An abandoned area on the outskirts of Marrakech is being used by the Axis top scientists to test top secret new weaponary. Battle rages through this abandoned area as Allied Special Forces attempt a suprise attack on the town's garrison and try to steal the plans before Axis re-enforcements can arrive.
The Allies have liberated the city of Antwerp and are using it's valuable ports. The Axis are attempting to reclaim the city by stealing top secret war documents from the Allied Destroyer, and transporting them out of the harbor with a stolen boat.
The Allies have to modify the Transmitter and rearrange the Antenna to overtake the local Radio Program. The Axis have to defend the Transmitter at all costs to hold this strategical important position.
A mapscript which opens a normally always closed tunnel is included into the download file.
A fixed version of the map, the original contains buggy shader script, which can corrupt other maps and itself. The skinpack changes Axis to Zombies, only in this map. ~peyote
It's been discovered the Nazi's are performing human experiments to create super soldiers to further their mission for world dominance by performing passages from 'The book of the Resurrection'. A small allied force lead by LT. Joe Johnson was sent to gather more information on one, Alfred Krieger, who is a Nazi Sympathizer and linked to practices in the occult. Information received from Johnson has confirmed our suspicions before losing contact. Allies must stop these Nazi soldiers that feel no pain, no emotion, and have no mercy by stealing the book before the rituals are complete or allow them to become invincible.
A bobot is a robot (bot), a virtual player directed by a computer. Bots will never replace human players, but you can train with them or against them or even add them to your server.
Bobots are realistic bots. They try to copy the human behavior and the human navigation. Bobot really thinks. Like a human player, bobot can do stupid and good things. It is not necessary that the bots are too perfect. They should not behave like robots without defects.
Its navigation by network of neurons trained to avoid obstacles thanks to a genetic algorithm (Joc)
Intelligent decision taking (rules system, priorities calculation through fuzzy logic) (3ème Type).Bobot constantly has a dozen of decisions to take. Does it have to get fixed up, to look for some munitions, to get or give a pack, to answer back to an attack or reviver a teammate? Does it have to go to a tank rather than to its main goal ? It asses all the possibilities many times per second and it will take the most adequate decision according to the situation. If a bot gets hurt close to its target it will go towards it but if it is far from it and close to a surgery it will prefer getting medical care. If reviving a teammate it gets shot, it will leave the action in order to answer back and only then will go back to what it was doing if it is still alive. It knows how to pursue an enemy for a while and also protect their mate.
The complete tank, truck support. A bobot is able to escort the tanks and other vehicles, to get on a tank and use their machineguns. It is able to wait for their team mates rather than leave alone and risk being shot down.
bani gave green light and allowed the ET-Ace team to release a own version of ETpro with their Anti-Cheat.
bani wrote:
etpro team does not explicitly endorse anti3 at this time
however...
etpro won't prevent anti3 distribution
anti3 distribution must be clearly labeled as 'not an official etpro distribution'
anti3 users use anti3 'at their own risk', etpro cannot provide support for anti3 users.
if anti3 proves resistant to attacks (and proves it is trustworthy) we may investigate directly integrating into etpro in the future.
So what does this mean? It means ET-Ace can go forward and publish a mod with ETPro features and their own AntiCheat! And if things go really well, we basically have etpro equipped with anticheat while both of them get updates every now and then. Let's all have our thumbs up for quad and chaplja and wish them success with this project that might very well save ET! ~decem
In the latest QuakeCon Recap, this time from LinuxGames, you'll get some insight as to the future of id games on Linux and word that releasing the DOOM 3 engine (id Tech 4) source is on the horizon!
John Carmack said: "What we can't do is we can't take time away from [other projects] it does take effort to get these things together. If we are still heads down trying to get Rage out the door, Im not going to task somebody with putting together the Doom 3 source distribution. But when Rage ships, you can expect the Doom 3 source code to be coming out."
This is a combiation of two shaders. One being a surface_portal mirror and one just for ripples in the water. This time I added a RTCW .map so u can see how to set up the two brushes with the shaders.
XtremeGaming.fr ouvre ces portes après deux mois de construction.
Ce nouveau site multigaming vous permettra de suivre l'actualité de Enemy-territory (les nouvelles maps, mods, skin et sounds) Également nous suivons l'actualité du nouveau Wolfenstein.
Vous pourrez y retrouver toutes les maps de Enemy-territory (plus de 1200 maps) mais aussi tous les skins, les sounds, les mods et les mini-mods dans la section téléchargement.
Nous vous proposons aussi un forum d'entre aide (client, serveur, mapping, etc.) ainsi qu'un prêt de serveur ETpro gratuit.
Le site évoluera rapidement en fonction des envies et besoins de la communauté.
Le staff de XtremeGaming vous souhaite à tous la bienvenue.
XtremeGaming.fr opens the doors after two months of construction.
This new multigaming site will inform you about Wolfenstein: Enemy Territory (new maps, mods, skins and sounds). We also inform you about the upcoming Wolfenstein.
You can find all the maps for ET (more than 1200 maps) along with all the skins, sounds, mods and mini-mods in the download section.
We also offer a help-forum (clients, servers, mapping, etc.) and a loan ETpro server for free.
The site will evolve rapidly in terms of desires and needs of the community.
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.
Good news for all narrow-band and limited traffic users. The map is now 19MB (Beta had 33MB). ~paZur
Changes from Beta to Final:
Fixed issues:
Fixed construction crates (not disappearing)
Fixed green/red light indicator at lift
Fixed a few overlapping & hovering issues
Fixed construction state of MG42
Fixed missing morse sound of Command Post
New:
Added an escape path for allies through the sewer
Added an assault ramp and hatches to the roof at the gate
Added more cover around the bridge
Removed ability to place land mines on asphalt
Added several voice outputs
Added extra spawns for allies near the bridge after CP is built
Added button inside the lift & the door are now crushing players
This long awaited mod for ET moves to the XreaL engine. The XreaL engine is based on a heavily modified Quake 3 Arena engine (id Tech 3). This means that East Front will become a free stand alone game.
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Changes:
Allies Beach Spawns outside of water
Bunker MG is now dynamitible door which leads to bunkers back