This is a simple mini-mod that will be a benefit to both teams, no more will you wonder where the teammate is that is requesting a Medic (or anyother class), nor will you have to take your eyes off the playing area to check your teammate's location. /SS/StinVec's RHAFT Icons will now allow you to see the icon for the action that your teammate is requesting.
FiringSquad has a brief update on the new Wolfenstein game coming out of the QuakeCon id Software press conference. In addition to Raven Software, Todd Hollenshead revealed that Threewave Software will also be involved in the development of the new Wolfenstein game, specifically on the multiplayer side. In the past Threewave has contributed levels for Soldier of Fortune II: Double Helix, RtCW: Tides of War and Jedi Knight II: Jedi Academy; as well as the Capture the Flag gametype and all of the levels for DOOM 3: Resurrection of Evil. Threewave is located in Vancouver, Canada, and for all of you job seeking designers out there, they appear to have a number of vacant positions.
"The Enemy Territory Public Beta 2 is now available on Fileplanet along with 25,000 new license keys. The keys are first come, first serve, so head on over there right away if you don't have one yet. Beta 2 offers thousands of improvements, fixes, and additions compared to the first Public Beta and features an all-new map, and the changes are so extensive that even if you are already in the Public Beta, you will need to download the all-new beta client from Fileplanet. You can read all about Beta 2 in Locki's blog update."
Jaymod 1.4 is now available. You can download it at jaymod.clanfu.org
jaybird: The release of version 1.4 has finally come!
After a (too) long wait, version 1.4 is done and ready for download. Head to the download page and grab it!
And yeah, be sure to read the documentation. Some things have changed, and I'm sure you don't want to be the guy that asks a question that's already answered it writing, now, do you? ; ]
Some changes to version 1.3 (see the documentation for full list and details):
"It's a Wrap!" is a Win32 DLL that adds some movie making functionality to OpenGL games.
Create motion blurred images using temporal anti-aliasing.
Configurable background color for green screening.
Configurable output directory for captured images.
The DLL has been tested with Return to Castle Wolfenstein and Wolfenstein Enemy Territory, but should work in all Quake 3 engine games. Quake 3 movie makers may be better off using Quake 3 Movie Maker's Edition though.
Important! Please read before attempting to use "It's a Wrap!":
This is an OpenGL wrapper dll, and playing online with the dll will get you kicked and possibly banned by PunkBuster. Please use a separate installation of the game, this way you can keep PunkBuster disabled in case you accidentally connect to a server.
Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation.
Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decrypted documents back home.
After Allies have built the Beach Assault Ramp for the 5th time it can only be destroyed by dynamite.
Bunker Assault Ramp near the North-West MG Nest available (see the command map for location). Allies can build the Bunker Assault Ramp by using the materials inside the bunker.
Axis can rebuild the Backdoor. Allies need dynamite to destroy the Backdoor for the first time. For all subsequent attacks also satchels can be used to destroy it.
Axis can spawn near the backdoor as long as the Axis command post is up and running (this is different from the ETPro map script where Axis spawn at the command post).
The command post and Axis MG nests are already built on map start.
The Generator and the Backdoor are decoupled, so the Generator does not open or close the Backdoor - it does only operate the doors near the Gun resp. the door at the bunker front.
The MG42 nests in the East Bunker (near the Command Post) are removed.
This zip contains enhanced mapscripts for Railgun, based on the ETPro 3.1.13 mapscripts. The mapscripts provide 2, 4 or 6 additional spawn positions at the upper level of the Tower near the Railgun. You can choose the number accordingly to server size resp. style of play.
The "Axis Tower Spawn" is enabled at mapstart. It will be disabled when Axis capture the "Depot Yard". When Allies recapture the "Depot Yard", the "Axis Tower Spawn" is enabled again. The "Axis Tower Spawn" gets disabled permanently, when Axis transported the ammo back to the crane, i.e. when Axis have to drive the 2nd tug.