Splash Damage is sending out christmascards to homepages who write about their christmas project and spend £50 to Baird's Tapir Project. The card is drawn by Laurel 'Tully' Austin and Ed 'BongoBoy' Stern added a christmas poem to it. In this spirit, merry christmas and save the tapirs!
We're Splash Damage, developers Of Enemy Territ'ry Multiplayer First Person Shooters Played upon your PC. We're working now on something new Cross-platform, without peer But right now all we want to do Is spread some Christmas cheer.
Splash Damage loves the Tapirs Unknown in Bethlehem, But post this on your website And we'll give some dosh to them. They dwell in Costa Rica And to prove we're not all talk We'll sponsor a research project At SaveTapirs.org
This is a small map I made while Practicing using GTKRadiant with Wolf:ET. Each floor requires a different stance to see properly out the windows. There is Access to the roofs, And in mapping terms, there is a kill brush over the ground to stop people crossing the river. ~[GG]Simon
Christmas time comes. This year I present a pack of the best X-Mas changes for a big server (That means, much changed but only little size of this file!). It was made for the Prime Squadron Community and Ischbinz from the Easy Company helped me very friendly. Feel free to add it to your server. ~Pancake
1Up got the chance to talk about the upcoming new Wolfenstein with Raven's Creative Director, Eric Biessman. The new treats include info on how Raven and id Software are working together on the title as well as more specifics on gameplay and the storyline.
It's Christmas time. Two Sites in the christmas spirit also a little carnaval too. So snipers can have a good time and get in the mood for christmas this year. It's just a funmap no realism in this one so have fun with it. I wanna wish everyone a merry christmas and a happy new year!
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes. Axis spawn in the Ballroom (centre top of the map) and Allies in the Hall (centre bottom).
A flag then randomly spawns in one of the seven other rooms. The upper edge of the room's walls glow white when the flag is active inside.
The flag can be captured by either team, giving the white glow an inner blue (allies) or red (axis) core to show the current possessor. When the flag is held for a total of 90 seconds by a team it is secured and removed from the map. The white glow is removed and the inner core remains to show that the room has been fought over and which team secured it.
This process is repeated until one team has secured four flags and is victorious.
Players can move freely between the rooms and enter the cellar. The doors are glass lined so that players are aware of anyone camping the other side, which is legitimate and likely to be the case.
Each room can be entered or exited through its windows, and the four corner rooms have secret passages which link them. Players can also move around and over the building.
Each of the seven flag rooms has a trap which is activated by the lever in the corridor outside the room. Once a trap is activated it cannot be re-used for 30 seconds.
The traps make the interior of the room uncomfortable or downright dangerous for its occupants, which helps to shift players camping the flag. The player activating a trap is teleported to a location outside the room, so he can witness the carnage he has caused.
To make things even more lively, the players will find there are all sorts of places that engineers can plant mines to surprise the unwary...
The action is fast and frantic, with low respawn times to ensure all the players stay in the thick of it.
Recommended for teams of between 2 and 12 per team.
Enemy Territory: Quake Wars is now available for PREORDER! Today you can reserve your Nickname so nobody can steal it! Preorder is available on https://www.enemyterritory.com/ by clicking on Pre-Order Now. Of course, The WI Pre-Ordered ET: QW, and here it is the content of the preorder pack:
Two cards for collection of Enemy Territory: Quake Wars;
One exclusive poster of Enemy Territory: Quake Wars;
Unique Code for reserve your game nickname.
And here there are some pictures of the preorder pack:
EXCLUSIVE PHOTOSHOOT from AmCorp for The WI and Splatterladder
Enemy Territory: Quake Wars A Game by idSoftware developed by SplashDamage Copyright 2007 by idSoftware, Inc.
Ever wanted to browse through all models from Your Wolfenstein-ET game? Animated and textured? This tool provides the means to see the information stored in an MD3 model-file and it also displays the model in a 3D-view. Once you've loaded a model, all MD3-internal data is listed on.
One day after the release of Alpha 0.1 the EF-team released a update to patch their total convertion to Alpha 0.2. You can download the update (16 MB) here or you download the patched version (246 MB) here. Read below the list of changes and fixes.
Finally the team of East Front released their mod in a first public alpha! A lot of nice features like driveable tanks, bot and automatic waypoint construction, new mods and game modes are included. Join one of their public servers (yes, EF works with ET 2.60b and 2.55) and check out this long awaited mod! You better download the mod first (236 MB), then extract the folder ef with all the content to the root-directory of ET.
Contrary to Wolfenstein: Enemy Territory, Return to Castle Wolfenstein doesn't support HTTP Downloads in-game. This is where this little application comes in handy. It's a lightweight tool, written in .NET that automatically closes down the game, downloads the map from HTTP and afterwards reconnects you to the server you were playing on.
It works on all versions of RtCW, including 1.0, 1.33 and 1.4, as long as the in-game download system is enabled on both client and server.