010 at 00:54

Maps/Mods
The Allies must deliver pizzas to hungry guests. The Axis are hungry too and will stop the Allies to eat the pizzas.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 17 2010 at 00:09

Maps/Mods
The secret Command Post under the church has to be destroyed by the axis before more allies arrive.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 16 2010 at 23:55

RtCW/ET
This is a Team Death Match Prefab. The file contains an example map with 32 spawns on each side (allies/axis) and 2 scoreboards. The script is pretty well documented and more info can be found in the ReadMe.txt
The Map ends when either team has 10000 respawns (frags) so the scoreboard goes until 9999 for both sides. If the time runs out before a team reaches 10000 respawns (which is most likely the case) the map script figures out who has the most respawns, if both teams have an equal amount of respawns it's a draw!

Download:

--> TDM Prefab
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 11 2010 at 17:42

Maps/Mods
The Allies must destroy both the North and South Radar Controls and steal the Baby Alien and take it to the Radio Room. The Axis must defend the radar towers and stop Allies stealing the Alien and taking it to their radio room.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 09 2010 at 15:27

Tools
This prefab was made so you can learn how to implement weapons in your map in deferent ways by letting them respawn. You can directly copy/paste it in your map if you wish.

Download:

--> Spawning Weapons
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 09 2010 at 15:22

Tools
This is a Capture the Flag Prefab. The map contains an example map with the red and blue flags and 2 scoreboards. The script is pretty well documented and more info can be found in the ReadMe.txt
The Map ends when either team has 100 caps so the scoreboard goes until 99 for both sides. If the time runs out before a team reaches 100 caps (which is most likely the case) the map script figures out who has the most caps, if both teams have an equal amount of caps it's a draw!

Download:

--> CTF Prefab
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 09 2010 at 15:11

Maps/Mods
Small frag map for 1v1, 2v2 & 3v3.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 04 2010 at 20:57

Mods
This time a Left 4 Dead 2 soundpack for ET. It replaces not only weapon sounds, it comes along with new sounds for poison gas, gibbing, headshot, end sounds and spree sounds with a very sexy female voice.

Download:

--> Left 4 Dead 2 v7
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 04 2010 at 20:45

Tools
ETSnitch is a application for easy log analisys. Despite the existance of several other tools to analyse Wolfenstein: Enemy Territory log files. This tool differs from others, by being oriented, to the chat content of your server rather them the scores, made by players. Because server problems aren't always about hacks, some care may be necessary, about the "quality" of players. This tool allows the simple search and view of talks, conflicts and spams going on in your server.

Download & Info:

--> ETsnitch v1.5.0
--> ETsnitch Website
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 04 2010 at 20:27

Maps/Mods
The Allies must Destroy the Bridge. Axis have to prevent this.
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 01 2010 at 18:53

RtCW/ET
New stuff to play for fans of the RtCW singleplayer. Yo$hik made a 3 map episode. Check it out for yourself!
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 01 2010 at 17:14

Maps/Mods
Fixed Version, please download anew. Sorry for the inconvience.

The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck.

Changes from "Final" to "Final/Fixed":

The damaged Truck is now builded in.Well, we forgot it. Shit happens.Thanks to [*]Irata for reporting the bug.

Additional Information:

  • This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck.
  • We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria).
  • Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery.
  • If you enter the church as spectator you can see different variants of the truck.
  • The models may used in your own map, but give credit to ischbinz.
  • With additional music mod


» read more on Wolfmap.de
Written by Wolfmap.de, Dec 31 2009 at 16:58

Community
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 28 2009 at 00:27

Maps/Mods
The Axis Forces have in Haemar important informations about a new surnatural power that might stop and annihilate Allied's attacks. The Allied Forces have the Mission to steal this Secret Documents and flee to the East where an Allied Transmitter is waiting for them.

The allies has to take the City flag, steal the documents and escape with the repaired truck.

» read more on Wolfmap.de
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