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[DIABOLIK]LORDPASK
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best map rating: 30.14
.Fe!nt in School beta1*
Call me god!
best overall rating: 28.68
.Fe!nt
U don't have a woman?
most time played: 4.4 hrs
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Meister Gandalf - 3 days 15 hours 38 minutes agoHappy Easter ihr Halunken
$mart - 58 days 4 hours 11 minutes agoIt's a masterpiece, thanks Teuthis !
Teuthis - 61 days 41 minutes agoToday I released two new versions of goldrush, named Goldrush Revival v1 and v2
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Teuthis - 101 days 20 hours agoI am working on a new version, and we have someone for the waypoints.
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New Maps: Goldrush Revival v1 and v2
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New Maps: Goldrush Revival v1 and v2
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[map] Grotli winter edition
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Written by Wolfmap.de, Apr 01 2009 at 13:22

RtCW/ET
These trailers share a tiny bit of footage with the official trailer, but they're primarily full of completely new gameplay footage.

--> Heavy Trooper
--> The Despoiled
--> Palooza

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 31 2009 at 02:17

RtCW/ET
A few previous and fifteen screenshots about the upcoming new Wolfenstein. It's confirmed that "The "Veil" will be a part of the multiplayer.

--> Preview @ Joystiq
--> Preview @ IGN
--> Preview @ Kotaku
--> Screens @ Gamespot

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 30 2009 at 23:37

RtCW/ET
The Axis must destroy the two Oil Derricks and the Radar Station located in the city. The Allies must not let their key oil location get destroyed. Protect the two Oil Derricks and Radar tower at all costs.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 28 2009 at 19:15

Maps/Mods
A Berlin street, 1945. Allies have to capture the street in house-to-house combat. The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).

Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.

At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.

When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.

There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.

The flares are an important element in the game, and are produced using ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares.

To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 27 2009 at 09:50

RtCW/ET
After reading the Wolfenstein Community site and other fan posts, I have gotten a pretty good understanding of what the Wolfenstein community is looking for in the upcoming Wolfenstein game. The following is a list of concerns and suggestions that I feel that the community shares as a whole. As with any controversial topic, there will be those who disagree so feel free to comment and tell me if you disagree, that is partly why I write this articles is to see your input. Consider this an open letter to the developers of Wolfenstein. ~Torrent

--> Read the letter here
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 26 2009 at 17:40

Community
Sad news for gaming... FileFront, the largest filebase for many different games is closing on March 30, 2009.
Read the original statement here.

Dear FileFront User:

We regret to inform you that due to the current economic conditions we are forced to indefinitely suspend the FileFront site operations on March 30, 2009. If you have uploaded files, images or posted blogs, or if you would like to download some of your favorite files, please take this opportunity to download them before March 30th when the site will be suspended.

We would like to give a warm thank you to all of you who have been part of the FileFront communities we have built together. Your support has had a meaningful impact for all of us here at FileFront. Again, we want to give you a sincere “thank you” for your support over the years and wish you all the very best.

Keep gaming alive,

FileFront Management and Team.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 26 2009 at 17:32

Maps/Mods
Every time another battlefield when you start this map.

This map is meant to be played on the 'Last Man Standing' game mode.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 26 2009 at 17:09

Community
An expansive soundboard of mostly all the sound clips of both the Axis and Allies of the popular online shooter Wolfenstein: Enemy Territory. Also comes with a nice download link if you haven't played that game before. Share. Enjoy.

--> Download ''W:ET SoundBoard''
--> W:ET SoundBoard Online
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 26 2009 at 16:57

Community
Kotaku reports that the beta success of Quake Live has given ID further food for thought in developing Wolfenstein: Enemy Territory into the next of their live series. According to the report over 110,000 accounts for Quake Live were registered within 6 hours of the beta going live.

--> Read more @ Kotaku.com
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2009 at 23:56

Maps/Mods
A little 1on1 map. It's just a simple map, where you have to steal gold from the oponents side and try to secure at your "gold room". It can played also as a 2on2 as well.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2009 at 23:52

Maps/Mods
The map is located in Russia, Metro. Its rainy and you can't hear the enemy steps. There are many places to hide, but the ones moving is clearly in advantage.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2009 at 23:46

Maps/Mods
Deep down in the forest is a very nice spot. only... Some crazy people wandering around and shoot everyone they see. The peacefull place has become a real warzone.

Changes.

  • It's crossable now
  • Made the map bigger
  • removed the tree models
  • Lot's of more forest sounds
  • Animal textures
  • All the lights you see are the medic and ammo supplies
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2009 at 23:12

Community
John Carmack has released an open-source port of Wolfenstein for the iPhone. Search levels for hidden secrets that reveal stolen Nazi treasure, health packs, ammo and weapons or even short cuts. Choose clever new touch controls or drive with the tilt controls to halt the diabolical Nazi schemes. Wolfenstein 3D Classic makes use of an all new control system designed for the iPhone by technical visionary and id Software founder, John Carmack.

Download & Info:

--> Download 'Wolfenstein Source Code'
--> Available on the id AppStore
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2009 at 01:03

Maps/Mods
Allies have to destroy the power generator to the bunker forcefield. Then blow the bunker doors to the golden joint. Fight your way trough the streets and canals of Amsterdam. Don't get stoned on your way to the objective private! Move...
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 23 2009 at 12:01

Maps/Mods
February 18, 1944. Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost guarding the Road to Amiens. 5km to the north, Amiens Prison holds 700 inmates, including several important leaders in the French Resistance - 12 of whom are to be executed in 24 hours! Allies must succeed or the French activists will be shot!

» read more on Wolfmap.de
  
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