Axis must escort the tank and get the dynamite to blow up the gascontrols, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar. The Allieds must prevent this all.
Allied forces are preparing to launch a major attack on one of the 3 Portal sites that are located within Wolken, currently under Axis occupance. In order to succeed they must first knock out the reinforced anti-tank gun. Under the cover of darkness Allied engineers where able to construct a special explosive device in order to do this, but the Axis managed to stop them arming it. Now Allies must find a way of getting the deivce operatioal again and blow the antitank gun in order to gain control of the site.
Axis try to build their own nuclear weapon. They do it in a laboratory in the "Alpenfestung" (alps-fortress). They had build a small atomic reactor to get some plutonium. Allied had to enter the bunker areas and must destroy the cooling system of the reactor core to stop the axis experiments and destroy the lab-complex. To do that allies must hold the destroyed reactor core for about 1 or two minutes until the reactor is overheated. But the axis can repair the cooling system - and stop the overheating...
I made this map because I was bored playing the standard 1on1 ET maps like te_valhalla or tournamentdm2, both great maps but they cant be played forever. This project started to be a map for the UberCup hosted by Krisian "kris" Van Heughten. It grew pretty fast to a nice 1on1 competition map. Enjoy and have fun!
Film director Roger Avary in speaking with horror blog Fangoria:
"One of the foremost experiences I had growing up was playing Wolfenstein 3D. I played the original Castle Wolfenstein game, but really it was 3D that changed things. It was like a quantum leap in graphics at that point, and it was the first time I was transported inside another world and in control of it. My avatar was me, and when I turned it off, it was like I was leaving a very real world."
"What's not to like? You have guys shooting Nazis, storming bunkers, blowing up bridges and busting dams. To me, there's this proud tradition of guys on a mission in WWII . I already loved that, along with monster films, and Castle Wolfenstein kind of pulls both of those together."
"So when the opportunity to do this movie came up-through Samuel Hadida, who produced my first film (Killing Zoe), I was like, 'Hands down, I'm in.' That's the kind of adventure for me. It's something I want to do, and I'm finishing the script now. I've kind of done the festival film circuit; I want to make a big popcorn adventure movie, and Return to Castle Wolfenstein seemed like the perfect thing for me."
In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St. Nazaire.
So Operation Chariot was born, it's mission to blow up the dock and neutralize the threat of the Tirpitz.
The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.
There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:
0-1 objectives destroyed DECISIVE Axis victory
2 objectives destroyed Major Axis victory
3 objectives destroyed Marginal Axis victory
4 objectives destroyed Marginal Allied victory
5 objectives destroyed Major Allied victory
6 objectives destroyed DECISIVE Allied victory
The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don't have it all their own way.
The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.
This allows the allies to choose their targets, but limits them to attacking up to two at a time.
In addition, the axis have two barracks for their spawning. One is near 3 objectives and the second near the other 3 objectives. Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.
This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.
To guide axis players to the objectives under threat, there are ingame command maps in each Barracks. Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.
By checking this map on spawning, axis players can take themselves immediately to the action.
This skin for Enemy Territory will change a number of items in the game, however, the changes will only effect the Axis. For those of you that look for historical detail when playing, will be happy to know that the uniforms and the flags have been tweaked; Also, the Field Ops now has a cool look, as he will now be sporting a pair od shades, and the cvops will now have a face that will match the metality one would need to complete such a job, with a new cap to boot!
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!