I am going to make this short and sweet. We have finally got together a S4NDMoD Release the team is proud of. With this release S4NDMoD now fully supports both windows and linux. ~S4ndm4nn
This afternoon the forum and the farcry-part of the Sl is going to move to another server. The longish load-times should be a thing of the past. At the same time comes our new sponsor XG1 into play. During the relocation the forum is set to read-only mode which means no new posts or registrations could be undertaken. Until todays evening but not later than tomorrow morning the moving should be finished, depending on your ISP. We wished us already all the best, stay tuned!
Your SL-Team!
Update: The relocation is completed and the SL is respondig noticeable much faster now. For all Farcry'ler: The ranking will display correct values from 6.00am. No data has been lost, cheers /zwinker.gif" style="vertical-align:middle" emoid=";-)" border="0" alt="zwinker.gif" />
It's a classic Capture the Flag map, set in and around a large castle, with capturable spawns to the East and West. A multiple layered map with the flags located on the main top level, while the command posts for either team are located on the lowest level.
A scoreboard system is in place, that will show up below the health and stamina bars, in red and blue numbers to indicate score.
ETFakt is a tool made for Enemy Territory players. It is a Win32-program running synchronous to ET and interacts with ET in order to improve your game-play. Please read on the feature list to get an impression what it can do for you.
The name "ETFakt" is a abbreviation out of the german. "Fakt" is my short word for "Faktotum" which means "servant, butler for all".
» Minimizer · minimize ET during runtime without loosing your r_gamma-value · resize windows in order to show the whole desktop
» Away-function go away from a game without getting kicked from the punkbuster because of inactivity... this function simulates movements for you
» Dynamite-timer · be informed about the next detonation, their place and the time you have to defuse or defend it · automatic starting on planting · full customizeable messages
» ET-Log analyze the ETConsole-output by watching the whole text or use regular expressions to filter out the lines you want to see
» Advanced Scripting · a mighty feature which gives you the chance to use your pascal knowledge in order to improve your scripts · define hotkeys you want to watch for and react on the events you get from them get a event for each logline ET produces
» General features · all preferences can be configured in separate profiles · simple one-click-color-code to click and get the color codes into the edit-controls
A couple of days had been past, since i read that ET:Quakewars will not be realeased this year. They need more time to force balanced gameplay and so some internal beta tests.
At this time, the information is, that gamers will be able to buy ET:Quakewars and RTCW II early in 2007. With other words, they won´t finish them in 2006.
Although it´s really sad, we should all look forward to a great games in 2007. And Q-Con 2006 just takes place in a few weeks. HF GL
Allied intelligence has learned of the existence of Operation "His Beard", a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
This map has been updated and modified in order to provide some new gameplay dynamics.
First and foremost, the tank has been made indestructible in order to prevent the sometimes impossible task of escorting it to the town gates. The tents near the tunnel exit have been replaced by ruins.
An alternative route has been made that allows the allies to go around the main route. And of course, most obviously, the setting has been made into a night map.
Since I like the old RtCW loading screens I wanted to create a (kinda) similar one for ET in an old and dirty looking style without the ugly borders to make it more look like ONE part. So... here it is... :D ~#RoN.et'cl4ym4n?
The axis are complete dressed in black, but still good to differ (like the stock skins). Fits to all maps, equal if the scenario of the map is temperate, snow or desert.