The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.
Features:
Custom tank model (Sherman M4A3 100% fresh & hot)
Custom sky shader based on ydnars shaderlab skybox
New Textures (from BerneyBoys Texture-Pack) & custom shaders
Normalmapped (bump-mapped) terrain with foliage (stones, grass)
The Allieds have a cannon ship and a landing boat wich can shoot. The Axis have emplacements and a lot of cannons wich have to hold the allieds on distance. The map is separated by a mine field in the middle of the map wich is enclosed with barbed wire. A crossing of the sides is possible with doublejump.
Endrant Studios has announced the opening of its doors and its first project - a co-development partnership with Raven Software and Activision Blizzard on id Software's upcoming Wolfenstein game.
"Our goal is to make exciting, fun and accessible games that translate to the masses," said Ben Smedstad, creative director and co-owner. "Our backgrounds and experience enable us to be more creative, more focused and deliver a higher quality game no matter what the platform."
Endrant Studios is based outside London in Sevenoaks, Kent.
"The pool of talent in the UK was the driving force behind us choosing to set up in England," said Neil Postlethwaite, managing director and co-owner. "Although the incentives in other countries were tempting, the experience and talent available in the UK is what kept us here."
On Wolfenstein, Endrant will be focusing primarily on multi-player development.
This skinpack is made for run only on noquarter mod the changes are applyed only on image files without scriptwork this is a tga full quality skinpack all changes are made in high definition with paint shop pro x2 without added compression.
Activision and id Software told us that Wolfenstein will be released for Playstation 3, Xbox 360 and PC when it's done. There let us know that the game is officially called "Wolfenstein" - not RtCW2 or something else.
id Mobile works currently on Wolfenstein for mobile phones. Wolfenstein RPG contains 9 stages, 17 wepons and over 30 different enemys. The game employs an achievement-like system where you win medals for exploring everything and discovering hidden secrets and treasures.
Long awaited, but finally as we announced it has arrived, the tuned and pimped up SL! Better than ever and for us a quantum jump. Even fairer, faster, more individual and more objective!
But first an important info:
From now on the new statistics counts! Whose playing now, plays under the new rating-criteria! Isn't played immediately, you will drop out of ranking after seven days! It is said to some players in the ranking increase or fall by the rearrangement. Also the awards have been disabled due to the new ranking-estimation.
The heart! The brand-new trackercore!
Without him, the SL would not exist. He is the center with his complete new structure, as well as the biggest change in our huge update. He was programmed that way manipulation of the ranking-lists is impossible. Many hot discussions were the cause to over-work that precisely to give every player a rank which he has truley deserved. Therefore it is meaningless on which server you are playing or which mod is running on that server. With the new core we placed the headstone for upcomming games like QuakeWars. Also new ranking-lists become possible in future.
Improved session-calculation and more statistics
Until now the player could only see his own statistics about a session in the playerinfo-tab. The performance of other players was only visible through exausting clicks. With the new trackercore we implement a detailed round-statistic, the so called 'map-session', which is calculated after every closed session. It reflects the session with all players and their spm (score per minute). After every session there will be a round-based ranking-list from which you can see with one view who has performed how. The session-calculation is based on the ELO rating system. From this benefits a more objective view and we are able to gather once again all the maps (except trickjump) for the ranking. The same applies to server we had to disable due to a change of the xp-rating. That means, every sever-operator may configure his server freely and must never fear to dropp out of ranking, because everything is collected in a session-calculation and does not affect directly the global ranking.
Individual configurable permanent server-list and detailed server-view
The enormous pimped up serverlist was a construction-site, now interlarded with many new features. This will lead you more comfortable through the server-jungle than ever before. You are now able to select and sort after every possible criteria (quasi ET-like), like used server-settings, current utilisation or server-origin. That means a server-list according to your wishes and needs will be created. Not the SL is saying what you will see, you will tell her! Also the displaying has been over-worked and contains now an extended possibility for sorting the list and more facts at one view. In the detailed server-view you will see additionally the last twenty played maps. So you have a fast overview which maps are running on that server.
The turboscanner
Fast, faster, fastest! The SL charges the turbo! The '30 second-scan' has arrived! (Former known as the 'lazy 90 second scan') Hence there are more detailed statistics than ever before.
The most important faqs, summed up in a changelog:
30 second scan intervall, a maximum of five minutes with empty servers (old: 90 seconds and max. of scan of 90 minutes)
changed global ranking The new ranking is based now on the differences within a session (map-session). It does not matter which mod or map is running. The new ranking has been made compatible to the used numbers. -> a minimum of eight players in the valuation of a session -> it is a alike the ELO rating system -> sessions will be calculated immediately after a 'map-session' -> two session boni (player and global niveau boni)
viewable session-history from the server-view
detailed session-info
server-ranking (beta-test)
prearrangement for mod-ranking
third tab of player-info -> mod-overview (mod-data has to been collected first)
third tab of player-info -> server-based player ranking (ranking data has to been collected first)
multiple playing names (like "ETPlayer or "Jimmy") will be displayed correctly now
new filterable severlist/permanentfilter
sever-load (beta-test)
We hope we created with our big service pack a SL which is liked the same way as we do. Tell us your opinion and give us your feedback to stay on your number one. If you discover any bugs or errors please let us know so we can eliminate them promptly.
Best regards and have a lot of fun with your freshly polished SL!