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Mr. Hopper!
played on Servers: 5
Ch0sen0ne
Damn, I'm good!
best map rating: 33.75
dekadenz in Fuel Dump o...
Call me god!
best overall rating: 32.95
dekadenz
U don't have a woman?
most time played: 5.7 hrs
Ch0sen0ne
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schnoog - 24 days 22 hours 40 minutes agoTime is relative.....
Meister Gandalf - 26 days 10 hours 22 minutes agohappy halloween :) ok a bit late
[DooC]*Gauki - 77 days 23 hours 17 minutes agowb punisher :D i remeber old times on BH
Punisher* - 95 days 4 hours 14 minutes agoWas off for quite a while, but it's back! <3
davhead - 96 days 18 hours 26 minutes ago<3
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TCE Test - True Combat Elite Mod Downloadlink
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Changes here, changes there.....
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Written by Wolfmap.de, Sep 05 2008 at 23:01

Maps/Mods
The allied forces has to take control over the port bunker and blow the gate that leads to the main area. Axis has to defend the station building in the main area and prevent the allies from stealing the gold and the radar system. Allies has to steal the radar part and gold - and deliver to the truck in the garage, escape with the truck to win the map, axis can prevent a fast escape with constructing two truck barrieres.

The script fixes the following gameplay bug:
When an axis soldier touches the forward flag (Train Center spawn) - direct or accidently - before the allied team blown up the Port Gate, the axis team spawns at the flag and can't defended anymore the Port gate. ~Molotov

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 04 2008 at 16:24

Others
ETWsk aims to reduce spawnkilling (SK) on public funservers. An SK here is if someone kills an enemy near a fix spawn point. A fix spawn point means that it can not be cleared by the enemy. E.g. on radar map, the allied Side Gate spawn is not fix as the axis can destroy the command post. However, the Main Bunker spawn is fix after the Allies have destroyed the Main Gate. ETWsk does not prevent but it detects and counts SKs for every player. If a player has caused a certain number of SKs, he gets punished (putspec, kick, ban, ...). As the detection of fix spawns is difficult especially on custom maps, little configuration work has to be done.

Download:

--> Anti-Spawnkill v0.8
--> ETWsk Website
--> ETWsk Spawn-Configurations

New with version 0.8 of ETWsk is the community site where you can download and upload spawn configurations for currently 62 maps, so you don't have to define it every time anew if someone already made a lua-module for a map.

Features:

  • circular protection areas around spawn points
  • two protection radius can be defined: heavy weapons and normal weapons
  • the spawn protection expires when a player hurts an enemy (can be disabled)
  • fully configurable for individual maps: fixing radius; adding actions that change
  • protected areas during the game; adding new protection areas.
  • client console commands for stats and help for configuration
  • no RunFrame() -> low server load
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 01 2008 at 23:56

Maps/Mods
Map made by [UJE]C

Axis objective: Free & escort the V.I.P.

When the V.I.P. is wounded, a medic can revive him. A medic also makes the V.I.P. run. When escorted by a field-ops, the V.I.P. will not kneel when being hit. The V.I.P. can escorted by everyone.

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 31 2008 at 15:33

Mods
This mini mod was made by MajorNr01 is compatible to all known mods but looks best on jaymod with RtCW-Weapon fire rates.

Download:

--> Modern Combat 1.2

General changes:

  • new sleeve and hand textures for axis and allies
  • changed some player animations
  • Allied Thompson changed completely into M16 / M4
  • Axis MP40 changend into Ak47
  • Added some kind of hand to satchel charge and medpack
  • New skin for Luger, luger and colt two handed
and a couple of other "bugfixes" or "not so good looking changes".

Some examples:

  • knife doesn't glue on the face anymore
  • sten left arm and all pistol arms got a sleeve
  • and some few changes more...

Changed sound of:

Thompson (M16 / M4), MP40 (Ak40), Colt, FG42, Garand and Garand Sniper, Knife slashs, Luger, MG42, Sten

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 30 2008 at 15:27

Mods
Basically it matches the hitboxes so even though the head is much larger than the original, if you hit the side of the big head it still counts as a hit because of the hitbox size.

Download:

--> Big Heads

To install it, put this pk3 in the mod folder of your server (etpro, etpub, jaymod, noquarter).

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 29 2008 at 23:05

Maps/Mods
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

Changes:

  • Allies Beach Spawns outside of water
  • Bunker MG is now dynamitible door which leads to bunkers back
  • Axis Bunker Spawn is set back a bit
  • Axis Spawn at Commandpost until Allies built it
  • Backdoor is blowable
  • Spawntimes 30/20 seconds
  • Made some doors wider (bunkerstage)
  • fixed "wallhack" leak at backdoor
  • CP Spawn for allies
  • Maptime 12 minutes
  • removed railings
  • removed several details due to low fps
  • added 2nd way into controls bunker
  • added wooden constructible backdoor barrier
  • little hole at west bunker for axis to defend the Bunker Door
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 28 2008 at 14:05

Maps/Mods
Allies: Navigate your way around the Italian city and get that gold from the hands of the Axis.

Axis: Prevent the Allies from stealing the gold. Damage their vehicle, don't let them destroy our barriers!

Features:

  • custom escortable vehicle (Willy Jeep)
  • over 170 new custom textures
  • over 50 new custom sounds
  • custom sky
  • chickens!
  • nicely made map with unique atmosphere
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 28 2008 at 13:51

League
Misfit Model 3D is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal animations, simple texturing, command-line batch processing, and a plugin system for adding new model and image filters. Complete online help is included. The primary design goal is to be easy to use.

--> Misfit Model 3D Homepage

Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions. It is also known to run on FreeBSD, Windows XP/2000, and Mac OS X (experimental).

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 28 2008 at 13:47

Maps/Mods
The oil prices these days are really crazy and the prices are getting higher and higher for the oil. So we're gonna stop it in this map. Attack the oil platform and the oil factory and show them how we feel about it.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 28 2008 at 00:17

RtCW/ET
A medium sized map designed for competition and public play. Converted from ET to RtCW by Homie.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 27 2008 at 23:41

Mods
This mini-mod replaces the medpacks with Pizza Margarita. Buon Appetito!

Download:

--> Pizza Medis (Final)

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 27 2008 at 23:02

League

Am 1. September starten die Hauptligen (3on3 ET und 6on6 ET) wieder nach der Urlaubspause. Ihr könnt euch bis 28. August anmelden.

Es wird wieder Aufgeteilte Ligen geben, sotiert nach Stärke, die im FinalCup aufeinander treffen. Weiteres könnt ihr in den L4F Regeln nachlesen.

Verbesserungsvorschläge oder Änderungen können für'n nächsten Ligastart wie immer im Liga4Fun Forum ausdiskutiert werden.

~MaxPauer

--> Liga4Fun Webseite
» read more on Wolfmap.de
Written by Flame-Guards, Aug 27 2008 at 17:47

Others
Some players asked me if we could host a Panzer-war on FG4. Ofcourse we can!

This Weekend!
Starting at Friday (August 29) 20:00 (GMT+2) and ending Sunday 23:00 (GMT+2).

What we will offer you:

  • One weekend of fun. Starting at fridays 20:00 (Current time zone offset: UTC/GMT +2 hours). Ending sundays at 23:00*
  • Gravity mode
  • Higher speed
  • Less teamdamage
  • Faster Spawning
  • Unlimited Ammo
  • 60 slots available!
  • A mix of Panzer & Fun Maps

It also is a nice stress-test for our server :)

You can connect to our server via 195.85.225.95:27960


This weekend, Starting Friday at 20:00 and ending at Sunday 23:00. All times are in GMT+2 (Amsterdam/Europe timezone).

We hope to frag you there! :D Again. You can connect to 195.85.225.95:27960

Have fun!
» read more on Flame-Guards
Written by Splatterladder-Forum, Jan 10 2007 at 18:31

Tools / Punkbuster
Workaround for the punkbuster-freezes and slow-downs in the game.

Delete the complete pb-folder, create a new pb-folder, copy pbsetup.exe in the pb-folder and start update.
Create now in the pb-folder a file with the name "pbcl.cfg" and copy the following text in this file. (or download it)

ZITAT
pb_sleep 500
pb_security 0


Download PB-Fix

ZITAT
PB_Security [0=no, 1=yes]
When set to 0, PunkBuster will accept all "update" files without verifying that they are authentic; the default is 1 which should not normally be changed except for LAN environments where there is no Internet Access and/or you fully trust the Servers you are connecting to
PB_Sleep [Period]
Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection will probably want to set this as high as possible


Greetz Sonyfan!:-)
» read more on Splatterladder-Forum
Written by Wolfmap.de, Aug 26 2008 at 18:01

Others

I thought this day would never come. It's been over a year since the last release. We've been testing the crap out of this over the last few weeks to work out a couple frustrating issues in certain linux distros, but finally got it figured out. 0.7 represents some huge changes in Omni-bot.

Download & Info:

--> Download ''Omni-Bot 0.7''
--> Omni-Bot Website

For best results, install Omni-bot fresh, and DO NOT use old waypoints, map scripts, or bot scripts. It is very likely that they will NOT work. To be more specific, 0.7 will load old waypoints fine, but chances are the map scripts are not compatible. We have gone through all the waypoints and scripts in the download section to update them to at least fix the script errors. The waypoint download section has been hidden for the time being, to try and prevent people from downloading old shit for 0.7 and getting bad broken results.

Click here to see a complete changelog in the wiki. There is far too much to put in a news post here.

HUGE thanks to jaskot and crapshoot for doing untold amounts of testing, scripting, waypointing, bug reporting, and generally just bugging the shit out of me to fix shit while I did my damndest to rush through to release. The high quality of this release is mostly their doing. If something ends up being horribly broken you can of course blame me.

The documentation has been removed from the installer and is available as a separate download. The reason for this is that the wiki has grown so large since the last release the wiki pdf has gone from about 800Kb to over 5Mb. I can't bring myself to double the installer size just for that. The new home for the documentation is the Misc download section, or click here to jump straight to it.

jaymod, etpub, and noquarter have the 0.7 interface integrated into their code, so if you can get your hands on a nightly build you should be able to run them with 0.7, otherwise their next release should get you 0.7 support. I will attempt to push them towards a release as soon as possible.

So download you some Omni-bot 0.7 from the download page, get to playing, and let us know what you think.

The next steps for Omni-bot involve a RTCW release (go crapshoot go!) soonish, finishing out and releasing the Quake 4 and Doom 3 versions(for all 3 people that still play them), and Team Fortress 2!

~DrEvil

» read more on Wolfmap.de
  
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