This skin for Enemy Territory will change a number of items in the game, however, the changes will only effect the Axis. For those of you that look for historical detail when playing, will be happy to know that the uniforms and the flags have been tweaked; Also, the Field Ops now has a cool look, as he will now be sporting a pair od shades, and the cvops will now have a face that will match the metality one would need to complete such a job, with a new cap to boot!
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
Axis must escort the tank and get the dynamite to blow up the gascontrols, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar. The Allieds must prevent this all.
In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St. Nazaire.
So Operation Chariot was born, it's mission to blow up the dock and neutralize the threat of the Tirpitz.
The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.
There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:
0-1 objectives destroyed DECISIVE Axis victory
2 objectives destroyed Major Axis victory
3 objectives destroyed Marginal Axis victory
4 objectives destroyed Marginal Allied victory
5 objectives destroyed MajorAllied victory
6 objectives destroyed DECISIVE Allied victory
The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don't have it all their own way.
The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.
This allows the allies to choose their targets, but limits them to attacking up to two at a time.
In addition, the axis have two barracks for their spawning. One is near 3 objectives and the second near the other 3 objectives. Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.
This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.
To guide axis players to the objectives under threat, there are ingame command maps in each Barracks. Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.
By checking this map on spawning, axis players can take themselves immediately to the action.
The Mission start on the top of the mountain where the weather isn't very good. The tempature is 30 below. So get your gloves and sweater, it will be breezy out there. The mission is to kill the other team and get them from the mountain. It's a deathmatch so if it breath it die's. Good luck to us all, Soldier
Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL-Ball and score between FieldGoal.
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
it is ready today, the ET-part of Splatterladder moves on a new root server in the daytime. If this is completed request times and lags should be a thing of the past, thanks to the new HTML-Engine. Therefore the SL will be down for a couple of hours today. We apologize for this spontaneous action but we are looking for a suitable time already since 14 days. During Farcry and the forum nothing will change.
We keep you informed...
Updates: - 1:13pm MET: We have started with the DNS-updates. - 2:30pm MET: The ET page is switched off, we start with the transfer of the web page now. This can last for a couple of little whiles. - 5:40pm MET: The data have been integrated into the new Splatterladder firmware. On the other hand, if the integrity test is successful nothing speaks to open the system for you again. - 6:15pm MET: The farcry.splatterladder.com wasn't unintentional reachable by a error in DNS. We have this fixed. - 11:09pm MET: The whole Splatterladder is online now!