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Written by Wolfmap.de, Aug 17 2008 at 15:38

Maps/Mods
The additional mapscript blocks some rooftops, to fix a unfair advantage. ~peyote

An abandoned area on the outskirts of Marrakech is being used by the Axis top scientists to test top secret new weaponary. Battle rages through this abandoned area as Allied Special Forces attempt a suprise attack on the town's garrison and try to steal the plans before Axis re-enforcements can arrive.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 17 2008 at 15:25

Maps/Mods
The original has many bugs, which I hope are all fixed (thx to Lynxx). ~peyote

The Allies have liberated the city of Antwerp and are using it's valuable ports. The Axis are attempting to reclaim the city by stealing top secret war documents from the Allied Destroyer, and transporting them out of the harbor with a stolen boat.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 17 2008 at 14:43

Maps/Mods
The Allies have to modify the Transmitter and rearrange the Antenna to overtake the local Radio Program. The Axis have to defend the Transmitter at all costs to hold this strategical important position.

A mapscript which opens a normally always closed tunnel is included into the download file.

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 17 2008 at 14:30

Maps/Mods
A fixed version of the map, the original contains buggy shader script, which can corrupt other maps and itself. The skinpack changes Axis to Zombies, only in this map. ~peyote

It's been discovered the Nazi's are performing human experiments to create super soldiers to further their mission for world dominance by performing passages from 'The book of the Resurrection'. A small allied force lead by LT. Joe Johnson was sent to gather more information on one, Alfred Krieger, who is a Nazi Sympathizer and linked to practices in the occult. Information received from Johnson has confirmed our suspicions before losing contact. Allies must stop these Nazi soldiers that feel no pain, no emotion, and have no mercy by stealing the book before the rituals are complete or allow them to become invincible.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 16 2008 at 17:37

Mods
A bobot is a robot (bot), a virtual player directed by a computer. Bots will never replace human players, but you can train with them or against them or even add them to your server.

Bobots are realistic bots. They try to copy the human behavior and the human navigation. Bobot really thinks. Like a human player, bobot can do stupid and good things. It is not necessary that the bots are too perfect. They should not behave like robots without defects.

Download & Info:

--> Bobot v04.07a

--> Bobot Website (French)
--> Bobot Website (English)
--> Bobot Website (Spanish)

The characteristics of Bobot:
  • Its navigation by network of neurons trained to avoid obstacles thanks to a genetic algorithm (Joc)
  • Intelligent decision taking (rules system, priorities calculation through fuzzy logic) (3ème Type).Bobot constantly has a dozen of decisions to take. Does it have to get fixed up, to look for some munitions, to get or give a pack, to answer back to an attack or reviver a teammate? Does it have to go to a tank rather than to its main goal ? It asses all the possibilities many times per second and it will take the most adequate decision according to the situation. If a bot gets hurt close to its target it will go towards it but if it is far from it and close to a surgery it will prefer getting medical care. If reviving a teammate it gets shot, it will leave the action in order to answer back and only then will go back to what it was doing if it is still alive. It knows how to pursue an enemy for a while and also protect their mate.
  • The complete tank, truck support. A bobot is able to escort the tanks and other vehicles, to get on a tank and use their machineguns. It is able to wait for their team mates rather than leave alone and risk being shot down.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 16 2008 at 16:51

Mods
bani gave green light and allowed the ET-Ace team to release a own version of ETpro with their Anti-Cheat.

bani wrote:
  • etpro team does not explicitly endorse anti3 at this time
however...
  • etpro won't prevent anti3 distribution
  • anti3 distribution must be clearly labeled as 'not an official etpro distribution'
  • anti3 users use anti3 'at their own risk', etpro cannot provide support for anti3 users.
if anti3 proves resistant to attacks (and proves it is trustworthy) we may investigate directly integrating into etpro in the future.

So what does this mean? It means ET-Ace can go forward and publish a mod with ETPro features and their own AntiCheat! And if things go really well, we basically have etpro equipped with anticheat while both of them get updates every now and then.
Let's all have our thumbs up for quad and chaplja and wish them success with this project that might very well save ET! ~decem

Related Links:

--> ETpro Forum
--> ET-Ace

Thanks: Crossfire

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 16 2008 at 16:39

Community
In the latest QuakeCon Recap, this time from LinuxGames, you'll get some insight as to the future of id games on Linux and word that releasing the DOOM 3 engine (id Tech 4) source is on the horizon!

John Carmack said:
"What we can't do is we can't take time away from [other projects]… it does take effort to get these things together. If we are still heads down trying to get Rage out the door, I’m not going to task somebody with putting together the Doom 3 source distribution. But when Rage ships, you can expect the Doom 3 source code to be coming out."

Thanks: Planet Wolfenstein

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 15 2008 at 02:29

Others
This shader is based on a texture from BerneyBoys Photorealistic Textures. I added an alpha channel and the tcGen environment of course.

Download:
--> Shiny Metal


Prevents that light is shining through doors.

Download:
--> Blocking Light


Sky shader based on a skybox shader by ydnar. It has a sun shining through the clouds and some fog. Check out the video.

Download:

--> Sky

This is a combiation of two shaders. One being a surface_portal mirror and one just for ripples in the water. This time I added a RTCW .map so u can see how to set up the two brushes with the shaders.

Download:
--> Reflection Water


This rain shader is based on deformVertexes autosprite2 that makes the rain alpha texture always face the player.

Download:
--> Rain


Source: paZur mapping

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 13 2008 at 21:47

Community

XtremeGaming.fr ouvre ces portes après deux mois de construction.

Ce nouveau site multigaming vous permettra de suivre l'actualité de Enemy-territory (les nouvelles maps, mods, skin et sounds) Également nous suivons l'actualité du nouveau Wolfenstein.

Vous pourrez y retrouver toutes les maps de Enemy-territory (plus de 1200 maps) mais aussi tous les skins, les sounds, les mods et les mini-mods dans la section téléchargement.

Nous vous proposons aussi un forum d'entre aide (client, serveur, mapping, etc.) ainsi qu'un prêt de serveur ETpro gratuit.

Le site évoluera rapidement en fonction des envies et besoins de la communauté.

Le staff de XtremeGaming vous souhaite à tous la bienvenue.

--> XtremeGaming.fr


XtremeGaming.fr opens the doors after two months of construction.

This new multigaming site will inform you about Wolfenstein: Enemy Territory (new maps, mods, skins and sounds). We also inform you about the upcoming Wolfenstein.

You can find all the maps for ET (more than 1200 maps) along with all the skins, sounds, mods and mini-mods in the download section.

We also offer a help-forum (clients, servers, mapping, etc.) and a loan ETpro server for free.

The site will evolve rapidly in terms of desires and needs of the community.

The staff of XtremeGaming welcomes you all.

--> XtremeGaming.fr
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 12 2008 at 18:21

Maps/Mods
The Allies must blow the towerdoor, and bring the books to the transmitter. Axis have to prevent this.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 12 2008 at 12:04

Mods
This mini mod was made by MajorNr01 is compatible to all known mods but looks best on jaymod with RtCW-Weapon fire rates.

Download:

--> Modern Combat 1.1

General changes:

  • Allied Thompson changed completely into M16 / M4
  • Axis MP40 changend into Ak47
  • Added some kind of hand to satchel charge and medpack
  • New skin for Luger, luger and colt two handed
and a couple of other "bugfixes" or not-so-good-looking-changes.

Some examples:

  • knife doesn't glue on the face anymore
  • sten left arm and all pistol arms got a sleeve
  • and some few changes more...

Changed sound of:

Thompson (M16 / M4), MP40 (Ak40), Colt, FG42, Garand and Garand Sniper, Knife slashs, Luger, MG42, Sten

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 11 2008 at 07:51

Maps/Mods
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.

Good news for all narrow-band and limited traffic users. The map is now 19MB (Beta had 33MB). ~paZur

Changes from Beta to Final:

Fixed issues:
  • Fixed construction crates (not disappearing)
  • Fixed green/red light indicator at lift
  • Fixed a few overlapping & hovering issues
  • Fixed construction state of MG42
  • Fixed missing morse sound of Command Post

New:

  • Added an escape path for allies through the sewer
  • Added an assault ramp and hatches to the roof at the gate
  • Added more cover around the bridge
  • Removed ability to place land mines on asphalt
  • Added several voice outputs
  • Added extra spawns for allies near the bridge after CP is built
  • Added button inside the lift & the door are now crushing players
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 09 2008 at 23:46

Mods

This long awaited mod for ET moves to the XreaL engine. The XreaL engine is based on a heavily modified Quake 3 Arena engine (id Tech 3). This means that East Front will become a free stand alone game.

--> East Front Website
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 09 2008 at 05:06

Maps/Mods
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 08 2008 at 16:56

Maps/Mods
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

Changes:

  • Allies Beach Spawns outside of water
  • Bunker MG is now dynamitible door which leads to bunkers back
  • Axis Bunker Spawn is set back a bit
  • Axis Spawn at Commandpost until Allies built it
  • Backdoor is blowable
  • Spawntimes 30/20
  • Made some doors wider (bunkerstage)
  • fixed "wallhack" leak at backdoor
» read more on Wolfmap.de
  
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