Again a snipermap why? Because I like making them. :-) There are 2 giant spaceships in this map. The gravity is set to 250 that you feel like really being in space. It's not really a serious map but it's real nice sniping. There is no passing, when you fall of the ship you die! Die! Die!
For questions or something else you can always visit our forum at www.UJEclan.com
Take a deep breath and ... snipe. This map is set at the bottum of a lake. You can breath in the temples and small eilands for the rest is it swim swim swim to youre sniperspot. The map is crosseble because the big Octopussy has some air under her arms.
A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty Axis Sea Gun which only could be located through the radiowaves it is emiting. All this troup knows is that there somewhere is a gate. And by passing through this gate they will gain access to the base.
The team of East Front is really fast in fixing bugs, improvements and adding new things to their total convertion. This release includes the mod and all the patches released after it.
Extract the zip contents into your Enemy Territory folder.
Run ET with the following added to your command line (without the quotes): "+set fs_game ef +set com_hunkmegs 192"
NOTE: This version also includes a MyMusic folder in your ef folder. You can copy mp3's or ogg music files there and run the bat file included to listen to your own music ingame instead of listening to internet radio.
Remember to set Hunkmegs to 192 or more if needed! (minimum 128).
There are still alot of bugs to be spottet! if you see a bug then please report it at their homepage: EastFront.co.nr
Features:
New gametypes: Co-Op, Supremacy and Supremacy Campaign.
Full custom bot support, and a waypoint generator built in that will make bot support for any map automaticly. (note: occasionally it may be required to manually add some waypoints - the system is not yet perfect, but it is very close).
Full NPC support. These are like bots, but do not use player slots so you can have up to 255 of them ingame at a time.
Driveable Tanks, APCs, Artillery and Flak. nearly all planned vehicles are already completed and ingame.
Bot fireteams. Bots will make their own fireteams, but players can request bots join their fireteam with voicechat commands (follow me). They can also give bots orders using the right mouse button and a key set by the player in the options menu to toggle what alt fire does.
Ironsight and advanced sniper zoom system and graphics.
New weapons based on the Eastern Front.
Realism modes added. (New setting in hostgame screen - cvar: g_realism [0/1/2]).
Movement speed changes based on animation.
Enhanced pain/death animations.
Flamethrower pain animations.
Advanced (realistic) weapon spread system. Bullet accuracy adjusts based on what the player is doing.
Advanced supression system. You can supress the AI and it will try to take cover. Supression also affects accuracy with weapons for both players and AI.
Players can set up heavy weapons on windows and other objects of the correct height.
Pain and Death sounds.
Wizz sounds of bullets flying past.
Shell Shock. Affects player movement and visuals.
Bloody View (as your health gets lower).
Enhanced weather system. Weather for any map can be easilly changed to suit your server, it can also be randomized via the new maps/*.atmospheric files.
Enhanced fog system. Replaces the boring bugged grey wolfenstein fog with a new system that addapts in realtime, meaning that fog range and density varies over time. The standard fog is now white, but it is possible to set any fog color at all. Any map's fog can be modified as the server host likes by adding a new maps/*.fog file.
Enhanced Textures. Most textures (even normal ET ones) have been changed to high resolution replacments resulting in much nicer looking maps.
Particle Systems - advanced FX support. Can be used for many things, but you can see an example when anything explodes.
aipid made a few mini-mods for ETpub to replace existing weapons. There come along with a few new features and for the Pc 550 you can choose the style of the weapon-skin
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.
Scriptfix by Vorlage:
cliped window
removed MG42
Fix 1 Changes by Molotov:
fixed and added voice commands
changed background noises
tank fire sooner to the hq
river with animated clean water
1 missing texture added
20 min mission time, 17/23 sec attacker/defender respawn time
With this small addon made by [xD] JenkinS you get Emoticons above head for specified vsays, Class specific icons for a 'Function' vsay, Misc. icons above head for specified vsays, Ability to bind emoticons by using vsay.
"Activision today revealed that Raven's upcoming shooter Wolfenstein, the latest installment in the classic FPS franchise, will be released sometime this summer.
Set in World War II, Wolfenstein stars series regular B.J. Blazkowicz, who must once again stop the Nazis from conquering the world with supernatural powers. An alternate dimension called the "Veil" will be involved, as will plenty of guns.
The game will hit stores simultaneously on PC, Xbox 360 and PlayStation 3."
The sl.GameLauncher is available in a new version (0.8.1), which now supports ET:QW. You will recieve the update automatically during the next days and those who cannot wait should use the manual update-procedure. So now you can join QW-server as you were used to connect to ET-server. Oh, yes, almost we forgot about this: We now have our official Enemy Territory:Quake Wars part on splatterladder which you can reach either directly with the game-selection up right or with this https://etqw.splatterladder.com link. There you will find a server-list and the well known features, like buddy-list and direct-connect from the website. Addtionally we have created descriptions of classes, vehicles and objectives. Because we entered some skinny you should take a look! (Translation is still in progress)
The sl.-Team wishes you a lot of fun with the QuakeWars-part and maybe we will meet on some server of the open beta
Axis need to defend the maccupiccu city and the two symbols (sun symbol and moon symbol) protected on the two pyramids temples. Allies need to capture the city and secure the two symbols on the truck stationed on the bridge.
The map is based on original photo and the anime film Mysterious City Of Gold.
Fun stuff:
special command post
2 MG42 constructible and destructible for axis
2 constructible and destructible assault ladder for allies
2 constructible destructible defence ladder on city for axis
Many newcomers of the mappingbusiness tried their best and achieved some remarkable results! The ESL is proud to present you the seven entries of their mapping competition.