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Mr. Hopper!
played on Servers: 4
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best map rating: 21.96
[BlackG]bRuTALLica in Castle Attac...
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best overall rating: 21.72
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schnoog - 21 days 10 hours 26 minutes agoTime is relative.....
Meister Gandalf - 22 days 22 hours 8 minutes agohappy halloween :) ok a bit late
[DooC]*Gauki - 74 days 11 hours 4 minutes agowb punisher :D i remeber old times on BH
Punisher* - 91 days 16 hours agoWas off for quite a while, but it's back! <3
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Changes here, changes there.....
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Written by Wolfmap.de, Sep 15 2008 at 09:16

RtCW/ET
Hourences currently offers three free textures packs: Pitores, Kraden, and the Nature pack. The packs were primarily made for the Unreal Tournament games, for which UTX packages can be downloaded, but you can feel free to port them over to any other game and engine. There's a JPG gallery available of each pack, allowing you to preview the textures, or simply download just those images you require.

Nearly all of the textures are 1024x1024 large, and all of them tile. The packs do not include normal and specularity maps, but you may feel free to generate those yourself.

Download & Info:

--> About Hourences' Textures
--> Nature Pack
--> Kraden Pack
--> Pitores Pack

  • Nature:
    59 tiling terrain textures such as rock and sand, and some snow.

  • Kraden:
    Industrial and sci-fi pack with lots of yellow paint, steel, bricks, and a bit of cartoony look.

  • Pitores:
    More or less industrial pack with white and dark red as its prime colors. Lots of wood and brick.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 15 2008 at 09:10

Maps/Mods
UPDATE: Molotov released a second fix wich is included into the download file.

To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count. Mines are disabled.

The fix is recommend for every server which have at least 24 slots/players.

The file was made because "Holding the flag for less than 10 seconds does not count".

Fixes:

  • the map time incrased from 10 to 15 min.
  • the respawn time incrased to 15 sec. from 10 sec.
  • the teams must hold the flag for 4 minutes instead of 5 minutes
  • If the time is over and the teams dose not finish the objective the winner team is who hold the flag
  • which team have own the flag will spawn faster (5sec instead of 10sec)
  • In the original version the timer work from 4min. to 0min. Now in the fix2 the timer count from 0min to 4min. - maybe the counter will work under NQ1.2.0
Plus:
  • voice and extended text announces for the objective
  • the text announce for the axis team dosen't work at 2 minutes, fixed too

~Molotov

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 15 2008 at 00:05

Maps/Mods
The Axis forces, in their desperate search for power to stop the inevitable Allied onslaught, have been working on the ability to travel in time. The Allies, learning of these plans, create a force to storm and capture the Axis laboratories where the research is being done. Unfortunately, the Allies attack during a crucial experiment, and the resulting fighting causes an uncontrollable surge in the equipment, throwing everyone in the immediate area back in time! Appearing six thousand years ago, in a history that was only thought to be mythical, both sides now have a new battleground to continue their war in. Allies must defend Minas Tirith and prevent Axis from stealing the Palantir, a device they could use to communicate with the remnants of the Great Evil that onces plagued this land.

Somebody hate this map becuse its too long (60 min. mission time) and if the teams are unbalanced it could be a boring game if the axis team can't blow the next gate.

This maptime fix could be a solution for this problem:

Changes/Fixes:

  • the starting maptime is 25 min. and after a gate is blown by the axis team the mission time will be extend +5min. So the total maptime won't change (25min+(7gate*5min))=60min but it's possible that the map can end before 60 min. if the teams are unbalanced.
  • respawn time 15-30sec insted of the original 20-35sec
  • flags are not recaptureble by allies team
Plus:
  • level 5 gate's construction crates are removed so allies team can't reconstruct the gate (idea by Lynxx of bunker.aaxxss.com)
  • voice annunces for new/lost spawn places
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 14 2008 at 23:27

Maps/Mods
The Allieds attack Burg Rabenhorst (Castle Ravens Nest) to steal secret documents.
» read more on Wolfmap.de
Written by Splatterladder-Forum, Jan 31 2007 at 21:42

Splatterladder
A small maintenance of the SL server is carried out tomorrow (February 01st, 2007) at 10-11 hours morning. Forum+web page won't be attainable for this time. Nothing is also tracked.
» read more on Splatterladder-Forum
Written by Wolfmap.de, Sep 14 2008 at 14:35

Mods
This mini-mod especially for Railgun gives you less fog and a winter blue sky. Other maps will not be affected by using this mod on your server.

Download:

--> Sunny Railgun (Final)

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 11 2008 at 22:47

RtCW/ET
The downloadfile includes two models of the famous Seafire plane; one for static and one meant for flying.

Download & Info:

--> Seafire
--> S&M Mapping

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 11 2008 at 00:02

League
If you ever asked yourself "wtf happens in good ol' germany before the election?", GamePolitics offers you the answer.

Read the whole Article at:

--> GamePolitics.com
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 10 2008 at 11:30

Tools
ag0n released his collection of tools and utilities wich are needed to make a decent Wolfenstein: Enemy Territory movie. It contents different configs you need to create a movie, a few mods and two pk3's wich help you to raise the quality, one with fixes and the other pk3 includes high-definition textures. All is sorted and explained with a readme file.

Download & Info:

--> ag0n's Moviemaking Pack (235 MB)
--> ag0n's news @ Crossfire
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 09 2008 at 14:43

RtCW/ET
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 09 2008 at 03:16

Maps/Mods
To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count. Mines are disabled.

The fix is recommend for every server which have at least 24 slots/players.

The file was made because "Holding the flag for less than 10 seconds does not count".

Fixes:

  • the map time incrased from 10 to 15 min.
  • the respawn time incrased to 15 sec. from 10 sec.
  • the teams must hold the flag for 4 minutes instead of 5 minutes
  • If the time is over and the teams dose not finish the objective the winner team is who hold the flag
Plus:
  • voice and extended text announces for the objective
  • the text announce for the axis team dosen't work at 2 minutes, fixed too

~Molotov

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 09 2008 at 03:00

Mods
Our friends at XtremeGaming are hosting an official ZombieMod server.

Serverinfo @ SplatterLadder:

--> 91.121.152.226:27965

A part of there forum is reserved to it to talk about the mod. If mappers want to create maps especially for this mod, feel free to help.

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 06 2008 at 21:12

Maps/Mods
Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all six as first.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 06 2008 at 21:05

Maps/Mods
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

Changes:

  • Allies Beach Spawns outside of water
  • Bunker MG is now dynamitible door which leads to bunkers back
  • Axis Bunker Spawn is set back a bit
  • Axis Spawn at Commandpost until Allies built it
  • Backdoor is blowable
  • Spawntimes 30/20 seconds
  • Made some doors wider (bunkerstage)
  • fixed "wallhack" leak at backdoor
  • CP Spawn for allies
  • Maptime 12 minutes
  • removed railings
  • removed several details due to low fps
  • added 2nd way into controls bunker
  • added wooden constructible backdoor barrier
  • little hole at west bunker for axis to defend the Bunker Door
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 05 2008 at 23:22

Mods
Essentially it replaces the field ops class and adds a new class called “special ops”. This class can do everything a field ops can…and has a few tools and weapons from other classes. They will be able to pick up heavy weapons if found in the field (in-progress). The special ops carries a modded version of the trip-mine called “booby-trap”. There is a new version of the sten (MARK 3) which is the nomenclature of the updated model; it includes both skin and minor source code changes. There are a few other small improvements and changes in this mod.

Download:

--> Elitemod (Beta 1)


Soldier (beefed up a bit)

  • Added smoke canisters to assist engineers and others with objectives
  • More ammo on the MG-42 and reduced the recoil so if they get caught carrying the MG they have a slightly better chance at killing them at close range
  • More grenades

Special Ops (formerly field ops)

  • New spawn weapons consist of: default rifle, sniper rifle, and mark 3 sten
  • New uniforms, including tool bags
  • Tools now include:
    • Airstrike marker
    • Ammo packs
    • Satchel charge
    • Booby-traps (formerly trip-mines), Qty. (3) on special ops, may add to covert ops soon (press 9 to use)
    • Medic syringe
    • Pliers

Engineer

  • Added ammo packs to help supply players, and not put this responsibility completely on special Ops

Weapons Changes

  • MARK 3 sten fires slightly faster, doesn’t overheat until the end of the clip now, and has a faster reload, and new look
  • MG42 has been modified so that when firing while standing, the screen does not get blurry (although the bullets still fire wild and the aim is difficult)
  • Booby-traps (trip-mines) are reintroduced, however the models, texture, damage, radius, spawn amount and tripping mechanism have been modded. A sound has been added when planting these traps but it is buggy at the moment.

Other Changes

  • Increased health by 10%
  • A few miscellaneous icons and graphics changes
  • True-to-form, the rank is hidden on the special ops class
  • Minor grenade qty. changes

Goal for this mod

The goal for this mod is to simply do more with the field ops and eventually the soldier classes. It would be nice to see an alternative to the traditional game-play and strategy while keeping things WWII original and realistic as possible. Finally it would be nice to see others get involved with taking this mod to a whole new level and perhaps even make it a branch of etpub.
» read more on Wolfmap.de
  
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