With this small addon made by [xD] JenkinS you get Emoticons above head for specified vsays, Class specific icons for a 'Function' vsay, Misc. icons above head for specified vsays, Ability to bind emoticons by using vsay.
"Hello Austin, this is Basil again, good job on destroying the laser transmitter. Your next mission is going to Dr. Evil Headquarters lab in germany and arrest Dr. Evil and his crew. You take the train to the city "Stiepelstadt" and go unseen through the city to his HQ lab. I will give you further details when you are in the HQ lab. Shagbase out!"
Hello guys, soon there is a new year! 2009! And because of this reason I've made with ischbinz the first official New Year pack! Some funny changes and only 1 MB filesize. Have fun with it & A happy new year! ~PanCake
This is an interview with Paul "Locki" Wedgwood, the owner and creative directory of Splashdamage.
Q: How big is the installation size of the final game? Locki: It will all match to one DVD, but we dont know the exact installation size yet. It also depends on how big your cluster values are set to on your harddrive and if you are using a FAT32 or NTFS partition. But it will definitly fits on one DVD.
Q: How big is a average Map which is using the Mega Texture Technologie? Locki: A normal Megatexture starts at about 6 GB Source Image. Its 32 000 squarepixels large and that includes various properties. We compress that to a file which is about 300 - 400 MB per Map. This will use abour 30-40 MB of Memory in the game itself. Thats a brilliant system beacause we are starting at 6 GB and at the end it just uses about 40 MB of RAM on your computer.
Q: is it possible to disable the vehicles that you dont have any vehicles on a normal map? A lot of our users are playing RtCW and W:ET since years. they like to have the same feeling to play like in their old game. Locki: There is no mode to play our maps without any vehicles. But we have some maps in our game which are comparable with the old W:ET or RtCW Maps. Not every map features the same vehicles and for sure not the same amount of Vehicles. Some Maps have more and some have less vehicles. But to accomplish your targets you always have to be on foot. The vehicles can't help you there. So we have a lot of Maps which are focused on foot-combat.
PanCake made two packs for xfire, one without voice (something like the 'push' sound instead of the beep) and one with voice (something like the 'oops' sound instead of the beep).
This skin mod adds either Black Leather Jackets or vests to the 4 styles of Axis Mechanics used through out the game. These changes alter the appearance of the Axis Mechanics so they look alot less like the Blackguards Jumpsuits, yet still maintain a uniform look!
Most of the different Soldiers and Elite Guard-Honeys have quite a few "Skin" mods available already!! Come to think of it, even Helga has her own "Skin" mod! If your going to upgrade your Soldiers & Elite Guard-Honeys, you might as well upgrade your Mechanics as well! Let's not forget that the Axis Mechanics are killers too and do come packing "Heat". However, next time they brandish that German Luger.. They will be dressed to kill!
Added to these custom Black Leather Jackets and Vests are these upgrades as well:
Custom Turtle Neck Collars.
Custom Sleeves on the Black Leather Jacket.
Custom Black Leather Belt on Jackets and Vests.
Re-sized Black Leather Vest Mid-Section to Fit.
The 4 Mechanics Classes / Insignias on Sleeves.
The New Black Leather Jackets resemble Bomber/Biker style and look very good! To round up this offering, I reworked the Mechanics Caps as follows:
Darkend the Cap from Gray to Black.
Custom Cap-Bill ... Black Leather instead of Cloth.
For 3 Mechanics Classes / Custom Insignias on front.
Axis found a new companion in there conquest of europe. Count dracula will join there forces with his army of vampires. Special allied troops were send to finish the job in which van Helsing failed...
At the moment we are testing a small change in the session-rating calculation. These changes should stop the 'noob-bashing' practised by skilled player because we won't support such behaviour with good ratings. We took notice of this phenomenon especially in combination with 2.55 servers and relating to this issue there have been some discerning posts in the forum. We decided against an additional handling of the 2.55 servers or even an exclusion because we do not want to censor or intervent in the rating. Same calculation for all is our motto. That is why these changes are active for all servers, whereas 2.55 servers should be mainly affected which attracted our attention making 'noob-bashing' possible.
P.S.: 99,9% of all players should not be concerned by the changes.