The axis are about to leave the city with their fueltrucks. Their destination is the Fueldump from where they will be able to better protect all their black gold. The allies have to secure the trainstation and fight their way through the city, capturing keypoints as they progress before finally destroying the two fueltrucks.
Oke EGYPTIAN time. 2 pyramides this time with a very large building. There are some very special features in this map so try to find it. There is a catapult for passing and there are flying carpets instead of an elevator. Go walk around and shoot everyone you see. Have lots of fun on this map.
Oke EGYPTIAN time. 1 pyramide this time with a very large building around it. There are some very special features in this map so try to find it. There is a catapult for passing to higher ground and there are flying carpets instead of elevators. Go walk around and shoot everyone you see. Have lots of fun on this map.
The team at East Front have been hard at work and would like to show you some of their latest workings in weapons as well as code. Without further adue...
UPDATE:sl.Binauralis the new contact person for EditSigns! (Translations SL) Please write only to him for requests! @Sonyfan
Because we want to shape our SL more international we need people who support us active. We mentioned this topic earlier, but it did got down 'somewhere'. Sorry for that. We are looking for translators for the world-wide spoken language Spanish and French. Further languages like Italian, Polish, Dutch and Finnish are also welcome as well as Japanese and Korean. We are completely cosmopolitan, but the language should be written fluent. The more languages we provide, the more international becomes the SL!
The translating itself is quite easy. No additional program is needed! Every Translator gets access to EditSigns. Via editor-pencil a text-part is translated very flexible. A translation-tool developed by proddi which allows everyone to translate the SL into the respective language will be therefor provided. It is integrated into the SL and will work self-explanatory.
Furthermore we want to arrange the newspart more vibrant. That means we want you to be instrumental in delivering content to the SL. In a manner of speaking the SL should customize to you, in place of you adapting to the SL. The ones who are interested can leave a personal touch to the SL. For the time being we are in need of newsscouts for the languages English, German and French. The news will be delivered through our forum and should deal about online-gaming. We will cross-read and unlock them and they should appear on the start-side. This experience is the one we are looking for, from sl.-user to sl.-user.
So if you are interested please send a little sample of text per PM to Sonyfan or per eMail to sonyfan(at)splatterladder(dot)com. Everything further, like details of how it works or what you will get and when it will start will be given then per eMail or PM.
This afternoon the forum and the farcry-part of the Sl is going to move to another server. The longish load-times should be a thing of the past. At the same time comes our new sponsor XG1 into play. During the relocation the forum is set to read-only mode which means no new posts or registrations could be undertaken. Until todays evening but not later than tomorrow morning the moving should be finished, depending on your ISP. We wished us already all the best, stay tuned!
Your SL-Team!
Update: The relocation is completed and the SL is respondig noticeable much faster now. For all Farcry'ler: The ranking will display correct values from 6.00am. No data has been lost, cheers /zwinker.gif" style="vertical-align:middle" emoid=";-)" border="0" alt="zwinker.gif" />
ETFakt is a tool made for Enemy Territory players. It is a Win32-program running synchronous to ET and interacts with ET in order to improve your game-play. Please read on the feature list to get an impression what it can do for you.
The name "ETFakt" is a abbreviation out of the german. "Fakt" is my short word for "Faktotum" which means "servant, butler for all".
» Minimizer · minimize ET during runtime without loosing your r_gamma-value · resize windows in order to show the whole desktop
» Away-function go away from a game without getting kicked from the punkbuster because of inactivity... this function simulates movements for you
» Dynamite-timer · be informed about the next detonation, their place and the time you have to defuse or defend it · automatic starting on planting · full customizeable messages
» ET-Log analyze the ETConsole-output by watching the whole text or use regular expressions to filter out the lines you want to see
» Advanced Scripting · a mighty feature which gives you the chance to use your pascal knowledge in order to improve your scripts · define hotkeys you want to watch for and react on the events you get from them get a event for each logline ET produces
» General features · all preferences can be configured in separate profiles · simple one-click-color-code to click and get the color codes into the edit-controls
A couple of days had been past, since i read that ET:Quakewars will not be realeased this year. They need more time to force balanced gameplay and so some internal beta tests.
At this time, the information is, that gamers will be able to buy ET:Quakewars and RTCW II early in 2007. With other words, they won´t finish them in 2006.
Although it´s really sad, we should all look forward to a great games in 2007. And Q-Con 2006 just takes place in a few weeks. HF GL
Feel free to bother Apologet with your ideas with a PM at WolfMap.de forum
In this time you don't see an unmodded/pure gameserver anymore. People are getting more interested in changing the behavior of the game. That's why we've decided to help them a hand with GameMonkey ScriptMod, or GMSM in short.
Some questions/answers:
What is GameMonkey Script?
GameMonkey is a embedded scripting language that is intended for use in game and tool applications. GameMonkey is however suitable for use in any project requiring simple scripting support. GameMonkey borrows concepts from Lua (www.lua.org), but uses syntax similar to C, making it more accessible to game programmers. GameMonkey also natively supports multithreading and the concept of states.
What is GameMonkey ScriptMod?
GameMonkey ScriptMod is a QMM Plugin, which allows Server admins to define the server behavior by Script.
What is QMM?
Quake3 Multi Mod (short: QMM) is a hook to the Q3 Engine and allows you to extend the Quake3 Engine functions. Check https://qmm.planetquake.gamespy.com for more details about QMM.
Can I use GameMonkeyScriptMod on other Q3 Engines?
Yes, and No. Currently we support only Enemy Territory. But we think about a release for all QMM Supported Games. QMM currently supports Quake 3 Arena, Jedi Knight II: Jedi Outcast, Jedi Knight: Academy, Return to Castle Wolfenstein, and Wolfenstein: Enemy Territory.
Can I use GameMonkeyScriptMod on my Windows Server?
Yes, and No. The gmScriptMod is written in Platform independent Code. But we haven't compiled a Windows Version yet. Most Gameservers are running Linux, so atm. we don't see the need for a Windows Version.
Where can I get some Informations about GameMonkey?
Alot of new hooks: GMSM_GAME_EVENTS, GAME_CLIENT_USERINFO_CHANGED, GAME_SHUTDOWN, GAME_INIT, GAME_CLIENT_BEGIN,GAME_CLIENT_THINK, GAME_CLIENT_DISCONNECT, GAME_RUN_FRAME, and GET_CLIENT_VELOCITY_Z_IMPACT
The NeelixScript is now being debugged before executed, this way you can see if something is wrong when the game starts.
Neelix Script features:
A re-organised script structure
Client Session example (you're now able to store player variables, from the playerlist table for example)
Alot of new player and admin commands, such as: /ignore /unignore /whois /banana /music and much more
New sound-command examples for ET based games
A re-organised command system
The kill event (EV_OBITUARY) is now hooked and used for messages like 'first blood', 'Killing spree', 'multikill', but also 'last life: kills %d, attackers health: %d'.
An adverisement system, using messages out of a table, and with a timer.
And much more, so download the script and find out.
GMSM 1.0 features:
100% scriptable Admin Interface
scriptable Rcon-like Interface
Interface for Clan Members. (Beside Ref login)
Interface for Clan Friends. (Beside Ref login)
Access to your FileSystem by .gm Script Functions
Works with ALL Enemy Territory Mods (etmain/etpro/etbub/shrubmod/tce/etc.)
Easy to modify. No C/C++ knowledge neccessary.
Change your ServerMod Scriptfile without Server restart.
Easy Script Syntax. Not as complicated as LUA.
A lot of Script Examples.
Fast. GameMonkey is one of the fastest Script Languages.
Define your own "/" commands. Example: "/ban ID", "/kick ID", "drop ID"
Create an individual Gameserver Mod. Personalize your Server.
Exchange your Script Files with other Serveradmins.
Ragnar_40k made the remove_stock_campaigns.pk3 a while ago since there were some questions about how to prevent players from starting votes for the "Central Europe" and the "North Africa" campaign. He now added pk3-files to also remove stock maps (like Seawall Battery) from the "Vote"-menu.
There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Everytime when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins. ~Zer0Cool
BraveHeart-Gaming created a little RSS side block with the WolfMap RSS feed. So site admins can stream WolfMap news on there sites. It was made for Nuke Evo but should work on all nuke.