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Written by Wolffiles, Jan 19 2020 at 20:44

Community

= Return to Castle Wolfenstein =

= Black Ops III - Omaha Beach =

Following up on his excellent tribute to 'Wolfenstein: Enemy Territory' on the 'Black Ops III' engine, Wolfetplayer has created a tribute mission to the classic 'Return to Castle Wolfenstein' map, 'Beach Invasion'.

The mission is entitled 'Omaha Beach' and the players take on the role of the defenders as they try to fend off a Zombie invasion.

Screenshots:

Features:
-World War 2 weapons
-Main EE quest with buyable V2 rocket launch ending
-Timed Gameplay
-Ability to call for fire support
-Zipline
-Custom box and PaP models
-Custom announcers
-9 perks
-Claymore mines
-Trading table
-Turret traps
-6 Teddies EE with 2 perks reward for each player
-Buildable Dragon Shield
-Buildable PaP
-Custom powerups-Bank where players can share points

Main EE guide:
1. Enable power
2. Find the book with the rocket launch codes (officers bedroom in the lower bunker)
3. Turn on the radio tower
4. Transfer the codes through transmitter (50k points). Transmitter is located near the pap room.
5. Hold on for 2 minutes till the V2 rocket arrives.
!Warning! Zombies will have increased speed and health during this end fight. Also additional spawners will be activated. Spawn delay will be minimal. So prepare for a fight.

PaP quest guide:
1. Find the key. (medical office room)
2. Find the PaP parts (1st in the Winchester Shotgun Room, 2nd in the MP40 room)
3. Open the bunker last door with the key.
4. Craft PaP with crafting table.

 
Download the new mission HERE
 

 

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Written by Wolffiles, Jan 08 2020 at 15:26

Community

= Return to Castle Wolfenstein =

= Reminiscence =

 

Bully from our Wolfenstein Community has released a new 'Return to Castle Wolfenstein' multiplayer video which highlights some of the best moments you'll ever see on any 'RtCW' server.

Enjoy the superb frag action :

Source - Wolfenstein4ever - D3xt3r

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Written by Wolffiles, Jan 03 2020 at 19:50

Community

= Return to Castle Wolfenstein =

= RtCW Vendetta - Double Release =

 

Yo$hik has given us a double release of his classic 'Return to Castle Wolfenstein' adventure, 'RtCW Vendetta'. The first release is an updated version of 'RtCW Vendetta 1.3' and the second release is a brand new version of the 'Vendetta' mission which has been combined with all the superb features from Wolfetplayer's 'RealRtCW'.

RtCW Vendetta 1.3 changes:

- fixed bugs reported via our RtCW Community
- Brought back the old render for lower specification computers
- All cvars are  now unlocked, you can create setups the way you want
- Improved work for a.i. dogs
- New a.i. nurse and medic characters
- Minor changes in level design for better fps optimisation
- Your game saves and configs are still in the 'Documents\Vendetta' path
- This is the 'Vendetta 2-ready' version (when it's released this version will be needed to launch it)

RtCW Vendetta 1.3.1 features:

- Includes all fixes from the update for version 1.3
- Fully synchronised with latest 'RealRTCW 3.0' mod build, with all features (recoil mechanic, new weapons and hand models, new difficulty level Realism mode, etc.)
- New holdable items, "Morphine"
- For this update your saves and configs are now located in the 'Documents\RtCW Vendetta' path

Screenshots:

Download RtCW Vendetta 1.3 HERE

Download RtCW Vendetta 1.3.1 (featuring RealRtCW) HERE

Yo$hik on Youtube HERE

Source - ModDB - Yo$hik

 

» read more on Wolffiles
Written by Wolffiles, Dec 30 2019 at 15:12

Community

= Return to Castle Wolfenstein =

= Where Eagles Dare =

 

Return to Castle Wolfenstein and the striking similarities between it and the classic World War II espionage adventure film, 'Where Eagles Dare', have lead many 'RtCW' fans to believe that the game was actually heavily influenced by this superb cinematic production.

The film is set in the practically inaccessible castle known as the Schloss Adler, situated in the Bavarian mountains. Allied agents must infiltrate this castle fortress in order to rescue an American general being held captive there.

However, it's not just the setting that's similar to 'Return to Castle Wolfenstein', many of the films characters also bare a strong resemblence to those whom we see featured in-game.

For example:

# Agent 1 - Major John Smith

# B.J. Blazkowicz - Lieutenant Morris Schaffer

# Village girls Inge and Eva - Village girls Mary and Heidi

# Helga von Bulow - Lieutenant Anne-Marie Kernitser

The action-packed film is a masterpiece and one not to missed by any 'Return to Castle Wolfenstein' fan.

Screenshots:

 

 

» read more on Wolffiles
Written by Wolffiles, Dec 24 2019 at 17:32

Community

= Wolfenstein Community =

= Merry Christmas! =

A very merry Christmas from Wolfiles and Splatterladder to all of our Wolfenstein Community, have a fun-filled and very enjoyable festive celebration!

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Written by Wolffiles, Dec 16 2019 at 16:12

Community

= Wolfenstein: Enemy Territory =

= Black Ops III - Enemy Territory =

Wolfetplayer, the creator of 'RealRtCW', has released his superb tribute to 'Wolfenstein: Enemy Territory' on the 'Black Ops III' engine. All of the original 6 maps from 'Wolf:ET' are featured.

Screenshots:

Features:
-World War 2 weapons
-Buyable ending
-6 Teddies easter egg with perk reward.
-Radio easter egg
-Unlockable Pack-a-Punch
-SOE-like teleports
-Napalm Zombies
-Custom announcers
-Trading table
-Turret traps
-Buildable Shield
-7 perks

Download the new release HERE

Source - ModDB - Wolfetplayer

» read more on Wolffiles
Written by Wolffiles, Dec 10 2019 at 14:12

Community

= Return to Castle Wolfenstein =

= RtCW 6 v 6 Christmas One Day Cup =

RtCW news from Crossfire:

There was some request by players to have another Christmas onedaycup again like last year, so here we are! United Kingdom MerlinatoR will provide a stream and will shoutcast the event. I've contacted United Kingdom TosspoT and he might be available to join the stream and shoutcast as well. More info on that soon. It's time to dust off those MP40's once again boys and girls!

Match details:

Date: Sunday 22 December 2019
Start: 19.00 CET
Format: 6v6
Map pool: Beach, Village, Ice, Frostbite, Base
Format: TBD, depends on number of signups
Shoutcast: United Kingdom TosspoT (TBD), United Kingdom MerlinatoR
Stream link: Merl1nator on Twitch
Signup: Contact Homiee via pm on Discord

The event is aiming towards getting 4 / 6 / 8 teams in total. Players looking for a team or trying to form one, I would suggest on joining up on our RTCW Discord Channel. The communications during the cup will also happen there! If we don't get enough signups, we might also draft some teams just before the event starts. American teams and players are more than welcome to sign up as well. I can't promise yet that playing on American servers will be a possibility though. We are looking into the matter, more on that during the coming weeks!

Source - Crossfire - Homiee

 

» read more on Wolffiles
Written by Wolffiles, Dec 09 2019 at 13:12

Community

= Return to Castle Wolfenstein =

= RtCW Venom Mod =

 

Hellbaron has released a new version of his famous modification for 'Return to Castle Wolfenstein'.

Whats new?:

1] Merged and fixed new HD texture pack, (MP/SP)

2] Re-ordered files for better compatibility between MP and SP assets

3] Revised all character textures

4] New effects and shaders

5] Fixed and balanced AI for all levels

Screenshots:

Download the new release HERE

Hellbaron on Youtube HERE

» read more on Wolffiles
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Written by Wolffiles, Nov 27 2019 at 21:23

Community

= Happy Birthday Return to Castle Wolfenstein! =

= 18 Years young! =

 

It's November, folks, so it's time once again to wish our beloved 'Return to Castle Wolfenstein' a very happy birthday!

'RtCW' was developed by ID Software, published by Activision and was released to the North American market on November 19th, 2001.

Release dates:
North America - November 19, 2001

Britain and Europe - November 30, 2001

Linux - March 16, 2002

Mac: OS X - April, 2002

With many mods and maps still being created for this classic World War 2 'FPS' it shows just how popular the game remains to this day. Long may this continue :) .

Source - Wolfenstein4ever - D3xt3r

» read more on Wolffiles
Written by Wolffiles, Nov 18 2019 at 18:57

Community

= Return to Castle Wolfenstein Remake =

= Wulfburg =

 

Wolfetplayer, the creator of 'RealRtCW', has released his new map entitled, 'Wulfburg', for the 'Call of Duty' engine. The mission features remakes of the classic maps from 'Return to Castle Wolfenstein' singleplayer entitled, 'Village1', 'Crypt1', and 'Boss1'. Can you survive the zombie slaughter? Download the mission and test your skills!

Download the map HERE

 

» read more on Wolffiles
Written by Wolffiles, Nov 10 2019 at 20:52

Community

= Wolfenstein: Enemy Territory =

= Matrix Beta 1 =

 

This is the latest map creation for 'Wolfenstein: Enemy Territory' by Devilsrighthand. Once again, we depart from the World War II genre and enter a more modern world, set in the year 1999.

Storyline:

April 2nd 1999 a computer hacker named Neo discovers that all life on Earth may be nothing more than an elaborate facade created by a malevolent cyber intelligence, for the purpose of placating us while our life essence is farmed to fuel the Matrix's campaign of domination in the real world. He joins like-minded Rebel warriors Morpheus and Trinity in their struggle to overthrow the Matrix.

Screenshots:

Download the new map release HERE

Source - Splashdamage - Devilsrighthand

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Written by Wolffiles, Nov 08 2019 at 20:30

Community

= Return to Castle Wolfenstein =

= Dark Church (Wolfenstein Remake) =

 

Wolfetplayer has finished the remake of the "boss1" map from 'Return to Castle Wolfenstein' singleplayer using 'Black Ops III' mod tools. The original layout of the map is presented and even expanded.

You can download it through the Steam Workshop HERE (you must own Black Ops III)

Here is the video, showcasing the map:

» read more on Wolffiles
Written by Wolffiles, Nov 05 2019 at 16:13

Community

= Wolfenstein: Enemy Territory =

= Pointe du Hoc Beta 1 =

 

After much hard work and determination, Kemon has finally managed to release a 'beta 1' version of his superb 'Wolfenstein: Enemy Territory' map, 'Pointe du Hoc'.

Storyline:

June 6, 1944: To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs.

Screenshots:

Download the new map HERE

ET:Legacy official website HERE

Source - ModDB

» read more on Wolffiles
Written by Wolffiles, Oct 22 2019 at 20:49

Community

= Return to Castle Wolfenstein =

= RtCW Ancient Crypt =

 

Dialog has released a new video trailer which highlights his next 'Return to Castle Wolfenstein' singleplayer mission, 'RtCW Ancient Crypt'. Another creepy encounter is guaranteed for all 'RtCW' fans.

Dialog on Youtube HERE

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Written by Wolffiles, Oct 04 2019 at 23:13

Community

= Return to Castle Wolfenstein =

= RealRtCW - version 3.0 =

 

It's a great day for all 'Return to Castle Wolfenstein' fans as Wolfetplayer releases the latest version of his classic modification, 'RealRtCW'. Version 3.0 is, by far, his best release ever, with so much new top quality content for us all to enjoy.

What's new?

1] New high-poly weapons models. This is the major highlight of this update. Almost every weapon model, aside from really rare ones, (like tesla,venom and snooper), were replaced with the new high poly model. Most of the models were taken from 'Day of Infamy'. So all credits are going to the New World Interactive.

2] New high-poly BJ's hands models. I was working on porting the new weapon models, with the close thought of replacing hands as well, because it would be a bad kind of contrast to see high poly weapons in the low-poly hands. Thanks to a good friend of mine - Maksim Gordeev, we were able to correctly pose the hands for each weapon in the game. It was tough but result is worth it.

3] Atmospheric effects (rain & snow). Thanks to Berserker, who shared his code, we now have atmospheric effects support in RealRTCW. This is something the community been asking about since the release of 2.0. Atmospheric effects were successfully implemented in vanilla maps. Mappers and modders are free to use them in their maps\mods now.

4] Real recoil mechanic. This feature was ported from Wolfenstein: Enemy Territory code. In Wolf: ET this mechanic applied only to pistols and Mobile MG42. In RealRTCW 3.0 this mechanic with some tuning and adjustments were apllied to all weapons. Its not something that will ruin the game, recoil here is not something you could see in military simulators, it's pretty low, but still helps you to really feel your gun. It's not just recoilless piece of plastic anymore.

5] New difficulty level - Realism mode. I must say, I had bigger plans for this mode, but it ended up like 'Death Incarnate' mode with no manual saves. There is only autosave on the start of every level, so if you die (and you probably will) go back to the start of the map. Also I lowered the player sprint value and increased moving speed of some NPCs.

6] New holdable items - Adrenaline and Bandages. This items were created as something to compensate for 50 HP cap on 'Death Incarnate'. Bandages act as health pack you can carry with yourself. While adrenaline will overheal you to the 125 HP and provides additional stamina, bandages can be found on any difficulty levels, while Adrenaline is something for higher difficulty levels.

7] New map - Training Day. The idea of the firing range level was haunting me since the release of RealRTCW 2.0, but I never got the time to create something worthy of a release. However,  thanks to Yo$hik - a very talented mapper from Wolfmap.ru community, we have a 'Training Day map'. Here you can freely test all the new and old weapons.

8] New addons. Yep, addons list were updated with Ameland, Dark Matters, Alone at War and Mages Skulls. Older addons were adapted for RealRTCW 3.0 as well. Now there are 13 custom addons for you to play.

9] RealRTCW updated to the current iortcw engine. All credits are going to MAN-AT-ARMS, creator of iortcw engine. Almost 2000 code files were changed. Oof!

Screenshots:

Installation instructions:

Installation process is quite simple now, thanks to the new automated installer. Just follow the installer instructions and install the mod into your Return to Castle Wolfenstein directory. Just as it were working in the previous versions of the mod - you must own legit Return to Castle Wolfenstein copy to play the mod. If it crashes on startup, there might be something wrong with your 'RtCW' installation - it is either not legit or broken.

Download the new release HERE

Wolfetplayer on ModDB HERE

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