Looking for a good reason to load up "Return to Castle Wolfenstein" once again? Well answer me this question!
When your surrounded by the fallen and there is no one left to recruit, just how do you replenish a decimated army on the brink of collapse?.. Well, for "Deathshead", the temporary answer is simple! You animate the dead to re-stock the once strong Axis Infantry! He has combined the forces of science and the super-natural as a quick fix remedy and feels this is the right, or should I say "Reich" answer to the infantry shortage problem!
His more permanent solution is just now coming online and is one that Allied "Agent Blazkowicz" will find even more disturbing than the first! "Cloned Troopers", under Axis mind control, have been generated at the "X-Labs" facility and who better to clone than our hero "Agent Blazkowicz", one of the Allies best commandos now sadly at the disposal of the "Axis of Evil". Bear witness to "Hell on Earth" as the fallen are "Re-Animated" once again and pressed back into Axis service! The "Officers" and "Black Guards" will make sure that our hero "Agent Blazkowicz", will have his own private "Hell" to deal with!... They seem to know his every thought!!!
Hey! Ever wonder what it would feel like to be "Hugh Hefner" and have 3 beautiful women "Follow" you around where ever you go? .. Well here's your chance! As an added mod bonus, I have altered the "Inge Sister's" or "Village Girls" scripting so that they will be enabled to "Follow" you about, if you so wish! Once they see you and play out their intended scripting roles in either level of "Village1" or "Village2", just shoot off a gunshot sound away from them and they will be triggered to "Follow" you around! Once they catch up to you, they will pause and stand idle again! You can either leave them behind or fire off another shot and they will continue to "Follow" you as you wish through the whole level if you want! You will notice that when you fire off a gunshot sound, I programmed them to give you a little finger to mouth "SHHHH" sign as if to be "Quiet!" I would recommend using either the "silencer pistol" or "silencer sten" ( found after meeting "Hilda" at the "Officers Inn" - Village1 ) to do most of your "Follow" activation as these weapons are nice and quiet and won't draw any unwanted attention once fired! The "Village Girls" now give the "Elite Guard-Honeys" a run for the money! ... So the next time you play "Return to Castle Wolfenstein", don't leave "Eva" behind stuck in her room to sulk, take her to a hotel... To visit "Inge" of course!!!
"The game once again pits you as American Army ranger BJ Blazkowicz against a whole passel of Nazis for some first-person shooter mayhem. This time around, major plot elements of sci-fi and occult black magic keep this game from reminding you of Call of Duty: World at War. When you take into account the science fiction and the mysticism, calling Wolfenstein a good WWII game is like calling the original Indiana Jones a great WWII movie."
"Blazkowicz is undercover on a Nazi ship when he slips on an admiral's jacket and finds a strange amulet in the pocket. In a moment of fear -- which wasn't shown tonight -- Blazkowicz wields the true power of the medallion; a power known as the Veil. Now, the Veil is another dimension that's existing on top of our own and can't be seen by the likes of you and me. When Blazkowicz activates the Veil -- the amulet is in the lower left corner of the screen and has a meter showing how much juice the dimensional wormhole has -- the screen turns to a creepy shade of blue, things start floating around, and little creatures can be seen by our hero. Of course, these effects aren't all purely eye candy; with the medallion activated, Blazkowicz can slow down time and scream around the stage waxing bad guys who are now brightly colored."
The house of pain Trickjump Crew will organize a Trickjump Contest from 14.07.2007 till 15.07.2007 these Year.
The maximum number of players is 16. It's possible to join the contest with one, two or more members of one clan, but every body should jump alone. The map will be Kob Trickjump ( https://et.splatterladder.com/?mod=mapinfo&idx=578 ) . There are 21 realjumps and a little Gammajump. It will "only" give graphic awards as price because Fun is our opinion. You can place these Awards on your Clanhomepage, use it in signatures or other.
We would love to give all interested player a VIP-Key, but we had only 10 to give away. Therefore we congratulate:
Walky, Rose Bud, mad mat, ForGoten, obihoernchen, as well as ELSO Wrath, Xetron, Schwarzweiss, Letori and n1ght
The Keys have been sent via eMail to all winners. In it you will find detailed instructions and the link to file-planet. We wish all winners a lot of fun with the public beta. Your sl-Team!
Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
Changes:
Axis barracks spawn given extra routes out, to prevent spawners from being mown down by tank MG at tunnel.
Axis barracks spawn and bunker spawn doors given glass panels.
Objectives and Gameplay:
Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
Axis will try to dynamite the footbridge over the railway to block the tank. If they do, Allies must dynamite the wreckage to clear the path.
At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
Once past the barrier the tank must go through the tunnel under the railway. Axis will try to dynamite the tunnel to block the road. If successful, Allies must dynamite the rubble to clear the way.
The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side. The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path. This also clears the rubble from the Axis CP, allowing it to be rebuilt.
Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.
Chartwell, England, 1943. Axis have launched a surprise paratroop attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.
This is a small map of 20 mins duration, centred on the Axis attempts to enter the house and obtain the plans, best for 6-16 players per team.
Changes:
Fixed the exploit in which docs could be taken from the closed safe.
Added ammo supply in outbuilding.
Made the fire in the chimney hotter.
Gameplay:
Axis initially spawn at a building nearby, but they can quickly enable their paratroopers to attack by damaging the AA gun or the AA gun controls. With either of these out of action, the Axis spawn location is randomly changed to any location on the map for each Axis respawn. This allows the Axis team to attack from potentially any direction.
Allies need to repair both in order to force the Axis back to the original spawn.
The main Allied spawn is in the basement. There is an Allied-only flag in the pavilion, which if captured gives the Allies the option of spawning outside the house.
To get into the house, Axis must either dynamite the main entrance (non-repairable) or satchel either of the stairwell doors (repairable).
The Key must be taken from the ground floor dining room to the safe in the top floor study. To get into the study either of its doors must have been destroyed (one by dyna, one by satchel, both non-repairable).
On delivering the Key to the safe, the safe door opens and the Plans can be stolen. They must be taken to the Command Post in the grounds, and the Command Post built to secure an Axis victory.
Although all of the windows visible in picture 3 can be broken, getting out of the house with the Plans is a little trickier than it seems, as the broken windows are too narrow to jump through.
In this map Axis Cov Ops can set booby traps at the AA gun and AA gun controls in an effort to safeguard the paratroop attack from interruption. The booby traps are detonated if an unwary allied soldier touches the faint translucent white bar that reveals their presence. Allied Cov Ops can defuse the booby traps.
'Capture' is a tool for movie makers. It executes the config, captures screenshots and the sound. The downloadfile includes a version for ET and for RtCW.
What it does is produce a series of cfgs, from a list of demos, with a frag frame time added for each demo, which allows the cl_avidemo command to be started at the correct time.
You then run the script via a bat file, which loads up ET starts your first demo and then fast forwards until the specified frame time. It then captures until the designated stop time. Afterwards it will load the next demo, and repeat the process.
The tool is designed to work only with image.exe, as image.exe allows unlimited screenshots, and organises them for you into time and dated folders.
The point of the program is to eliminate the boring process of waiting to capture screenshots from your demos, as once youve set up the tool, u can leave your PC on over night and have all your screenshots ready to make your clips.
Place the program in your ET root directory
global offset - this is the time in frames (1000 ~ 1 second), the script will start recording before your frag and stop recording after it.
timescale - the fastforward speed between demos (advised to use vid_restart feature in Capture 1.1 if you use a high timescale here).
In Cooperation with Splash Damage, ID Software and File Planet have we some nice candies for you today. We have also 10 VIP-Keys for the public beta of ET:QW to give away. A special concession about these keys, they are valid for the whole public beta period and guarantee an official beta key. Well, the question you would ask might be: Where and how to get these much sought-after keys? Quite simple: You help us to fill our ET:QW forum with content. That will be screenshots, videos and most of all your first impressions, which you can deliver here. Professional criticism and suggestion for improvements can be made in the official Quakewars Community - Forum or at File Planet - Quakewars Feedback Forum. It would be fairly circuitous to hand them over to the developers. Of course we are open to a basic discussion in our forum.
For the 10 tickets there has to be at least a free FilePlanet account. With that you can exchange your tickets into public beta keys, which will open the QuakeWars World to you. Well, if there is interest in these Vip-Keys and if you are also willing to fill our forum up, you should post your ET-nickname, hardware specs (processor, GPU and RAM) and a valid E-mail-address here in this thread. You will find first impressions of quakewares and public beta ingame-screenshots here.
These PR campaign will be closed at Saturday (23.06.07) - 12.00 CET! All winners will be informed on SL-Mainside and get a E-mail then with VIP-Key and more instructions about File Planet Registration procedure. All SL staff members and partnersides are excluded from this contest. There is no right of appeal.
Good luck, your sl-Team!
UPDATE: Contest closed! The winners are in short intimated!