The allied forces has to take control over the port bunker and blow the gate that leads to the main area. Axis has to defend the station building in the main area and prevent the allies from stealing the gold and the radar system. Allies has to steal the radar part and gold - and deliver to the truck in the garage, escape with the truck to win the map, axis can prevent a fast escape with constructing two truck barrieres.
The script fixes the following gameplay bug: When an axis soldier touches the forward flag (Train Center spawn) - direct or accidently - before the allied team blown up the Port Gate, the axis team spawns at the flag and can't defended anymore the Port gate. ~Molotov
ETWsk aims to reduce spawnkilling (SK) on public funservers. An SK here is if someone kills an enemy near a fix spawn point. A fix spawn point means that it can not be cleared by the enemy. E.g. on radar map, the allied Side Gate spawn is not fix as the axis can destroy the command post. However, the Main Bunker spawn is fix after the Allies have destroyed the Main Gate. ETWsk does not prevent but it detects and counts SKs for every player. If a player has caused a certain number of SKs, he gets punished (putspec, kick, ban, ...). As the detection of fix spawns is difficult especially on custom maps, little configuration work has to be done.
New with version 0.8 of ETWsk is the community site where you can download and upload spawn configurations for currently 62 maps, so you don't have to define it every time anew if someone already made a lua-module for a map.
Features:
circular protection areas around spawn points
two protection radius can be defined: heavy weapons and normal weapons
the spawn protection expires when a player hurts an enemy (can be disabled)
fully configurable for individual maps: fixing radius; adding actions that change
protected areas during the game; adding new protection areas.
client console commands for stats and help for configuration
When the V.I.P. is wounded, a medic can revive him. A medic also makes the V.I.P. run. When escorted by a field-ops, the V.I.P. will not kneel when being hit. The V.I.P. can escorted by everyone.
Basically it matches the hitboxes so even though the head is much larger than the original, if you hit the side of the big head it still counts as a hit because of the hitbox size.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Changes:
Allies Beach Spawns outside of water
Bunker MG is now dynamitible door which leads to bunkers back
Axis Bunker Spawn is set back a bit
Axis Spawn at Commandpost until Allies built it
Backdoor is blowable
Spawntimes 30/20 seconds
Made some doors wider (bunkerstage)
fixed "wallhack" leak at backdoor
CP Spawn for allies
Maptime 12 minutes
removed railings
removed several details due to low fps
added 2nd way into controls bunker
added wooden constructible backdoor barrier
little hole at west bunker for axis to defend the Bunker Door
Misfit Model 3D is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal animations, simple texturing, command-line batch processing, and a plugin system for adding new model and image filters. Complete online help is included. The primary design goal is to be easy to use.
Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions. It is also known to run on FreeBSD, Windows XP/2000, and Mac OS X (experimental).
The oil prices these days are really crazy and the prices are getting higher and higher for the oil. So we're gonna stop it in this map. Attack the oil platform and the oil factory and show them how we feel about it.
Workaround for the punkbuster-freezes and slow-downs in the game.
Delete the complete pb-folder, create a new pb-folder, copy pbsetup.exe in the pb-folder and start update. Create now in the pb-folder a file with the name "pbcl.cfg" and copy the following text in this file. (or download it)
PB_Security [0=no, 1=yes] When set to 0, PunkBuster will accept all "update" files without verifying that they are authentic; the default is 1 which should not normally be changed except for LAN environments where there is no Internet Access and/or you fully trust the Servers you are connecting to PB_Sleep [Period] Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection will probably want to set this as high as possible
I thought this day would never come. It's been over a year since the last release. We've been testing the crap out of this over the last few weeks to work out a couple frustrating issues in certain linux distros, but finally got it figured out. 0.7 represents some huge changes in Omni-bot.
For best results, install Omni-bot fresh, and DO NOT use old waypoints, map scripts, or bot scripts. It is very likely that they will NOT work. To be more specific, 0.7 will load old waypoints fine, but chances are the map scripts are not compatible. We have gone through all the waypoints and scripts in the download section to update them to at least fix the script errors. The waypoint download section has been hidden for the time being, to try and prevent people from downloading old shit for 0.7 and getting bad broken results.
HUGE thanks to jaskot and crapshoot for doing untold amounts of testing, scripting, waypointing, bug reporting, and generally just bugging the shit out of me to fix shit while I did my damndest to rush through to release. The high quality of this release is mostly their doing. If something ends up being horribly broken you can of course blame me.
The documentation has been removed from the installer and is available as a separate download. The reason for this is that the wiki has grown so large since the last release the wiki pdf has gone from about 800Kb to over 5Mb. I can't bring myself to double the installer size just for that. The new home for the documentation is the Misc download section, or click here to jump straight to it.
jaymod, etpub, and noquarter have the 0.7 interface integrated into their code, so if you can get your hands on a nightly build you should be able to run them with 0.7, otherwise their next release should get you 0.7 support. I will attempt to push them towards a release as soon as possible.
So download you some Omni-bot 0.7 from the download page, get to playing, and let us know what you think.
The next steps for Omni-bot involve a RTCW release (go crapshoot go!) soonish, finishing out and releasing the Quake 4 and Doom 3 versions(for all 3 people that still play them), and Team Fortress 2!