TNR360 released from his latest map 'Bloody Omaha' the exploding land mines that go off when a player steps on it. He will release more prefabs from his maps on request.
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Long awaited, but finally as we announced it has arrived, the tuned and pimped up SL! Better than ever and for us a quantum jump. Even fairer, faster, more individual and more objective!
But first an important info:
From now on the new statistics counts! Whose playing now, plays under the new rating-criteria! Isn't played immediately, you will drop out of ranking after seven days! It is said to some players in the ranking increase or fall by the rearrangement. Also the awards have been disabled due to the new ranking-estimation.
The heart! The brand-new trackercore!
Without him, the SL would not exist. He is the center with his complete new structure, as well as the biggest change in our huge update. He was programmed that way manipulation of the ranking-lists is impossible. Many hot discussions were the cause to over-work that precisely to give every player a rank which he has truley deserved. Therefore it is meaningless on which server you are playing or which mod is running on that server. With the new core we placed the headstone for upcomming games like QuakeWars. Also new ranking-lists become possible in future.
Improved session-calculation and more statistics
Until now the player could only see his own statistics about a session in the playerinfo-tab. The performance of other players was only visible through exausting clicks. With the new trackercore we implement a detailed round-statistic, the so called 'map-session', which is calculated after every closed session. It reflects the session with all players and their spm (score per minute). After every session there will be a round-based ranking-list from which you can see with one view who has performed how. The session-calculation is based on the ELO rating system. From this benefits a more objective view and we are able to gather once again all the maps (except trickjump) for the ranking. The same applies to server we had to disable due to a change of the xp-rating. That means, every sever-operator may configure his server freely and must never fear to dropp out of ranking, because everything is collected in a session-calculation and does not affect directly the global ranking.
Individual configurable permanent server-list and detailed server-view
The enormous pimped up serverlist was a construction-site, now interlarded with many new features. This will lead you more comfortable through the server-jungle than ever before. You are now able to select and sort after every possible criteria (quasi ET-like), like used server-settings, current utilisation or server-origin. That means a server-list according to your wishes and needs will be created. Not the SL is saying what you will see, you will tell her! Also the displaying has been over-worked and contains now an extended possibility for sorting the list and more facts at one view. In the detailed server-view you will see additionally the last twenty played maps. So you have a fast overview which maps are running on that server.
The turboscanner
Fast, faster, fastest! The SL charges the turbo! The '30 second-scan' has arrived! (Former known as the 'lazy 90 second scan') Hence there are more detailed statistics than ever before.
The most important faqs, summed up in a changelog:
30 second scan intervall, a maximum of five minutes with empty servers (old: 90 seconds and max. of scan of 90 minutes)
changed global ranking The new ranking is based now on the differences within a session (map-session). It does not matter which mod or map is running. The new ranking has been made compatible to the used numbers. -> a minimum of eight players in the valuation of a session -> it is a alike the ELO rating system -> sessions will be calculated immediately after a 'map-session' -> two session boni (player and global niveau boni)
viewable session-history from the server-view
detailed session-info
server-ranking (beta-test)
prearrangement for mod-ranking
third tab of player-info -> mod-overview (mod-data has to been collected first)
third tab of player-info -> server-based player ranking (ranking data has to been collected first)
multiple playing names (like "ETPlayer or "Jimmy") will be displayed correctly now
new filterable severlist/permanentfilter
sever-load (beta-test)
We hope we created with our big service pack a SL which is liked the same way as we do. Tell us your opinion and give us your feedback to stay on your number one. If you discover any bugs or errors please let us know so we can eliminate them promptly.
Best regards and have a lot of fun with your freshly polished SL!
The beta 1 had some bugs, so I made the beta 2 for Linux and Windows.
I am going to make this short and sweet. We have finally got together a S4NDMoD Release the team is proud of. With this release S4NDMoD now fully supports both windows and linux. ~S4ndm4nn
Winter is comming! Evenings getting longer! Time to pimp the SL!
That is why we used our braincells to let the SL shine in a new glance! There have been so many tipps and ideas in the meanwhile that it was time to implement them. You can compare it nearly to a relaunch. Many features and essential changes were made. To give a little foretaste to what you can expect we provide you with some info which you might look forward to:
The biggest change is a comletely new trackercore, which lets run the SL much faster and stable. At the same time we are able to establish a new rating-system, wich is essentially fairer and more clear-transparent and no more manipulable. Also we are able to provide more than one huge rankinglist in the future.
There will be an entire over-worked sessioncalculation, which is much more informative. Additionally the annoying excluding of maps and servers will be omitted.
Abutting to the in-game-browser the SL gets a truely personalizable serverlist inclusive its own permanent-filter. You will only see what you want to see!
Certainly through this relaunch the SL have been optimised in the core to push the serverscans from 90 seconds to glaring 30 seconds. Based on the motto: "D(G)one in 30 seconds"
With more stats, more speed and even more features you will get the best SplatterLadder ever!
The new SL will raise next Wednesday (25th of october). Because the ip-adress is being also changed there will be short downtime of 2 or 3 hours during that day. The forum is not affected.
"Anybody who has played newer games knows what http downloads are. They make getting custom maps faster, and much less frustrating. The idea of adding http downloads to RTCW came to me while waiting for a map to download from a server. I began looking around the web and found there are similar solutions for other games and now even for RTCW. The programs are great, but I wanted to go a bit further and add the download function directly into the game. This is what RTCW http downloader v1.0 has accomplished." ~S4NDM4NN
Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day. Almost completely based on the final battle scene from the movie "Saving Private Ryan". Both teams must fight to capture all four areas of the city, the team with the most areas at the end of the map wins. If at the round end both teams have only two flags it will end in a tie.
EgaL from RtCW4ever! converted a few sounds from UT. Pure funsounds like 'Godlike', 'Monsterkill' and 'Spawnkiller'. Weaponsounds will not be replaced!
Since the new punkbuster release 1.279 many of you have problems connecting to several servers. The cause of this is an outdated PBNS.DAT which comes from the previous version and is not automatically updated, because one is now less than ever possible to connect to that server. Not until you have been connected the actual Punk Buster software is loaded if there is a difference between client and server. If you connect to servers which are running the last PB Update and the client is running an old version, the PBNS.DAT avoids an GUID authentification (awaiting gamestate) because of operating with outdated data for the masterserver. (new: 192.246.40.62 - pbguidauth.idsoftware.com)