I added the wilsflame to the mortar shell to see how it would look on dark maps like radar, and it looks not to bad, really highlights the mortar. Sort of making it appear to be some kind of mini rocket. ~RayBan
The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation.
A complete removal of grass, rain and snowflakes. Put the file "z_no-grass-rain-snowflakes.pk3" into a mod folder (etpro, jaymod, etpub, nq, etc...) to make sure it will be downloaded to the client. Or put the content of this file in your mod to customize the server. I only made the content so small as even possible for me.
Do you have what it takes to survive Redwolfs' lair? The Axis are at it again! This time they have hidden the body of an alien baby at their secret perverse retreat for future genetic development of a super soldier to turn the tide of the war in their favor.
Allies: Your job is to break into the old heavily fortified retreat and recover the alien body at all costs. Once you have stolen the alien, you need to get to the radio room and transmit your success. Beware the Axis have been made aware of your operation and are preparing for your arrival!
Axis: Nearing completion of the Transmogrification test sequence, your unit was about to celebrate to your success until a disturbing radio message arrived. The allies have become aware of your impending success as well, and have dispatched a Ranger unit to stop you. At all costs the allies must not succeed. Defend the fort and its precious cargo to the last man!
EgaL from RtCW4ever! created a new soundpack wich samples from different movies and songs (Matrix 1 & , American Pie 1 & 2, School of Rock for example) and the new song from StockenfelS is included, too. All sounds are in english.
The clan Realm of Napalm released three waypoint files for their sniper maps. The waypoint files are included into the downloadfile of the maps and was made by [UJE]Niek and =PHA=NARMER.
We would like all-round players to join us. He or she will be playing max. 48 hours on the BlackOps server with 19 other clans (and max 10 bots), split into two teams, playing the maps that are now in the campaigns. A lot of the clans can do good scrims, but how will they do when theyre in another team? Will they adapt? After 48 hours, the one with the most XP wins!.
Rules:
Server: BlackOps Headquarters at 212.187.208.38:27960 (Jaymod UK-LONDON)
XP will be reset at the start.
20 slots will be private and players will get the password.
The other slots are for specs and players who want to join just for fun.
Gameservers.com will provide some extra slots.
A total of 20 players and max 10 bots will go for it!
10 Clans will get an personal invitation.
05 Clans can register on the forum with a join request.
05 new registered BlackOps forum members, which will be picked randomly. These new registered don't have to be member of a Clan.
max 10 bots when no players are there.
Prices:
1st price - 125 US dollar (by BlackOps) 2nd price - Enemy Territory QW Game + Collector's Edition art cards (by Splashdamage.com) 3rd price - probably a game mouse (working on it) 4th price BIG Enemy Territory QW Poster (by Splashdamage.com again)
Personal Invited Clans:
BBA, Bunker, Evil Smurfs, AoD, SPQR, Etc, UJE, DTT, ALIENZ, JUHU and FUBAR.
A few clans are already looking for that right player to beat you all!
GrooveSix Studios and Team Terminator are proud to announce the release of TrueCombat:Elite 0.49 on...
Friday September 29th, 2006!
The community is invited to join while "we all" count down the days before the release. In celebratory fashion, on www.TrueCombatElite.net will be posted various screenshots and descriptions/overviews of all the newly revamped 0.49 maps. Be sure to check back daily for those!
The pre release 0.49 will be in the official IRC channel, #TC:Elite @ Quakenet.org, at 18:00 GMT. Shortly after, the download will be available on our homepage.
Below is the TrueCombat:Elite 0.49 teaser video. Check it out, show your friends and help spread the news of this momentous occasion!
The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation.
1: The best game in the world is ET, which I like so much I enjoy to play this game other games are really lame
2: Once I tried to play another game but I left to be a winner for this reason I play only ET so other games I just turn around and walk away
3: I play No Quarter, Jaymod and Pro, too Many mods exist, this makes me shout "Yahoo!" I play medic and engineer while gaming I drink a bottle of beer
4: My mouse begins to glow I play until I'm done My rating begins to grow I quit, the end has come
5: I play ET now for five years and never will I tire I hope ET will last forever we will game always, XP getting higher
* 2.60b support * bring client example.cfg up to date * bring server example.cfg up to date * mortis fixes for fueldump and railgun * |FF|Im2good4u ui update. Added cg_centertime and fixed menu box size * give semiadmins the same kick/mute protection as refs * Allow refs to surrender or callvote surrender even if vote is disabled * #944 - competition fueldump
Tank is completely removed, first half of map is skipped. Depot side wall and depot gate are now dynamitable.
* #964 - show who did team commands like pause, specinvite, readyteam * #959 - uncheatprotect cg_centertime * #967 - added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes * #960 - allow .config to require a particular mapscript syntax: in a (non default) map block put mapscripthash <40char sha1>
if no mapscripthash is specified, any mapscript is allowed if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.
the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it. * Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.
As you can see, its a Toolbar. There is also a tray menu if you want to disable the toolbar. Don't worry, this program is very light (6 MB in RAM mermory; 0.5 MB on hard-disk!), it let your CPU and your connection quiet (no CPU and no bandwidth usage)!
"Anias spirit": no registery interaction, no system or game modification! (I hate heavy programs, lighter is better)
you want to remove ETUL? Juste throw it in the bin!
This tool uses Autohotkey programation language, so at first install, ETUL will ask you to install it. Autohotkey is clean, safe and light (not as the Netframmework thing).
Two mods in one file. One mod will turn all Allies into BlackOps Hunters, the other one turns the Axis into some kinda zombies. The zombies are very strong and are hunted by the BlackOps. Who will win?
This soundpack has 98 fun sounds and 10 sounds special for the admins. There is some modarated swearing, but most files ok clean. Just place it in your mod folder.
Replaces the americans with russian soldiers. Not only the playerskins are changed, all american signs in game, HUD and limbo menu are replaced with soviet ones.
Made this skinpack on request by SPARTAN of the clan ETComrades.Many thanks to him and EgaL of RtCW 4 ever! for testing, suggestions and feedback.