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best map rating: 32.09
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best overall rating: 29.74
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schnoog - 20 days 8 hours 35 minutes agoTime is relative.....
Meister Gandalf - 21 days 20 hours 17 minutes agohappy halloween :) ok a bit late
[DooC]*Gauki - 73 days 9 hours 12 minutes agowb punisher :D i remeber old times on BH
Punisher* - 90 days 14 hours 9 minutes agoWas off for quite a while, but it's back! <3
davhead - 92 days 4 hours 22 minutes ago<3
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TCE Test - True Combat Elite Mod Downloadlink
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Changes here, changes there.....
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Written by Wolfmap.de, Aug 21 2007 at 15:38

Maps/Mods
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

Changes from Seawall Battery:

Three additional primary objectives created for allies, making four in total:
  • destroy radar station (next to bunker)
  • destroy gun platform
  • destroy gun controls (same as in original map)
  • destroy power supply (at bottom of indoor railway slope)
  • Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
  • Original location of assault ramp smoothed to allow allies to get up slope on foot.
  • Axis can build barricade (satchel objective) to block the new slope.
  • Players can now reach gun and gun platform from ramp and from inside gun room.
  • New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the slope and the gun.
  • New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near "power supply room", to slow allied access to it via gun room assault.
  • Allied East Spawn moved closer to the lighthouse.
  • Axis spawn time reduced to 20 secs.
  • More areas now permit landmines.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 20 2007 at 16:23

Others
TCE Stats Script and PHP Bot Tutorial for Q3 Engine:

GamingGoNe.net (the team behind "Neelix Campaign Creator") wrote a little Tutorial to show Game Server Admins how to write their own Server Bots in PHP.
The language PHP makes it easy for coding beginners to start writing own scripts.
We show how to parse the Game Server Logfile and send Messages back via UDP Sockets.
An example Kill/Death TCE Stats script shows how to parse 3 Game Servers with one Parser Script.
A C++ "Plugin" allows you to slap, stroke, feed the Server and so changes the Server Mood.
The tcestats script is a beta test version. But a skilled Admin should be able to make it run.

Download & Info:

--> Download "php TCEstats"

--> Lesson 1
--> Lesson 2
--> Lesson 3: Loops
--> Lesson 4: Indenting
--> Lesson 5: Comparing strings
--> Lesson 6: Reading/writing files

Supported Games:

  • Enemy Territory
  • Enemy Territory: "True Combat: Elite"
  • RtCW
  • Q3
  • other Q3 Engine Based Games. But not tested yet.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 20 2007 at 16:19

Maps/Mods
The battered german warship Scharnhorst will be returning to the port city of Brest, France tomorrow morning. The allies seek to destroy the ship once and for all, and have dispatched a small team to the island of Ouessant. The island holds a lighthouse critical to all maritime navigation; if the allies can destroy this lighthouse before nightfall, the blinded Scharnhorst will ground itself on the rocky shores of the island.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 20 2007 at 16:15

Maps/Mods
Disguised as a Gold Mine, Axis are mining Uranium 235. Allied forces are trying to take the Uranuim back for testing in the getaway truck.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 19 2007 at 15:32

Maps/Mods
Axis and Allies have to fight for the flag.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 19 2007 at 15:29

Maps/Mods
This time youre playing in a jungle panzer map. You can jump around whole map with a gravity of 200. Try to get all the people that are humping around. The trees and bush will also give you cover and some tree cabins are in the map where you can panzer from. Again some funny sounds are in the jungle so go and check them out. I hope that everybody likes this map and the others I made.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 19 2007 at 15:26

Maps/Mods
A map mostly filled with containers and trucks. It's made for panzer war to really have a good time. I hope everybody has a lot of fun in this map.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 19 2007 at 15:19

Maps/Mods
This is a first playable beta version of hospital panzer. After the war the wounded were stationed in an hospital for recouvering there wounds but... An invasion of enemy soldiers started so now they've got to defend there hospital for falling down. Have real fun on this map!
» read more on Wolfmap.de
Written by Splatterladder-Forum, Nov 25 2005 at 13:11

Mods / ETPro
ETpro 3.2.4 final is out !!! You can get it here.

Source: Bani Site
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Nov 22 2005 at 17:29

Mods / ETPro
ETpro 3.2.3 final is out !!! You can get it here.

Source: Bani Side
» read more on Splatterladder-Forum
Written by Wolfmap.de, Aug 13 2007 at 11:20

Tools
This program will help you writing script files for Wolfenstein: Enemy Territory maps.
It features a few handy things that will make your scripting life easier!

Download:

--> ET » Tools » ETScript v0.6
This program is made in Visual Basic 6, in Windows Vista.
Tested to run in both Windows XP and Windows Vista.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 12 2007 at 12:43

Maps/Mods
Axis are trying to escape Hotel California by stealing the Helicopter Manual and get to Helicopter on the Roof.
» read more on Wolfmap.de
Written by Flame-Guards, Aug 12 2007 at 11:06

Maps/Mods
After developing several months, ZombieMod has finally been installed on a server to put the mod through its paces.


The storyline is based on the the war of humans against zombies. While Zombies are several times as strength as their offenders, the humans canbear weapons like the M16 or Shotguns. You can also look forward to admiring Zombie Maps in future.

The mod is developed by Dim (Leader Project) and Yram (C++ Coder).You can test the mod on a Flame Guards Server under: 213.133.123.6:27961Although the mod is in a public server, you may not use the files to install it on your own server at this development stage.

» read more on Flame-Guards
Written by Splatterladder-Forum, Nov 17 2005 at 20:10

Splatterladder
Good things come to those who wait.
At last we have fulfilled your desire of splatterladder signatures with your own personal statistics. Now splatterladder fans can bind different banner with the sl.Forum as well with other forums! We have opened a Signature FAQ in our forum. There you can find a list of available signatures and a "How-to".

Furthermore we have started a little "banner-contest". It means you can create a signature for splatterladder. Let your mind wander and send us your idea! For more information read this thread please.

In Addition many thanks to COOLover and Bur7on for their support!
» read more on Splatterladder-Forum
Written by Wolfmap.de, Aug 11 2007 at 12:40

Mods
This is a simple mini-mod that will be a benefit to both teams, no more will you wonder where the teammate is that is requesting a Medic (or anyother class), nor will you have to take your eyes off the playing area to check your teammate's location. /SS/StinVec's RHAFT Icons will now allow you to see the icon for the action that your teammate is requesting.

Download:

--> ET » Mini-Mods » RHAFT Icons v1

The visible icons include:
(along with the definition of the anogram in the title)

  • R- Need A Revive Icon Will Be Visible Through Walls To Allow For Medics To Function Better At Reviving Teammates.
  • H- Need A Medic Icon Will Be Visible Through Walls To Allow For Medics To Function Better At Healing Teammates.
  • A- Need Ammo Icon Will Be Visible Through Walls To All For Field Ops To Function Better In re-Supplying Teammates.
  • FT- FireTeam Icons Will Be Visible Through Walls To Allow For Better Team Play.
» read more on Wolfmap.de
  
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