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Mr. Hopper!
played on Servers: 5
_Ler.
Damn, I'm good!
best map rating: 25.88
[BlackG]bRuTALLica in Gold Rush [...
Call me god!
best overall rating: 24.05
[BlackG]bRuTALLica
U don't have a woman?
most time played: 5.3 hrs
BlackJack
The best place
  TeamMuppet ETLegacy
ShoutboxShoutbox
schnoog - 21 days 6 hours 39 minutes agoTime is relative.....
Meister Gandalf - 22 days 18 hours 21 minutes agohappy halloween :) ok a bit late
[DooC]*Gauki - 74 days 7 hours 16 minutes agowb punisher :D i remeber old times on BH
Punisher* - 91 days 12 hours 13 minutes agoWas off for quite a while, but it's back! <3
davhead - 93 days 2 hours 26 minutes ago<3
Recent forum posts Recent forum activity
Topic Poster Last activity
TCE Test - True Combat Elite Mod Downloadlink
[DooC]*Gauki 57 days 2 hours 24 minutes ago
Changes here, changes there.....
Meister Gandalf 97 days 20 hours 4 minutes ago
macbeth - You will not be forgotten
Estorado 99 days 9 hours 58 minutes ago
[map] Oasi
[DooC]*Gauki 235 days 8 hours 18 minutes ago
[map] Grotli
|>B<|o-0._.0-o 288 days 26 minutes ago
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Written by Wolfmap.de, Aug 01 2008 at 01:36

Mods

"It's been a while since I've posted an update. 0.7 for ET is very very close to being released. A couple minor issues we're finishing up and a bit more testing and we are going to release it. Stability on Windows and Linux servers has been looking really good, and the map support has been updated, so hopefully you will all agree that 0.7 is a huge step forward over previous versions. 0.7 for RTCW will follow shortly after, perhaps even at the same time. After that we hope to put together 0.7 versions for Doom 3 and Quake 4, since we have only released forum test builds of those games. Team Fortress 2 is the next major addition on the agenda, which brings me to my next point...

I wanted to show the first teaser for Team Fortress 2 Omni-bots that I threw together tonight. Here's a link to a capture. Thanks to the modularity of the bot I am able to re-use the code I've written for previous Team Fortress games to get TF2 working in a grand total of about 4-5 days of evening work. I'm working closely with a developer for Valve in fleshing out the expanded bot interface for Half-life 2, so once that is rolled out via steam update I will be very close to being able to release the TF2 bot, and all Orange Box Half-life 2 based games will be available for adding bot support to. Day of Defeat: Source may be a potential target further down the line, but we've also discussed the possibility of a Crysis bot, or maybe doing our own Quake Wars bot. If only there were time to do everything." ~Dr.Evil

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 01 2008 at 01:35

RtCW/ET
While he's best known for creating graphics engines that push systems to their limits, game designer John Carmack is spending a lot of time with mobile gaming these days.

The co-founder of id Software is considered one of the creators of the first-person shooter genre, and his technical influence has kept hardware companies rushing to keep up. So it's a bit surprising that he hasn't yet taken advantage of the most powerful mobile device on the market.

--> Read the whole article at Forbes.com
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 29 2008 at 03:00

RtCW/ET
After several screenshots and an teaser it's silent with news about the upcoming Wolfenstein. So we can only sit and wait until the developers release new material to the community. Meanwhile we report like usual about new stuff for Wolfenstein: Enemy Territory, Return to Castle Wolfenstein and Enemy Territory: Quake Wars.

As soon as there's something new about Wolfenstein, you can read the facts (no rumours) here on WolfMap.de.

In cooperation with RtCW 4 ever

» read more on Wolfmap.de
Written by Wolfmap.de, Jul 29 2008 at 02:11

Maps/Mods
Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL-Ball and score between FieldGoal.
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 28 2008 at 20:53

RtCW/ET
Created using original Wolf:ET treemodels, and imaged in Blender 3D. This pack contains 7 textures to help create the illusion of large area's by adding distant treelines, as in Call of Duty. Useful behind walls, buildings ect. ~RayBan

Download:

--> Treelines
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 28 2008 at 20:12

RtCW/ET
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 28 2008 at 19:33

RtCW/ET
Postal 2 Sounds for ETpro servers. Made by Rh00y of the Free-Clan.

Download:

--> Postal 2 (Beta 2)

Content:

  • Menu sounds
  • Alarm sounds
  • Pro sounds
  • Fight announcement
  • Kill with Knife
  • Build sound
  • Grenade
  • Female voice (3-2-1)
  • Remaining 5 min and 30 sec announcement
  • Allies/Axis win sounds

Fixes in Beta 2:

Alarm sound and Build sound reduced in volume

Installation:

Put the pk3 in the etpro folder and have fun with it!
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 27 2008 at 00:27

Mods
After a lot of effort by the crew behind the ET-ACE mod and anti cheat software 'Anti3' to establish a kind of cooparation between their project and the ETpro team around bani, there now seem to be a possibility of a brighter future for Enemy Territory. The plan of the ET-ACE crew was to implement their new anti cheat technology into the common competition mod ETpro as there didn't seem to be any other way to get their anti cheat software accepted by the broad community.

After months of debates, discussion and applies there seem to be a chance to make this dream happen, as ETpro head bani replied finally and signalised his will to have a deeper look into the ET-ACE project.

Bani wrote:
"I'd prefer to see the code tbh. That would prove to me trustworthiness more than anything else. It would also prove to me you know what you're doing

I'd certainly want to have some kind of examination of the code before I'd license something that would be a redistributed derivative work. The blame would come right back at us if anti3 turned out to be a problem (crashes, false positives, backdoors, etc) because we allowed it."

An agreement of bani would probably mean a new ETpro version with an implemented promissing anti cheat technology which already caught former FF player gnajda during the 3on3 WorldCup. Other possibilities would be a stand-alone mod or anti cheat software working alongside ETpro.

» read more on Wolfmap.de
Written by Wolfmap.de, Jul 25 2008 at 21:37

Mods
This is a small mod for "Wolfenstein: Enemy Territory" made by IndyJones. All it does is just replacing sound files. Now you won't hear annoying "Landmine spotted, check your command map" anymore, just "Landmine spotted".
It's very usefull if you don't want to get spammed by spotting landmines... Feel free to use anywhere.
Tested on etmain and NoQuarter 1.2.0.

Download:

--> Landmine Sound Mod
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 23 2008 at 12:49

Maps/Mods
Trickjump map with jumps from original ET maps, Random jumps, Gammajumps and a 1vs1 arena for FieldOps. While going trough the jumps of the original maps you'll find the green waypoints showing how the jumps should be performed.

» read more on Wolfmap.de
Written by Wolfmap.de, Jul 21 2008 at 21:55

Maps/Mods
A sniper map in the desert with two castles.
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 20 2008 at 13:44

Mods
Postal 2 Sounds for ETpro servers. Made by Rh00y of the Free-Clan.

Download:

--> Postal 2

Changes:

  • Menu sounds
  • Alarm sounds
  • Pro sounds
  • Fight announcement
  • Kill with Knife
  • Build sound
  • Grenade
  • Female voice (3-2-1)
  • Remaining 5 min and 30 sec announcement
  • Allies/Axis win sounds

Installation:

Put the pk3 in the etpro folder and have fun with it!
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 20 2008 at 12:33

Maps/Mods
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 20 2008 at 12:29

Maps/Mods
Capture and hold the flags to win.

» read more on Wolfmap.de
Written by Wolfmap.de, Jul 19 2008 at 00:36

Maps/Mods
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.

Features:

  • Custom tank model (Sherman M4A3 – 100% fresh & hot)
  • Custom sky shader based on ydnars shaderlab skybox
  • New Textures (from BerneyBoys Texture-Pack) & custom shaders
  • Normalmapped (bump-mapped) terrain with foliage (stones, grass)
  • Radiosity rendered lightmaps (8 stages)
  • Level of Detail (LOD) custom tree models
» read more on Wolfmap.de
  
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