= RtCWCoop (Anniversary Upgrade) - Defiled Church =
This week William and Charles enter the realm of the defiled church where they encounter the toughest ladies in the whole Third Reich, Helga von Bulow's Elite Guard. As a consequence, we sense that the lads will suffer much pain in this weeks episode :) .
Download RtCW Cooperative Anniversary Upgrade HERE
This is the very popular Youtuber, JackFrags', latest video and it's all about our beloved "Return to Castle Wolfenstein".
"Return to castle Wolfenstein, or RtCW for short, was one of my favourite multiplayer games growing up. A slick alternative to CS and Team Fortress at the time, but why was this game so good? Let's take a look! Leave a LIKE and a comment, thank you for watching." - JackFrags
All fans of "Return to Castle Wolfenstein" singleplayer missions will be very glad to hear the news that Dialog is making steady progress with his new map creations and is back working on this eagerly anticipated adventure.
Here's a list of the maps that will be included in the project:
cinema1 ecape citadel castle tram steinvillage station
cinema2 darkvillage old monastery crypt1 crypt2 church
cinema3 the ruined city scientist newweapon move tiger
cinema4 green forest airbase birds of prey --------
cinema5 forest norway base lab1 lab2 boss2
cinema6 mistery village strangehouse ruin castle
There's no fixed date for the release of the new map missions, however, Dialog has posted two of the new maps in order for players to test them and give him feedback on what they find.
It's with great sadness that we at "Wolffiles" and "Splatterladder" announce the closure of the iconic "Return to Castle Wolfenstein" multiplayer servers run by the "|ToaK| RtCW" team, due to a huge server hardware failure.
Here's what they had to say on the matter:
As I anticipated, the hardware which ran our servers, is sadly beyond repair. Therefore as promised and announced on the website before, all benefactors for May and June 2018 got a refund, because these guys didn’t donate to play on a non-existent server.
I bought the hardware more than 7 years ago, which made the "|ToaK| RtcW" game-servers possible the way they were. This is why I was able to run and maintain the servers for (relatively) little costs. The hardware was guaranteed to run 24/7 for 5 years , so in fact it was already overdue for 2 years when it broke down last week.
I did have a look at the options: - One thing what I could do is to change our provider, and pay for each slot, which is common practice in gameserver-land. However this would limit our freedom severely to setup and tweak the server(s) according to our own taste. It would be an expensive alternative as well, while the connection and game-experience may not be as good as it used to be.
- The other possible choice was to buy again new hardware while maintaining our current provider (and setup-freedom), with “low” costs and its superior connection-speed. In this case, which would have been my preferred scenario: I had to spend at least €500 for new hardware.
But to be frank, I had many doubts this investment will pay off the way the previous one did, since the active player-community shrank to only a handful of gamers. If there were still be enough players, I would have already bought the hardware, since "RtcW" remains to be one of the best multiplayer games ever. But since we are down to just a few regulars, it's hard to justify replacing the equipment.
Furthermore, each month was already a struggle to “pay the rent” of €85, which is still a lot of money. And let’s face it, the chance we will get enough financial support from what is left of the RtcW Community, is very small.
Hence, with a heavy heart, I decided to end the "|ToaK| RtcW" gaming experience.
I would like to take the opportunity to thank all active participants from the past and present, who made a real success of the |ToaK| servers, which include:
- Crapshoot (for his initial support with setting up the servers and improving Omnibot), - the remaining admins (Shooty and Laura), our donaters (especially Yank and Hans Killer, who spend both through the years a small fortune to keep the servers running), - and last but not least, of course You, the players!
It was a real honour to serve you, and I wish you all the very best for the present and future. I truly hope you had (mostly) a good time on the |ToaK| servers!
Regards, Hans (a.k.a. |ToaK|JD)
On behalf of "Wolffiles" and "Splatterladder" we'd like to thank the "|ToaK| RtCW" team for all their time, hard work and dedication that they've given to our Wolfenstein Community as a whole, it has been very much appreciated and you will be sorely missed by us all.
Here's more great work from "InspirationTuts", a superb new V2 rocket model. There's also a destroyed version of the model available too, which means mappers can make good use of it in their projects, especially for "ET: Legacy".
If you haven't already, please subscribe to Gordon's Youtube channel and "like" his videos too, folks. He does all this amazing work for the Wolfenstein Community free of charge.
WolfETPlayer's "RealRtCW" modification for "Return to Castle Wolfenstein" is far more than just a basic improvement on the original game, it is, in fact, a total overhaul of everything. From textures to weapons, to the combat abilities of the A.I., it has all been very much improved. Having a quick read of the mod's features list only serves to emphasise that fact.
Based on ioRTCW engine, which provides widescreen support, better sounds and x64 support
New weapons: TT33, MP34, PPSH, Mosin Nagant, M1 Garand, BAR, MP44, MG42, G43, M97, Revolver
New models for the vanilla weapons, including world models
Rebalanced weapons characteristics
New HUD and UI
New difficulty system
This new version has even more to enjoy too, with the superb "RtCW Vendetta" mission, created by Yo$hik, now included in the "RealRtCW" addons list.
RealRTCW 2.21 Changelog:
New features: cg_fixedaspectfov CVAR added Various engine limits increased
Balancing: Player sprint duration doubled Ammount of stamina taken by jumping decreased Bunny hop value slightly increased to avoid silly first person effect Pistols and SMGs spread decreased Elite guards moving speed slightly increased Undead enemies moving speed slightly increased
Other: sv_cheats set to 0 by default Weapon damage CVARS are now cheat protected Various weapon screen position changed No gloves hand skin removed due to its ugliness
This week, William and Charles fight their way through the "Village" map to meet up with resistance fighter Karl Villigut in order to gain access to the entrance to the crypts, located in the graveyard.
As always, there's lots of action, laughs and the occasional in-game bug to enjoy as the lads frag in "Nightmare" mode, the toughest game mode in "RtCW Cooperative" :) .
This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".
0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT === Added function MapGoal.SetEntity Added Wp.SetWaypointFlag parameter can be a regular expression Added WatchForEntityCategory can be used to detect landmines Added gm script can have UTF-8 BOM Added version number is printed to console when Omni-bot is initialized Improved bots join game faster after server starts if maxbots>0 Improved players info is in the Server table already in OnMapLoad Changed draw_goalroutes doesn't draw disabled routes Changed new waypoint has prone flag if the player is proned Fixed soldier with mobile mg42 does not shoot heavy vehicles Fixed goals with same names were swapped in NoQuarter Fixed waypoint_setname of closed waypoint Fixed command goal_save prints error if file can't be opened Fixed SetGoalRole printed error message if role was persistent and goal did not exist Removed path planners navmesh, floodfill, recast
=== MOD === Improved command /entitylist prints type names instead of numbers Fixed goal entities of multiple MG42s at the same position (on baserace map) Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
=== GOALS === Fixed covertops don't steal uniform when carrying objective Fixed PLANT goal was always delayed 35 seconds even if defused Fixed medic don't deliver medkits to player who is mounting tank Fixed rendering of Stance property Fixed medic sometimes did not give medkits to revived player Fixed BUILD goal created by user could not be saved Fixed roaming bots were going to position of MOUNT goal Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars) Changed MinPlayersForMobileMG is number of players required for one mobile mg42 Changed cover spot priority from 2.0 to 0.81 Changed medic don't team-kill player at mg42 Changed medic can revive nearby player when going to cappoint Changed only one medic or fieldops delivers supplies to a player Changed soldier with mortar asks for ammo less often Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
=== SCRIPTS === Changed all bots disconnect if maxbots is 0 Optimized Util.ProcessMovers
=== WEAPONS === Changed bots get more ammo packs from ammo cabinets
=== COMMANDS === Improved cleargoalflags removes ammo, health, crouch and prone
Download Wolfenstein: Enemy Territory Omnibot 0.86 - 32 bit HERE
Download Wolfenstein: Enemy Territory Omnibot 0.86 - 64 bit HERE
Download Return to Castle Wolfenstein Omnibot 0.86 HERE
This is Hellbaron's latest update for "RtCW Venom Mod" which now has a lot of improved features. As always, two versions of the mod have been released so that Nvidia graphics card users can also enjoy all the benefits of this excellent "Return to Castle Wolfenstein" modification.
- A new texture added to the Sten Gun, reworked by Teh Snake. Now in high resolution.
Wolfenstein4evercelebrates 12th anniversary -Return to Castle Wolfenstein and Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game, which is also still free.
I wish you all still a lot of funwithour beloved Wolf gamesas long as possible!! ;-)
Due to many of the original links to this software now being in a "broken" state, we have uploaded it to "Wolffiles.de" for easy download access for our Wolfenstein Community.
This software was originally created by Jim Dosé of "Ritual Entertainment" and then modified by TiCaL of the "Tramdesign" website. Many thanks also to Ryan Feltrin for his input in the development of this excellent software.
The "Wolfentein Skeletal Exporter" imports/exports skeleton models (*.MDS) for use with "Return to Castle Wolfenstein". It supports Character Studio v2.2 or higher and can be used in conjunction with "3DS Max". The download includes the "buildmds.dll" and the "skelout.dle" files, a "readme.mht" is also included, which will take you to the webpage with all the installation instructions you need.