WolfETPlayer has released Beta 1.0 of his "Call of Duty: Black Ops 3" map called "Siwa Oasis - Zombified". As the name implies, the map is an original map from Wolf ET that was ported to the zombie gameplay mode of COD: BO3.
You will need Call of Duty: Black Ops 3 in order to play this map. Currently, it's not possible for the map to be released as a standalone map.
Subscribe to the new modification over on "Steam"HERE
This map is a collaboration between Phisherman and me and the result of, in total, more than 4 years of more or less continuous development. It was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers amongst you. Since this is the second public release, any feedback, (ranging from bad texture-alignment to glitches), is welcome.
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German High Command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
KeMoN and Phisherman would like to thank the following people for their help, advice and feedback.
WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.
Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.
Auto-kick players with no GUID
Balancer (both automatically and manually)
New voting options
New voting menu
Database (MySQL, SQLite3)
Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
Voice muting (blocks vsay and vsay_team)
Player locking (same as !lock but now player-specific)
Voting timeout (for !nextmap voting)
New shrubbot flags to grant new commands and features
New CVARs to customize above features
Many thanks to the contributors of ET: Legacy, NoQuarter, ETPub and the other modifications for their Lua implementation and inspiration for new features. Also, thanks to:
IR4T4 – advice, testing and contributions
Ninjadeer – ideas and testing
Old-Owl – ideas and testing
Spyhawk – advice, testing and contributions
Stephan – advice and ideas
And last but not least, the Splash Damage team for releasing such an epic game.
ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
Changelog: Increased progression tracker limit from 10 to 50. K43 and Garand no longer have any spread. Added spawnflag 8 to target_startTimer to reset the runtimer if pmove is not fixed Added spawnflag 16 to target_startTimer to disable use of save slots and backups Portal gun changes: Both portal gun fire rates are now equal. Lowered the minimum allowed distance between the portal gun portals. Changed other players' portal color 1 to green to make it more distinct on light surfaces. Enhanced vote UX Spectators can now see the y/n count. Selected y/n is highlighted. Revoting is now possible. Players can change their vote 3 times 10 seconds after the vote. Removed unused cvars. Vsay now plays the same voice for every player. Fixed a click event issue in the widescreen UI. shooter_rocket can now hit players. renamed target_tracker tracker_setIf key to tracker_set_if to match the other keys. fixed long map name not flipped correctly on map loading added spawnflags 2 for weapon_portalgun entity to make it rotating around its center added spawnflags 4 for all item_* and weapon_* entities to make them bobbing if they are floating in the air (1) vid_restart no longer breaks timerun timer. misc_landmine no longer crashes the client. CHS 50 displays the last jump coordinates.
This is the new version of TITEUF's "RtCW The Dark Army - Uprising" that many RtCW fans have been waiting for, the "addon" version of the original "standalone" mod, that can be simply added to the original Return to Castle Wolfenstein install. This version has been created for the RtCW community by Vicpas.
Deathshead is back to unleash the power of an ancient artifact through the uprising of his new mechanical troops, will B.J. Blazkowicz survive this deadly new mission?
This new RtCW Mod, created by V00id, adds the shotgun of the multiplayer mod, "WolfTactics", to the singleplayer game. The shotgun is bound to "weapon slot 1", (same as the knife). It uses the same 9mm ammo as the Luger.
Change History in Version 1.1:
- Reduced the firepower (From 8 to 6) - Increased the weapon spread (From 750 to 2000) - Added a player recoil
- Latest official update 1.41 of RTCW is needed. - Important: Backup the files "cgamex86.dll", "qagamex86.dll" and "uix86.dll" of the RTCW installation folder (where the "WolfSP.exe" is. Default: "C:\Program Files\Return to Castle Wolfenstein"). - Unzip "RTCW_SGWT_MOD.zip" to a neutral folder (NOT the RTCW installation folder). - Copy the content of the sub folder "RTCW" into your RTCW installation folder.
This the first official release of the map, "Kerkyra", created by -SSF-Sage and Pegazus from SM-Mapping.
In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls strength.
Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis: 1] Destroy the Gunsmith's door 2] Steal two packs of Dynamite 3] Steal a Detonator 4] Prepare the Detonator! 5] Activate and defend the Detonator for 30 seconds!
Allies: 1] Don't let them destroy the Gunsmith's door 2] Don't let them steal two packs of Dynamite! 3] Don't let them steal a Detonator! 4] Don't let them prepare the Detonator! 5] Disable the detonator before the 30 second timer runs out!
Pegazus For some assets provided for use in this map. Also great help on sketching, planning, testing and general support.
GANG$TA For great bot files
Beta1.5: -More cover to cut straight paths and better spawn exits -Two new rows of houses added to stop camping -More routes to objectives -Removed and widened Church doors -Limit trickjump area access during objective play -Fix crash bug on detonator -Removed detonating by jump -Only axis can arm and allies disarm the detonator -Added routes etc. features for Omnibot -Detonation time 30secs->35secs
999 Units Per Second - Enemy Territory Trickjump Movie - Acizco presents his new Trickjump movie with excellent editing and graphics. This movie shows clearly that Enemy Terriotry is much more than just an egoshooter.
Quote: The end is finally here. After months and months of jumping, here is one last final original trickjump movie. I'm fairly confident saying there will never ever be a movie with better jumps anymore. Thank you, the community, for the endless hours spent on this game. Thank you Splash Damage for giving us this amazing game. Thank you for watching. Good bye.
Note: Some of the maps were redone for visual purposes, the jumps are performed in the original map. The maps are following: Adlernest, Battery, Erdenberg (B3 & T1), Fueldump, Goldrush, Oasis, Radar, Railgun
Enemy Territory Christmas Mappack with 3 new UJE maps and waypoints - UJE Christmas, UJE Xmas Factory and UJE Castle Xmas made by [UJE] Niek
The first map is the updated Christmas tank ,Allied objective The second map is an updated snipermap with axis objective in it.Castle xmas is the name The thirth map is also an axis objective map called xmas Factory where axis have to try and assasinate Santa
[UJE] Christmas - The alies have to escort the tank to the santa's building and destroy the presents there. Axis have to stop the alies.
Special stuff: * 2 moving trucks * 1 funny car that flies to objective * A carnaval train * some christmas sounds * a giant carnaval wheel * a Carousel
[UJE] Xmas Factory - Axis forces are planning an assasination on Santa in his Factory. They have to get inside the guarded factory to get the special dagger to assasinate Santa in his bedroom. To get to the factory they have to steal the tank first to gain acces to the Factory.Then they have to steal a key to open the gates to the dagger and Santa's bedroom. The allied forces have to stop the Axis and prevent assasination of Santa.
Axis objective: *Blow the damaged garage side wall to access the tank! *Escort the tank through the Town to secure advance spawns! *Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress! *Capture the Old Village spawn for 7 seconds! *Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall! *Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn! *Steal the Gate key to open the Gates that guard the Dagger to unlock them! *Steal the Dagger and run it to Santa to assasinate him!
[UJE] Castle Xmas - The Axis have invaded Santa's Castle. They are trying to steal his magic Crown so they can manipulate Xmas.