The Axis must destroy the two Oil Derricks and the Radar Station located in the city. The Allies must not let their key oil location get destroyed. Protect the two Oil Derricks and Radar tower at all costs.
A Berlin street, 1945. Allies have to capture the street in house-to-house combat. The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).
Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.
At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.
When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.
There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.
The flares are an important element in the game, and are produced using ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares.
To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).
After reading the Wolfenstein Community site and other fan posts, I have gotten a pretty good understanding of what the Wolfenstein community is looking for in the upcoming Wolfenstein game. The following is a list of concerns and suggestions that I feel that the community shares as a whole. As with any controversial topic, there will be those who disagree so feel free to comment and tell me if you disagree, that is partly why I write this articles is to see your input. Consider this an open letter to the developers of Wolfenstein. ~Torrent
Sad news for gaming... FileFront, the largest filebase for many different games is closing on March 30, 2009. Read the original statement here.
Dear FileFront User:
We regret to inform you that due to the current economic conditions we are forced to indefinitely suspend the FileFront site operations on March 30, 2009. If you have uploaded files, images or posted blogs, or if you would like to download some of your favorite files, please take this opportunity to download them before March 30th when the site will be suspended.
We would like to give a warm thank you to all of you who have been part of the FileFront communities we have built together. Your support has had a meaningful impact for all of us here at FileFront. Again, we want to give you a sincere thank you for your support over the years and wish you all the very best.
An expansive soundboard of mostly all the sound clips of both the Axis and Allies of the popular online shooter Wolfenstein: Enemy Territory. Also comes with a nice download link if you haven't played that game before. Share. Enjoy.
Kotaku reports that the beta success of Quake Live has given ID further food for thought in developing Wolfenstein: Enemy Territory into the next of their live series. According to the report over 110,000 accounts for Quake Live were registered within 6 hours of the beta going live.
The thing what many people has been waiting: Enemy Territory - Quake Wars is now release-ready! With this information we can expect a demo in few weeks, couple weeks before the official release. Game will be released (as you know) September 28th in Europe & Australia and October 2nd in North America.
Quote from the official announcement:
QUOTE
We could never have dreamed that before we had even released the game, we would have had over 100,000 posts on the game's forums, over 80,000 registrants for the Betas, or that we would meet thousands of you in person in London, Los Angeles, Dallas, New York, and Germany on the many ETQW tours and events we've attended.
...
Of course this is just the beginning of the next phase – that of the ongoing support for Enemy Territory: QUAKE Wars. Our first goal after completing the game's demo (planned for release in mid-September - we're working on that right now) will be to watch closely and address any issues that come up in the first few weeks after the game's release.
A little 1on1 map. It's just a simple map, where you have to steal gold from the oponents side and try to secure at your "gold room". It can played also as a 2on2 as well.
The map is located in Russia, Metro. Its rainy and you can't hear the enemy steps. There are many places to hide, but the ones moving is clearly in advantage.
Deep down in the forest is a very nice spot. only... Some crazy people wandering around and shoot everyone they see. The peacefull place has become a real warzone.
Changes.
It's crossable now
Made the map bigger
removed the tree models
Lot's of more forest sounds
Animal textures
All the lights you see are the medic and ammo supplies
John Carmack has released an open-source port of Wolfenstein for the iPhone. Search levels for hidden secrets that reveal stolen Nazi treasure, health packs, ammo and weapons or even short cuts. Choose clever new touch controls or drive with the tilt controls to halt the diabolical Nazi schemes. Wolfenstein 3D Classic makes use of an all new control system designed for the iPhone by technical visionary and id Software founder, John Carmack.
Allies have to destroy the power generator to the bunker forcefield. Then blow the bunker doors to the golden joint. Fight your way trough the streets and canals of Amsterdam. Don't get stoned on your way to the objective private! Move...
February 18, 1944. Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost guarding the Road to Amiens. 5km to the north, Amiens Prison holds 700 inmates, including several important leaders in the French Resistance - 12 of whom are to be executed in 24 hours! Allies must succeed or the French activists will be shot!
Southern France, 1942. The Axis found a ruine which can be used perfect as headquarter. The Allies noticed the movement of the Axis soldiers towards this ruine and try to prevent them from capturing this place. Kill the Enemy and you will be victorious!