The US-Loadingscreen, created by Magic, contains not only new textures, a new sound when you start ET and a news sound if you recive a new rank or level are included, too.
The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives.
Changes from Final to Tournament Edition:
Opened the balcony at the Adlerhorst (many players requested that).
Added an additional escape path for allies over the rocks. Have fun Rambo-Medics!
Added a bunker for Axis that should allow them to keep the bridge longer.
The hill above the spawn can be used for sniping now.
Added a hunting stand for Allies and Axis.
The hut at the yard in front of the Adlerhorst should give Allies more cover.
Changed the German MG42 at the Sherman to a Browning (little mistake as the tank script is based on Goldrush).
r_speeds got higher due to opening the balcony and removing some vis blocking.
Important note:
The map runs fine with default hunkmeg (memory) settings with 48-56 players. For more players please set higher hunkmegs by entering the following in the console: "set com_hunkmegs 128". This is especially recommended for server admins.
A goldrush map modified by RayBan to allow greater access to old and new areas while trying to maintain a stock looking map from the players point of view. Most of the new areas are secrets that will have to be discovered.
Again a snipermap, this time the students of this skool are bored. So they do some afterskool sniping. When youre inside the skool you won't get bored because there is music inside the skool. A drained river splits both shores, so there can be lot's of fun trying to cross to the other site, but beware of the sniper alarm. When you come to the stairs there goes an alarm off, so be warned.
This is the fixed version of UJE_oldskool_sniper. Some people had troubles playing this map and theire ping went very high. The problem was the soundfile and it's erased now. ~[UJE]Niek
This time a farm snipermap. There are lot's of sniperplaces on both sites and a boat to cross. The water is poisoned so the only way to cross is with the boat.
This location names pack is provided by antman and it includes location name databases to more than 300 maps at the moment. Just unzip the all_locations.zip to your etpro folder and you don't need to worry about anything else.
"You can freely use these files and distribute them as long as the original author is mentioned. If you have any questions, feel free to ask me. My contact information can be found on the contacts page of my website, antman.info"
Killingsprees plus all the other killingspree type stuff (Sounds Included) Messages and location can be changed in config.
Doublekills, Multikills, Megakills, Ultrakills, Monsterkills, Ludicrouskills, and Holyshits (Sounds Included) Messages and location can be changed in config.
Flakmonkey's - When you get 3 kills with either panzer or a riflenade. Message and location can be changed in config. Flakmonkey is reset if you get any other type of kill/teamkill/or if you die (Sound included)
Firstblood (Sound Included) Message and location can be changed in config.
Lastblood
Spreerecord (not including records for individual maps)
Enhanced Private Messaging - The sender can use partial name of recipiant or can now use the recipiants slot number. When using ETPro 3.2.6 or higher, a new sound will be played letting you know that you have a private message. Players can now private message all 2+ level admins currently on the server using /ma or /pma then your message.
Vote disable was taken directly from ETAdmin mod and is slightly enhanced such that it will detect changes to the timelimit. (see config for details)
Antiunmute - When a player is muted he may not be unmuted via vote
Advanced Adrenaline - Players using adrenaline now have a timer in their cp area displaying the amount of adrenaline time they have left. A sound will also be played in their general location letting everyone else know that they are using adrenaline (disableable) (sound included)
Killer's HP - Killer's HP is displayed to their victims. When you kill somone and are killed in return within a certain amount of time no message will be displayed. When a killer is using adrenaline the victim will see a message displaying so.
Advanced players - Time nudge and max packets are removed from players list and admins may see which admins (level 2+) are on the server using /admins
Chat log - All chats are logged along with player renames/connects/disconnects/and map restarts
Crazygravity - The exact same crazy gravity you've come to know and love Team kill restriction - Taken from Etadmin mod and uses punkbuster to kick (see config)
/kill limit - After the max amount of slash kills is reached they are no longer able to /kill.
Endround shuffle - At the end of each round teams are shuffled automatically I recomend using this on servers with alot of people.
Noise reduction - ETPRO 3.2.6 OR HIGHER IS REQUIRED!!! Plays all killingsprees multikills/deathsprees/and firstblood to the killer or victim depending on which one
Color codes can be changed for lastblood and killer HP display in config
Spawn kill protection - A newly spawned player will keep his spawn shield until he either moves or fires his weapon. (see config)
Paths to sounds can be changed to fit server admins needs.
Shrub style command system + make your own commands (semicolon delimited format. Rcon commands only)
This Skinpack replaces the paper caps of the CovertOps with iron helmets, like the other classes use them. 100% compatible with all mods (NQ, ETpub, JayMod, ETpro, etc...) You are allowed to do with this skinpack what you want, you may edit it, provide it on your website... I dont have any problems with that. ~Pisherman
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
Take a deep breath and ... snipe. This map is set at the bottum of a lake. You can breath in the temples and small eilands for the rest is it swim swim swim to youre sniperspot. The map is crosseble because the big Octopussy has some air under her arms.