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Written by Wolfmap.de, Sep 30 2007 at 15:59

Mods
In other bot related news a community member who goes by Yuraj has graciously fixed some bugs in Foxbot and released an update for it, which fixes some long standing bugs with Foxbot such as the teleporter crash and several other issues. The updated version as well as an updates source code snapshot is available in the downloads.

Download:

--> Foxbot 0.701
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 30 2007 at 15:38

Maps/Mods
Sniper Ruines offers some nice bombed ruines and takes place under cover of dusk. Sniper fans will have a lot of fun, because there are many hiding-places to discover. You can hide very good, what makes it hard for your enemy, to win the fight.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 29 2007 at 23:52

Maps/Mods
The Allies must destroy the Axis Anti-Aircraft gun located at the north end of the depot before Axis troops destroy the Allied Field HQ in the south.

Some players found v1.0.1 too dark. Version 1.0.2 has had the ambient light increased.

RtCW Depot was one of my favourite RtCW maps which I always hoped would turn up on ET. It never did, so I have done a conversion to get this classic played again.

Based on the revised Depot 2, it has a few changes from the RtCW version but remains essentially the same.

The enemy forces confront each other in a rail depot. The Allies must destroy the Axis Anti-Aircraft gun at the north end of the depot before the Axis destroy the Allied Field HQ in the south.

Best played with larger team sizes of say at least 8 per team, to allow some players to attack the enemy objective while some defend their own.

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 29 2007 at 23:30

Maps/Mods
Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL-Ball and score between FieldGoal.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 25 2007 at 22:41

Maps/Mods
Allies and Axis battle to control the roof of a tower. Why? Who knows?!

Scoring is as follows: The team scores one point per second for each player on the roof. Scoring is doubled at the tip of the antenna. An annunciator sounds every 10 points, and each team has a unique sound.

The current score for each team is displayed at two corners of the map - firstteam to 500 points wins... this can happen faster than you think!

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 25 2007 at 22:31

Maps/Mods
A prototype code machine - the Scherbius device - has been developed by the Axis which would render Allied codebreaking efforts useless. The Allies must secure the prototype.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 24 2007 at 13:22

Maps/Mods
The Axis depot was captured by Allies Force. Axis have to go back and take their secret box to escape.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 24 2007 at 11:08

Maps/Mods
Allies must destroy the Axis Anti-Aircraft guns and radio in arial support to destroy the dam.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 24 2007 at 11:04

RtCW/ET
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 23 2007 at 14:42

ET: Quake Wars
If anyone wants to give it a try, I've uploaded the config files I made for making Valley a dark, night time map. WARNING: Lots of lights will be spawned with lights1.cfg, may effect performance, especially inside large buildings near Main Outpost.

Unzip, and put the config files in your C:\Documents and Settings\MyComputer\My Documents\id Software\Enemy Territory - QUAKE Wars Demo\base folder

Has to be done on a local computer, can't get it to work on a server. Just select "Play Computer", start the game, open the console, and type "exec lights1.cfg"

Download:

--> Valley at Night

NOTE: It will also spawn 3 extra base defense guns, a radar inside the building behind the Titan at the first GDF spawnpoint, and a psi radar above the tunnel entrance, just for giggles. That's because it real hard to see the Tormentor when it comes in on a dark map.

I've also included the files to light the separate areas of the maps, if the lights1.cfg is too intense for your computer to handle.

A readme is enclosed explaining which cfg lights which area. You exec them the same way as described above, but substitute the individual area cfg filenames (lightsa.cfg, lightsb.cfg, etc). You can light up the map one area at a time this way. Lightsa.cfg has the extra defense guns and radar spawns in it.

Enjoy. Not responsible if you get lost in the dark, though!

Slippy the Weasel

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 23 2007 at 14:31

Maps/Mods
So now it's about time for a serious snipermap. After all those funmaps it had to come to this. 2 Bunkers this time surrounded by a fence so it looks like a prison. The way to cross is there there is a nice looking terrain in the middle for nice crossing. A little river is made for a bit cover. Sometimes crossing is fun but it must go on a hard way. Lots of clip adjustments were made so you can only get in the bunker through the gates, and it will trigger an alarm as usual.
The map is a bit of an conversion of RtCW UFO map. I hope the maker of that map don't mind that I took some parts of the building he made. Lot's of brushes adjustments I had to make to make this map run under a good fps. I think the map looks really cool with the rain in it. I also spend much time on lightning but now im really satisfied about that , The yellow light's I putted in give the map really good feeling. As usual the are a lot of sounds in the map someone specifictly asked for the owl sound so it's in between the trees. The thunder give the map realism. Well as usual I hope everyone likes the map, have fun with it, then my time is well spend.
» read more on Wolfmap.de
Written by Splatterladder-Forum, Jan 02 2006 at 20:40

Splatterladder
The Splatterladder-Team wishes you a successful eSports-year 2006!

To answer questions about the ranking... we must admit, there has occured a bug during the change and relocation of our tiny database which caused in fact the appearance of the data, but not compulsory its up-to-date status. Due to this there is partially data wich has been updated at that specific time.
The error should be eliminated tomorrow morning from the next ranking.

The other issue, IE-User not able to update their clan-data, will be resolved too.

Thank you for your understanding.


addendum:

4th of January: The clansettings are now usable as usual zwinker.gif
» read more on Splatterladder-Forum
Written by Wolfmap.de, Sep 21 2007 at 15:04

Tools
Game Oracle is an extensible host application designed for PC gamers. It provides an environment for custom extensions that give gamers the features they need and want. Out of the box, Game Oracle provides a Server Browser extension that allows gamers to browse and manage their games and servers. The powerful and customizable View system provides an easy way to see and filter your servers.
Because Game Oracle is an open-source project, I hope that it will find other developers that will help it mature into a solid application with the latest features that gamers look for.

Info & Download:

--> GameOracle Website
--> GameOracle Download
This is alpha release contains the Server Browser extension only. The Server Browser extension is near feature complete. Most of, if not all, of the icons on this release are not final. The toolbar items, and order are also not final.

This version is a working version, and currently supports two games: Battlefield 2 (BF2) and Enemy Territory: Quake Wars (ETQW). You should be able to add/remove servers and get server lists for ET:QW. You should also be able to set account names and server passwords and join servers.

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 20 2007 at 12:01

Tools
"QuakeConnect" is a small program for Windows, with which one can read the Ingame-Console of a any game , based on the Quake3-Engine. Only the name of the console window is needed. Furthermore you can send commands onto the console and extract certain lines with defined contents. ~root.

Download:

--> ET » Tools » QuakeConnect
Appertaining to that:
Quake III Arena | American McGee's Alice | Call of Duty | Heavy Metal F.A.K.K.² | Medal of Honor: Allied Assault | Medal of Honor: Allied Assault: Spearhead | Medal of Honor: Allied Assault: Breakthrough | James Bond 007: Nightfire | Medal of Honor: Pacific Assault | Return to Castle Wolfenstein | Wolfenstein: Enemy Territory | Soldier of Fortune II: Double Helix | Star Trek: Voyager: Elite Force | Star Trek: Elite Force 2 | Jedi Knight: Jedi Academy | Jedi Knight 2: Jedi Outcast | ioQuake3 (ioquake3.org) | OpenArena | Tremulous | Urban Terror (from version 3.8) | World of Padman (Standalone version)
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 19 2007 at 15:05

Maps/Mods
The Axis depot was captured by Allies Force. Axis have to go back and take their secret box to escape.
» read more on Wolfmap.de
  
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