Hourences currently offers three free textures packs: Pitores, Kraden, and the Nature pack. The packs were primarily made for the Unreal Tournament games, for which UTX packages can be downloaded, but you can feel free to port them over to any other game and engine. There's a JPG gallery available of each pack, allowing you to preview the textures, or simply download just those images you require.
Nearly all of the textures are 1024x1024 large, and all of them tile. The packs do not include normal and specularity maps, but you may feel free to generate those yourself.
To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count. Mines are disabled.
The fix is recommend for every server which have at least 24 slots/players.
The file was made because "Holding the flag for less than 10 seconds does not count".
Fixes:
the map time incrased from 10 to 15 min.
the respawn time incrased to 15 sec. from 10 sec.
the teams must hold the flag for 4 minutes instead of 5 minutes
If the time is over and the teams dose not finish the objective the winner team is who hold the flag
which team have own the flag will spawn faster (5sec instead of 10sec)
In the original version the timer work from 4min. to 0min. Now in the fix2 the timer count from 0min to 4min. - maybe the counter will work under NQ1.2.0
Plus:
voice and extended text announces for the objective
the text announce for the axis team dosen't work at 2 minutes, fixed too
The Axis forces, in their desperate search for power to stop the inevitable Allied onslaught, have been working on the ability to travel in time. The Allies, learning of these plans, create a force to storm and capture the Axis laboratories where the research is being done. Unfortunately, the Allies attack during a crucial experiment, and the resulting fighting causes an uncontrollable surge in the equipment, throwing everyone in the immediate area back in time! Appearing six thousand years ago, in a history that was only thought to be mythical, both sides now have a new battleground to continue their war in. Allies must defend Minas Tirith and prevent Axis from stealing the Palantir, a device they could use to communicate with the remnants of the Great Evil that onces plagued this land.
Somebody hate this map becuse its too long (60 min. mission time) and if the teams are unbalanced it could be a boring game if the axis team can't blow the next gate.
This maptime fix could be a solution for this problem:
Changes/Fixes:
the starting maptime is 25 min. and after a gate is blown by the axis team the mission time will be extend +5min. So the total maptime won't change (25min+(7gate*5min))=60min but it's possible that the map can end before 60 min. if the teams are unbalanced.
respawn time 15-30sec insted of the original 20-35sec
flags are not recaptureble by allies team
Plus:
level 5 gate's construction crates are removed so allies team can't reconstruct the gate (idea by Lynxx of bunker.aaxxss.com)
A small maintenance of the SL server is carried out tomorrow (February 01st, 2007) at 10-11 hours morning. Forum+web page won't be attainable for this time. Nothing is also tracked.
ag0n released his collection of tools and utilities wich are needed to make a decent Wolfenstein: Enemy Territory movie. It contents different configs you need to create a movie, a few mods and two pk3's wich help you to raise the quality, one with fixes and the other pk3 includes high-definition textures. All is sorted and explained with a readme file.
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all six as first.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Changes:
Allies Beach Spawns outside of water
Bunker MG is now dynamitible door which leads to bunkers back
Axis Bunker Spawn is set back a bit
Axis Spawn at Commandpost until Allies built it
Backdoor is blowable
Spawntimes 30/20 seconds
Made some doors wider (bunkerstage)
fixed "wallhack" leak at backdoor
CP Spawn for allies
Maptime 12 minutes
removed railings
removed several details due to low fps
added 2nd way into controls bunker
added wooden constructible backdoor barrier
little hole at west bunker for axis to defend the Bunker Door
Essentially it replaces the field ops class and adds a new class called special ops. This class can do everything a field ops can and has a few tools and weapons from other classes. They will be able to pick up heavy weapons if found in the field (in-progress). The special ops carries a modded version of the trip-mine called booby-trap. There is a new version of the sten (MARK 3) which is the nomenclature of the updated model; it includes both skin and minor source code changes. There are a few other small improvements and changes in this mod.
Added smoke canisters to assist engineers and others with objectives
More ammo on the MG-42 and reduced the recoil so if they get caught carrying the MG they have a slightly better chance at killing them at close range
More grenades
Special Ops (formerly field ops)
New spawn weapons consist of: default rifle, sniper rifle, and mark 3 sten
New uniforms, including tool bags
Tools now include:
Airstrike marker
Ammo packs
Satchel charge
Booby-traps (formerly trip-mines), Qty. (3) on special ops, may add to covert ops soon (press 9 to use)
Medic syringe
Pliers
Engineer
Added ammo packs to help supply players, and not put this responsibility completely on special Ops
Weapons Changes
MARK 3 sten fires slightly faster, doesnt overheat until the end of the clip now, and has a faster reload, and new look
MG42 has been modified so that when firing while standing, the screen does not get blurry (although the bullets still fire wild and the aim is difficult)
Booby-traps (trip-mines) are reintroduced, however the models, texture, damage, radius, spawn amount and tripping mechanism have been modded. A sound has been added when planting these traps but it is buggy at the moment.
Other Changes
Increased health by 10%
A few miscellaneous icons and graphics changes
True-to-form, the rank is hidden on the special ops class
Minor grenade qty. changes
Goal for this mod
The goal for this mod is to simply do more with the field ops and eventually the soldier classes. It would be nice to see an alternative to the traditional game-play and strategy while keeping things WWII original and realistic as possible. Finally it would be nice to see others get involved with taking this mod to a whole new level and perhaps even make it a branch of etpub.