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Mr. Hopper!
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best map rating: 21.96
[BlackG]bRuTALLica in Castle Attac...
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best overall rating: 21.72
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most time played: 5.3 hrs
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schnoog - 21 days 14 hours 29 minutes agoTime is relative.....
Meister Gandalf - 23 days 2 hours 11 minutes agohappy halloween :) ok a bit late
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Written by Wolfmap.de, Nov 12 2008 at 15:31

Maps/Mods
ailmanki made a scriptfix wich prevents that a player can on one point of the map walk into a wall, hide, see and shoot outta there. The fix is included into the download file.

Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents. Build the Fieldradio to transmit the Secret Orders. In this Mission the Command Post is very important cause it activates Spawnpoints near the Bunker.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 11 2008 at 18:37

Community
Marko just finished setting up the Mappers' DataBase. The aim of the database is to gather all ressources available on different games to help other map makers. This database will host prefabs, textures, shaders, models... They almost got 100 items in the database (mainly Wolfenstein: Enemy Territory maps / prefabs at the moment) and would like all mappers willing to share their work to do so.

The Mapper's Database is available here:

--> Mapper's DataBase
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 11 2008 at 11:50

Maps/Mods
Molotov released a fix for the map wich makes the tank usable, but still not damageable and he added voice announcments for the main objectives. The fix is included into the download file.

Allied intelligence has learned of the existence of Operation His Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.

The night version has reached its final version.
A few new areas have been opened up, most significantly the new entrance to the lab and a new "upper" area has been opened by the axis backdoor.
The barb swing gate has been changed into a "neutral barricade" - when axis construct it, it will be a barbwire. When the allies construct it, it will be wooden wall, blocking the way down the road to the lab, providing valuble cover.
The truck has been moved to the left of the tunnel exit giving the axis a better chance to intercept the allies when they steal the objectives.
Apart from that, a few new objects have been placed and some new aesthetical elements aswell.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 10 2008 at 23:11

Mods
This pack includes five diffrent types of scopes used during World War 2. American, Britain, German, Japanese and Russian. They are copied from CoD5 and converted by IndyJones to W:ET.

Download:

--> 5 Scopes


A new style for the binocular-sight.

Download:

--> New Binocs

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 09 2008 at 23:42

Mods
I made this mod just for fun and to show how it's possible to use flags with transparency in W:ET. Feel free to use this mod as base for your own mod, I don't care.

Download:

--> Raven Banner

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 08 2008 at 20:19

Mods
Elitemod is a mod “on top” of etpub 0.8.1 source code. It does not represent etpub officially or its community in anyway, however if it were not for etpub this mod would not be here. It has several source code changes as well as client side modifications. Most of the changes center around beginning a new class, rearranging weapons, adding AP mines and the GPG44. Elitemod uses a combination of custom, imported and contributed mods. This is a community mod and modders are free to contribute, change or improve on what ever they want. The source code of the final version will be released at some point to solicit more modding, fix bugs, and make improvements.

Download:

--> Elitemod v1.0.1

--> Elitemod: Default Uniform
--> Elitemod: Hunter Uniform


Change Log:

  • Compiled with earlier version of linux (glibc 2.3) for compatibility with servers
  • Added improved weapons card (gpg44)
  • Added GPG44 selection icons
  • Added vchat sounds for special ops
  • Adjusted MARK 3 Sten and GPG44 firing rates slightly
  • Removed pliers from Special Ops, this was deemed too much of an advantage
  • Reduced MARK 3 Sten firing rate to adjust for less heat restriction
  • Changed tripping line of AP mine to yellow
  • Made AP mines disarm-able, and added a charge-time and environment mods
  • Updated the weapon stats to not display Garand/K43 when a GPG44 is fired
  • Added the GPG44/M to engineer, and special ops class
  • Minor mod changes to Chopper, MP43 and GPG44
  • Included the default uniform pack inside the main client file
Fixes:
  • Fixed missing 3rd person Banzer shader
  • Bug when picking up GPG44 from ground

Special Ops

During WWII the Unites States had a special ops branch which was much like the special forces of today. These were men who dressed according to the occasion ranging from civilian cloths to full combat gear. They were mission oriented and had a broad range of talents. The Reich also had a similar branch which was kept more secret and little intelligence survived the war.

In ET, the special ops is a new player class which is designed to be more fun and versatile. This is a hybrid class, useful in many ways and hell-bent on helping any way they can. They have a unique weapon called “anti-personnel mines” which can be deployed to safeguard objectives and intimidate the enemy.
In addition to the tools that traditional field ops carry, the special ops have engineering pliers to help construct objectives, a medic syringe to revive players and even heal others (if enabled) and satchel charges to destroy minor objectives.

Note:

The special ops do not carry dynamite, med-packs, or landmines. They do not possess the ability to use disguise like the covert ops. They do not use heavy weapons.

Special Ops Skill
This skill replaces the signals skill. It has been modified for use with special ops. Use of the artillery, airstrikes, AP mines, poison needles, and thrown knives increase this skill.
Health System
The health system has been changed to give health to players gradually over time and only as their various skills develop. Health no longer has anything to do with how many medics are on the team. This new system is fair to all players and rewards accomplishment.
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 08 2008 at 18:05

Maps/Mods
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.

Changes:

  • Lowered the overall amount of portals - this should hopefully prevent any major FPS drops some players were complaining about.
  • Made the allied CP house solid - the windows are not breakable anymore, and they are not transparent. This way the CP and the objects inside the house will not be drawed when standing from the other side of the map.
  • Lowered the axis respawn.
  • Moved the axis bunker spawn to a more central location - they now spawn in between the two corridors.
  • Dynamic lightning was removed - it made weird dark shadows appear all over the map, and I didn't have the patience anymore to try and fix it.
  • A "Bunker door" has now been placed. This door will automatically close when the tank reaches the entrance of the bunker, preventing the allies from simply jumping in from their trainstation spawn and into bunker where they can destroy the bunker debris within moments. The door automatically opens when the tank passes the bunker debris.

Objectives and Gameplay:

Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.

Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.

At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.

Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.

The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.

If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.

Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 08 2008 at 17:42

RtCW/ET
A little bit of Wolfenstein news, sort of... Endrant, the new 'start up' studio that's working on the Multi-Player aspect of the upcoming (where is it guys!?) Wolfenstein had a little feature in Develop Magazine this month. You can read the full thing by downloading the PDF (free).

Source: KatsBits | Thanks: nUllSkillZ

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 06 2008 at 09:58

RtCW/ET
Reality skinpack for No Quarter 1.2.0

This skinpack is made for run only on noquarter mod the changes are applyed only on image files without scriptwork this is a tga full quality skinpack all changes are made in high definition with paint shop pro x2 without added compression.

Download:

--> Dewpack (Final)

Changelist:

Allied
  • added skins without class-symbols
  • added legs with fixed color U.S.Army brown (aligned to the officercap)
  • added helmets without class-symbols
  • added realistic skins for Thompson and Garand M1

Axis:

  • added realistic detail for all greatcoat skins
  • added helmets with decals
  • added legs with fixed boots aligned to the guised version
  • added earlier M36 greatcoat skin for the soldier
  • added realistic Wehrmacht skin for the medic
  • added officer skin for the fieldops
  • added fixed color skin for the engineer aligned to the cvops
  • added Heer Army insigna for the cvops cap
  • added realistic skin for the Mauser rifle

Common:

  • improved hud icons
  • realistic landmine markers

Thanks to:

  • Berzerkr (GER) for the allied body skins
  • Dr.EViL for the axis soldier original skin
  • Hort21 for the allied cvops skin
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 05 2008 at 18:03

RtCW/ET
This prefab of a crane was made by 89blitz.

Download:

--> Crane

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 03 2008 at 18:20

Maps/Mods
Axis have stashed a lot of gold in egypt. Allies have to get the tank and escort it all the way through egypt land. If they do, then they have to take the axis gold back and escape with the truck so the egyptians will have theire gold back.

Extra features:

  • Flying carpets instead of an elevator
  • Catapults
  • A ghost that will follow you in the long hallway
  • Fun sounds
  • Some scary things
  • I've played a lot with lights to get a good feeling in this map
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 03 2008 at 14:24

Mods
A new nightly build of ETpub was release last week. Should work on any distro.

Download:
--> ETpub 0.9.0 Nightly (2008-10-27)

Changes from last Nightly:

  • Omnibot 0.71 compatibility
  • g_spoofOptions fix (beta)
  • Custom complaint for teamkill for bots
  • fix for unknown locations for teamchat and mine spotting
» read more on Wolfmap.de
Written by Splatterladder-Forum, Mar 25 2007 at 14:56

Splatterladder
Today we relased a new language for Splatterladder: Italian
You can activate it by clicking on Italian Flag avalaible at Sl.Home.
If you might found any error or mistake, please let us know.
» read more on Splatterladder-Forum
Written by Wolfmap.de, Oct 31 2008 at 15:14

Mods
This mini-mod by ischbinz is made to replace the standard Churchill-tank in all maps where it's used with a Hellcat-tank.

Download:

--> Hellcat

» read more on Wolfmap.de
Written by Wolfmap.de, Oct 31 2008 at 15:08

Maps/Mods
The Axis are guarding two trucks with chemical barrels on them, Allied forces have been dispatched to destroy these trucks.

ailmanki made a scriptfix for the map. Read all changes here.

» read more on Wolfmap.de
  
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