"I finished the alternate M4 SOPMOD and SPR skins for snow, desert and jungle environment - just havent got a jungle map here to show. ;) Last but not least, the new 2D scope graphic I did while finishing the SPR. cu.bruce"
Jaymod 1.4 is now available. You can download it at jaymod.clanfu.org
jaybird: The release of version 1.4 has finally come!
After a (too) long wait, version 1.4 is done and ready for download. Head to the download page and grab it!
And yeah, be sure to read the documentation. Some things have changed, and I'm sure you don't want to be the guy that asks a question that's already answered it writing, now, do you? ; ]
Some changes to version 1.3 (see the documentation for full list and details):
Since ages there is a bug in enemy territory, causing it to create many different errors when there are to many pk3's in your etmain-directory. The only 'quick and dirty' method to fix it, is to reinstall et and download all maps again.
I started to move the files to a storage folder by hand and only keep those needed by my favourite servers, this tool makes the same for you automaticly. You can select from standard-servers or add your own, your selection/servers will be saved in a configfile. Files which partially match the name will also be moved, because there are more and more pk3s with the same name but different content.
It's also possible to select some pk3 which you want to keep even if they are not used by a server, this is for soundpacks/skins. This selection will also be saved in a configfile.
Finally when you click 'Clean ET' it will move the unnecessary files to 'storage', needed to etmain and even download pk3 who are missing or create a downloadlist for leechget and so on.
Neat side-effect when you got fewer pk3's in etmain: et will start quicker and use less memory.
I've always liked Würzburg Radar, I just wished it would stop raining. So I have done a conversion of this classic ET map to make it sunny with unlimited views to the horizon. To make it more interesting than just having nicer weather, I included these changes:
Extra Axis spawn location in the Road Hut - this helps them fight back more quickly when Allies take the Bunker. They will automatically spawn there if the Allies capture the bunker, unless the side door has been blown.
2 extra Allied primary objectives - destroy the North and South Radar Stations.
New Allied victory conditions: achieve any 3 of the 4 primary objectives for victory. That is, Allies win if they steal both radar parts and blow up one station, or if they steal one radar part and blow up both stations.
A lot of the player clipping has been removed, allowing players to get onto high places previously not possible.
The tank in the garage can now be repaired by Axis, and driven up the road to a defensive position.
New terrain textures, and things like owl hoots replaced with bird song.
Axis respawn time reduced from 30 secs to 24 secs.
Again a new snipermap, and its called Hospital. Lots of wounded soldiers stayed after the war in hospitals for recovering but... a major attack of snipers are attacking the hospitals so now you gotto shoot back too. There is a way to cross in this map but when you come too the other side a loud air alarm will go off ,so the enemy wouldt now that there is bad company. You also can snipe from the ambulances and you can turn the sirenes on for nice effect. So it's an open space and four levels high building. Hide, run, you can do everything in that map. It also makes fun jumping from high too low all over the building. Long hallways inside the hospital. I hope everybody likes this map.
This program will help you writing script files for Wolfenstein: Enemy Territory maps. It features a few handy things that will make your scripting life easier!
This program is made in Visual Basic 6, in Windows Vista. Tested to run in both Windows XP and Windows Vista.
In the Options menu, you can specify the path to your Enemy Territory folder. Click the Browse button and select any file inside the folder that contains your script files(usually etmain\maps). If you specify this, the Open and Save dialog boxes will default to that location. By default, this is set to:"C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps"
Any options you set get stored in the file "options.cfg". Please do not edit this file if you don't know what you're doing. The line numbers for each option are hardcoded into the program. If you must edit this file, be sure to keep every setting on the same line!
Notepad-like script editor: Open and save in the .script filetype by default, never worry about the wrong filetype again!
Syntax Highlighting: Special scriptcommands are colored, so you can easily see what you're doing!
Customizable Preset: If checked in the Options menu, the program will load a game_manager preset when you open a new file. You can customize the preset by simply editing the "preset.txt" file.
New in v0.3:
Ability to change font.
Automatic tab-indenting. The program remembers the number of tabs on the previous line when you press enter and adds that number of tabs. So you don't need to press tab everytime after a linebreak!
Automatic { block indent. When you type an opening bracket ( { ) the program also adds a linebreak and an extra tab.
If you want to type brackets without the linebreak and tab effects, you can use [ and ] to type { and }.
Comment Block and Uncomment Block features. Select a few lines of text and comment them out with a click of a button!
New Options screen with more options and a new layout.
Nice looking toolbar with most tools at the ready.
Bracket count function. Counts the difference between opening and closing brackets. So far, this feature works perfectly but it does not always give an accurate read. Any brackets in a commented out line or in a wm_announce text for example will be counted aswell.
Save to Preset function. Saves the current script text to the preset.txt file. Note that there is no backup. You cannot go back to the default preset unless you recreate it yourself.
TreeView with the complete scripting reference from Chruker's website. Select any script command and see it's usage and description. Doubleclick any command and it will insert itself into the script, at the last cursor position. Unfortunately, I didn't have the time to include ALL commands yet. Only about 1/3 of the commands are currently there. It will include all commands in the next release. You can hide or unhide the treeview with Ctrl+T or via the View menu. A script reference editor is also included, which allows you to easily view all commands as well as edit their descriptions.
Standard notepad functions: Cut, Copy, Paste, Select All, Find, Replace, and a buggy GoTo. There is also an option to insert the current Date and Mapname (only if you have a map loaded).
1944, Bay of Naples. Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has started erupting.
"Another round of testing and bug fixes, and we have Omni-bot 0.66 Fixing some issues brought up by users after 0.65 and improvements to navigation and scripts.
Note: This update is backwards compatible with etpub and Jaymod releases that support 0.65, however, a couple of the fixes(medics healing enemy, bots not tapping out) were bugs on the mod side of the bot, so you will not see those fixes until the mods are updated with the 0.66 changes."
The Axis are guarding a hoard of gold in Egypte in an hidden Moskee. The Allies must steal an Axis Jagdpanther hidden in a garage then blow the Moskee Back Door to open it then, steal the gold bars and drive them to safety in a Boat, then escort this boat to the submarine.
The SL is down since about one hour. At this moment we have no feedback from the data center, so the SL will only be available with limited features (kind of a safemode).
This time you're playing in a jungle sniper map. There is no way to cross in this map so... Stick to your site and try to shoot the players on the other site. The trees and bush will also give you cover and some tree cabins are in the map where you can snipe from. Again some funny sounds are in the jungle so go and check them out. I hope that everybody likes this map and the others I made.
For questions or something else you can always visit our forum at www.UJEclan.com