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Written by Wolfmap.de, Feb 24 2009 at 21:47

Maps/Mods
Take a deep breath and ... snipe. This map is set at the bottum of a lake. You can breath in the temples and small eilands for the rest is it swim swim swim to youre sniperspot. The map is crosseble because the big Octopussy has some air under her arms.

Changed stuff from Beta 1:

  • Tunnels for getting to sniperspots
  • Shader-update of the shark and sea horse
  • Some patches replaced by brushes
  • Other texture for terrain

Extra features in this map are:

  • 4 shootable sharks
  • Lot's of seahorses
  • Of course the water
  • Big Octopussy
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 22 2009 at 11:31

Maps/Mods
A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty Axis Sea Gun which only could be located through the radiowaves it is emiting. All this troup knows is that there somewhere is a gate. And by passing through this gate they will gain access to the base.
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 22 2009 at 00:48

RtCW/ET

The team of East Front is really fast in fixing bugs, improvements and adding new things to their total convertion. This release includes the mod and all the patches released after it.

Download:

--> East Front (22.02.2009)

Installation:

  • Download this or this (252 MB).
  • Extract the zip contents into your Enemy Territory folder.
  • Run ET with the following added to your command line (without the quotes): "+set fs_game ef +set com_hunkmegs 192"

NOTE: This version also includes a MyMusic folder in your ef folder. You can copy mp3's or ogg music files there and run the bat file included to listen to your own music ingame instead of listening to internet radio.

Remember to set Hunkmegs to 192 or more if needed! (minimum 128).

There are still alot of bugs to be spottet! if you see a bug then please report it at their homepage: EastFront.co.nr

Features:

  • New gametypes: Co-Op, Supremacy and Supremacy Campaign.
  • Full custom bot support, and a waypoint generator built in that will make bot support for any map automaticly. (note: occasionally it may be required to manually add some waypoints - the system is not yet perfect, but it is very close).
  • Full NPC support. These are like bots, but do not use player slots so you can have up to 255 of them ingame at a time.
  • Driveable Tanks, APCs, Artillery and Flak. nearly all planned vehicles are already completed and ingame.
  • Bot fireteams. Bots will make their own fireteams, but players can request bots join their fireteam with voicechat commands (follow me). They can also give bots orders using the right mouse button and a key set by the player in the options menu to toggle what alt fire does.
  • Ironsight and advanced sniper zoom system and graphics.
  • New weapons based on the Eastern Front.
  • Realism modes added. (New setting in hostgame screen - cvar: g_realism [0/1/2]).
  • Movement speed changes based on animation.
  • Enhanced pain/death animations.
  • Flamethrower pain animations.
  • Advanced (realistic) weapon spread system. Bullet accuracy adjusts based on what the player is doing.
  • Advanced supression system. You can supress the AI and it will try to take cover. Supression also affects accuracy with weapons for both players and AI.
  • Players can set up heavy weapons on windows and other objects of the correct height.
  • Pain and Death sounds.
  • Wizz sounds of bullets flying past.
  • Shell Shock. Affects player movement and visuals.
  • Bloody View (as your health gets lower).
  • Enhanced weather system. Weather for any map can be easilly changed to suit your server, it can also be randomized via the new maps/*.atmospheric files.
  • Enhanced fog system. Replaces the boring bugged grey wolfenstein fog with a new system that addapts in realtime, meaning that fog range and density varies over time. The standard fog is now white, but it is possible to set any fog color at all. Any map's fog can be modified as the server host likes by adding a new maps/*.fog file.
  • Enhanced Textures. Most textures (even normal ET ones) have been changed to high resolution replacments resulting in much nicer looking maps.
  • Particle Systems - advanced FX support. Can be used for many things, but you can see an example when anything explodes.
  • Many other (currently) undocumented updates.
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 21 2009 at 11:04

Maps/Mods
A pure frag-map made by sl0wr0ck'
Happy Fragging!
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 19 2009 at 19:12

Mods
eCo|katta and eCo|Ischbinz made a Carneval pack for Fun and for the Party Time.

Download:

--> Carneval NQ
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 18 2009 at 09:26

Community
Here are a few funny videos about ET, you can watch them over at Kool-ET. Enjoy!

--> Ode to Wolfenstein
--> Landmine Runner
--> Play the Game
--> Sparta: Enemy Territory
--> Wrobel: The Frag Movie

Bonus:
--> Bill O'Reilly Flips Out (Dance-Remix)

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 17 2009 at 21:39

Mods
aipid made a few mini-mods for ETpub to replace existing weapons. There come along with a few new features and for the Pc 550 you can choose the style of the weapon-skin

Pc 550:
Replaces the allied Thompson.

--> Download here

Knife:
New version of the knife.

--> Download here

Telescope:
Replaces the binocular with a telescope.

--> Download here

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 17 2009 at 21:29

Maps/Mods
Vorlage mad a scriptfix for Caen 2. Molotov made a fix for Caen 2. The fixes are included in the download file.

The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.

Scriptfix by Vorlage:

  • cliped window
  • removed MG42

Fix 1 Changes by Molotov:

  • fixed and added voice commands
  • changed background noises
  • tank fire sooner to the hq
  • river with animated clean water
  • 1 missing texture added
  • 20 min mission time, 17/23 sec attacker/defender respawn time
  • etc...
Caen 2 Fix 1 Screenshots:

Caen 2 Screenshots:

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 12 2009 at 23:33

Mods
With this small addon made by [xD] JenkinS you get Emoticons above head for specified vsays, Class specific icons for a 'Function' vsay, Misc. icons above head for specified vsays, Ability to bind emoticons by using vsay.

Download:

--> Emot v0.2a


Changes in 0.2a:

  • All icons are remade (including emoticons).
  • 'We need an engineer' icon is now different for axis/allies.
  • Deleted [emot6] ':X' emoticon
  • Shader fix included
  • Added vsays:
    • FTAttack_emot with [angry] above head
    • Cheer_emot with ':D' above head
      (Take a note that only your team can see those icons)
Emoticons above head for specified vsays:
  • :D - Thanks
  • :) - You're welcome
  • :( - Sorry
  • :O/:S - Oops

Misc. icons above head for specified vsays:

  • Where to?
  • We need an engineer
  • Hold your fire [axis/allies]
  • Fire in the hole [axis/allies]
  • Deploy landmines
  • Disarm the dynamite
  • Escort the vehicle
  • Destroy primary objective
  • Destroy secondary objective
  • Destroy the vehicle
  • Deploy mortar
  • Command acknowledged
  • Command declined
  • Yes
  • No
  • Provide sniper cover
  • I'm constructing
  • Repair the vehicle
  • Resupply squad
  • Call in artillery
  • Call an airstrike
  • Go undercover [axis/allies]
  • Disarm landmines
  • Clear the mines [axis/allies]
  • Mines cleared

Ability to bind emoticons by using vsay:

  • emot1 = :)
  • emot2 = :D
  • emot3 = :(
  • emot4 = :/
  • emot5 = :O
  • emot7 = :S
  • emot8 = [angry]

Notes:

  • [axis/allies] means that there are other icons for each of sides.
  • This addon may not work if others are installed.
  • This addon may work even if others are installed but then others may not.
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 12 2009 at 17:04

RtCW/ET
"Activision today revealed that Raven's upcoming shooter Wolfenstein, the latest installment in the classic FPS franchise, will be released sometime this summer.

Set in World War II, Wolfenstein stars series regular B.J. Blazkowicz, who must once again stop the Nazis from conquering the world with supernatural powers. An alternate dimension called the "Veil" will be involved, as will plenty of guns.

The game will hit stores simultaneously on PC, Xbox 360 and PlayStation 3."

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 12 2009 at 07:16

Maps/Mods
Axis need to defend the maccupiccu city and the two symbols (sun symbol and moon symbol) protected on the two pyramids temples. Allies need to capture the city and secure the two symbols on the truck stationed on the bridge.

The map is based on original photo and the anime film Mysterious City Of Gold.

Fun stuff:

  • special command post
  • 2 MG42 constructible and destructible for axis
  • 2 constructible and destructible assault ladder for allies
  • 2 constructible destructible defence ladder on city for axis
  • 4 dynamitable for allies

Special stuff:

  • find the secret way
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 11 2009 at 18:24

Mods
KMOD is a small shrublike variant to etpro similar to ETAdmin_mod.

Download & Info:

--> Kmod 1.5
--> Features

Thanks to [Your]Father[CZ]

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 11 2009 at 17:49

Maps/Mods
Many newcomers of the mappingbusiness tried their best and achieved some remarkable results! The ESL is proud to present you the seven entries of their mapping competition.

--> The Station (CTF)
--> Osiris (CTF)

--> Barroca's Battlefield (DM)
--> 1v1 Garage (DM)
--> 1v1 Matrix (DM)
--> Market (DM)
--> Pandemonium (DM)

» read more on Wolfmap.de
Written by Splatterladder-Forum, Jul 15 2007 at 19:48

Tools
There are now some news available about TeamSpeak 3 client:

TeamSpeak 3's Core Architecture
OK, for all you techies and brainiacs out there, we are developing the client in two layers, the core part which we usually refer to as the ClientLib and the interface part which we call the ClientUI. The ClientUI uses the ClientLib to do all the interaction with TeamSpeak 3 servers (like connecting, disconnecting, creating channels, etc). The ClientUI is responsible for the user interface (hence UI), as it presents the user with dialogs and windows showing information retrieved from the ClientLib (e.g. the channel list in a tree view) and it allows the user to issue commands (e.g. right click on a user and kick client) that are submitted into the ClientLib which carries the command into execution. The advantage of this modular approach can easily be seen from a developer's point of view. When anybody wishes to create an entirely new user interface, he just takes the existing ClientLib , and substitutes our ClientUI with his own completely custom interface.



The four boxes at the top are the things a regular user is most likely to encounter.
  • The 'graphical user interface' (Qt) is the main TeamSpeak 3 client application, similar to what you use currently in TeamSpeak 2. Note, however, that TeamSpeak 3 will now natively support Macintosh, Linux, and Windows platforms (hooray!).

  • The 'console user interface' is currently used for stress testing a TeamSpeak 3 server with bot-like clients, but depending on the lua script (scripting language) it is now capable of doing just about anything you can imagine!

  • 'Telnet' and 'Scripts / Programs, 3rd Party, Web Interface' all use our new powerful query interface similar to TeamSpeak 2's TCPQuery but much more powerful. In addition, the web interface is now an external PHP script which can be used to administer a TeamSpeak server via a web browser.

  • ClientLib/SDK is a library (dll/so) which makes it possible to interact with the server by using its simple programming interface. So, it provides the possibility to for example connect to a server, mute the microphone, or switch channels. The Capture/Playback/Input components are going to provide a plugin system which allows you to for example write your own playback plugin which streams the output to a shoutcast server in addition to playing it back. Although the UDP protocol is a superior choice for real time voice communication, TeamSpeak 3 will also provide the option of using TCP instead of UDP. Support for TCP connectivity is particularly useful for circumstances where people need to use proxies, or where UDP is completely blocked due to corporate firewalls, etc.

  • Server is fairly self-explanatory, we will support a database plugin system so for example you can write your own plugin for a completely proprietary database if you wanted to. The server components will also be available as a library version to include into your own application.
Read more at https://www.goteamspeak.com/index.php?page=blog
» read more on Splatterladder-Forum
Written by Wolfmap.de, Feb 10 2009 at 13:56

RtCW/ET
Looking for a good reason to load up "Return to Castle Wolfenstein" once again? Well answer me this question!

When your surrounded by the fallen and there is no one left to recruit, just how do you replenish a decimated army on the brink of collapse?.. Well, for "Deathshead", the temporary answer is simple! You animate the dead to re-stock the once strong Axis Infantry! He has combined the forces of science and the super-natural as a quick fix remedy and feels this is the right, or should I say "Reich" answer to the infantry shortage problem!

Download:

--> Reich Re-Animation

His more permanent solution is just now coming online and is one that Allied "Agent Blazkowicz" will find even more disturbing than the first! "Cloned Troopers", under Axis mind control, have been generated at the "X-Labs" facility and who better to clone than our hero "Agent Blazkowicz", one of the Allies best commandos now sadly at the disposal of the "Axis of Evil". Bear witness to "Hell on Earth" as the fallen are "Re-Animated" once again and pressed back into Axis service! The "Officers" and "Black Guards" will make sure that our hero "Agent Blazkowicz", will have his own private "Hell" to deal with!... They seem to know his every thought!!!

Hey! Ever wonder what it would feel like to be "Hugh Hefner" and have 3 beautiful women "Follow" you around where ever you go? .. Well here's your chance! As an added mod bonus, I have altered the "Inge Sister's" or "Village Girls" scripting so that they will be enabled to "Follow" you about, if you so wish! Once they see you and play out their intended scripting roles in either level of "Village1" or "Village2", just shoot off a gunshot sound away from them and they will be triggered to "Follow" you around! Once they catch up to you, they will pause and stand idle again! You can either leave them behind or fire off another shot and they will continue to "Follow" you as you wish through the whole level if you want! You will notice that when you fire off a gunshot sound, I programmed them to give you a little finger to mouth "SHHHH" sign as if to be "Quiet!" I would recommend using either the "silencer pistol" or "silencer sten" ( found after meeting "Hilda" at the "Officers Inn" - Village1 ) to do most of your "Follow" activation as these weapons are nice and quiet and won't draw any unwanted attention once fired! The "Village Girls" now give the "Elite Guard-Honeys" a run for the money! ... So the next time you play "Return to Castle Wolfenstein", don't leave "Eva" behind stuck in her room to sulk, take her to a hotel... To visit "Inge" of course!!!

» read more on Wolfmap.de
  
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