A bobot is a robot (bot), a virtual player directed by a computer. Bots will never replace human players, but you can train with them or against them or even add them to your server.
Bobots are realistic bots. They try to copy the human behavior and the human navigation. Bobot really thinks. Like a human player, bobot can do stupid and good things. It is not necessary that the bots are too perfect. They should not behave like robots without defects.
Its navigation by network of neurons trained to avoid obstacles thanks to a genetic algorithm (Joc)
Intelligent decision taking (rules system, priorities calculation through fuzzy logic) (3ème Type).Bobot constantly has a dozen of decisions to take. Does it have to get fixed up, to look for some munitions, to get or give a pack, to answer back to an attack or reviver a teammate? Does it have to go to a tank rather than to its main goal ? It asses all the possibilities many times per second and it will take the most adequate decision according to the situation. If a bot gets hurt close to its target it will go towards it but if it is far from it and close to a surgery it will prefer getting medical care. If reviving a teammate it gets shot, it will leave the action in order to answer back and only then will go back to what it was doing if it is still alive. It knows how to pursue an enemy for a while and also protect their mate.
The complete tank, truck support. A bobot is able to escort the tanks and other vehicles, to get on a tank and use their machineguns. It is able to wait for their team mates rather than leave alone and risk being shot down.
This is a test map to show the new foliage models, there are foliage models included in this pk3, however the foliage_example2.bsp and the foliage_example3.map only use one type of grass model... this is because the darker green grass was suited to the night shader and look of the test map.
12 foliage models that cover almost all the plants_sd and stock grass textures plus 12 of the same models that have waving grass. so 24 total.
The test map is also an example of alphamod blending, and can be used as an example of this.
NOTE: There is an old style english phone booth model in the foliage_example2.bsp but not in the foliage_example3.map... the reason being this model is not finished yet and will be released at a later date.
Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus, an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York for further analysis.
Mappers Note: This map is FPS Efficient everywhere. It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes. Try it and you will not be disappointed.
ETSWITCH von irZ ist für Linux-User dasselbe wir für Windows-User der ET-Minimizer. Auf Tastendruck landet man wieder auf dem Desktop während ET, RtCW und diverse andere Spiele im Hintergrund weiterlaufen.
The axis and allies are fighting for control over the small Harbor Town of Nemo. In order to win, the teams have to capture the three flags at the three different locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins.
Final 2 is mainly a game balance update for the Allies.
1946, North Norway. Briefly after end of war, a secret Elite-Commando fled consisting of former coworkers Werner von Braun's to north Norway and built an enormous, self-sufficient underground aircraft factory. The purpose was to manufacture newly developed Reichsflugscheibes which placed every other fighter or other missile equipped with completely new technology into the shadow. The new fuel of this so-called Reichsflugscheibe, contained an up to then unknown chemical-toxic substance, those the missile on the 5-fold Speed of sound brought (Mach 5). A goal of the Allieds is it to infiltrate the Elite-Base and that just finished and successfully tested prototypes of the Reichsflugscheibe. Destroy both Reichsflugscheibes and Steal the Secret Documents! The code name of this secret operation is "Silver Penguin".
Since ages there is a bug in enemy territory, causing it to create many different errors when there are to many pk3's in your etmain-directory. The only 'quick and dirty' method to fix it, is to reinstall et and download all maps again.
I started to move the files to a storage folder by hand and only keep those needed by my favourite servers, this tool makes the same for you automaticly. You can select from standard-servers or add your own, your selection/servers will be saved in a configfile. Files which partially match the name will also be moved, because there are more and more pk3s with the same name but different content.
It's also possible to select some pk3 which you want to keep even if they are not used by a server, this is for soundpacks/skins. This selection will also be saved in a configfile.
Finally when you click 'Clean ET' it will move the unnecessary files to 'storage', needed to etmain and even download pk3 who are missing or create a downloadlist for leechget and so on.
Neat side-effect when you got fewer pk3's in etmain: et will start quicker and use less memory.
A new server file for Linux has been released. The old filename was ETQW-demo-server.2.x86.run You can download the new file ETQW-demo-server.3.x86.run here.
The Enemy Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.
If you want to learn more about Valley, read our Valley Map Guide for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.
The Demo also features ETQW's bots, so you can explore the map and gameplay in single player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.
You must download and install this hotfix in order to be able to run the Enemy Territory: QUAKE Wars demo. The next revision of the ATI drivers is going to include the hotfix.
SOFTWARE REQUIREMENTS:
Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included)
HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
RAM: 512MB RAM (768MB for Windows Vista)
Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below)
This is a first playable beta version of room sniper. Pretend yourself in my house it wouldt almost look like this. It really became a mess in my house. So now it's good to do some snipering in this map It's a pure funmap (again).