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N3rwitZ - 9 hours 38 minutes agoTrain rollin' and puffin' again. I think. Cheers peeps beers .
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Written by RtCW4ever, Apr 15 2016 at 20:23

Community

Wolfenstein4ever celebrates 10th anniversary - Return to Castle Wolfenstein and Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game, which is also still free.

I wish you all still a lot of fun with our beloved Wolf games as long as possible!! ;-)

Wolfenstein4ever feiert 10 jähriges bestehen - Return to Castle Wolfenstein and Enemy Territory leben immer noch, dank fleißiger Community, treuen Spielern, einigen Webseiten und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt, welches auch noch kostenlos ist.

Ich wüsnche euch allen weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht! ;-)

d3Xter @ wolfenstein4ever

» read more on RtCW4ever
Written by RtCW4ever, Apr 15 2016 at 20:22

Community

Thud in the Sand Beta 1 - This is a new ET Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.

Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.

Source: wolffiles.de

» read more on RtCW4ever
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Written by Wolffiles, Apr 14 2016 at 14:58

Community

= Thud in the Sand =

 

This is a new Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.

Allied Objectives:

Primary: Steal the Dynamite and deliver it to the truck.

Primary: Escort the truck and destroy the city gate.

Primary: Destroy the tunnels gate to gain access into underground bunkers.

Primary: Use the button in the control cabin to move the rockets out of safe.

Primary: Steal the Captains key from his table and deliver it to the safe to open it.

Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.

Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.

Screenshots:

Download the new map HERE

Source - SplashDamage - WuTangH

» read more on Wolffiles
Written by Wolffiles, Mar 26 2016 at 14:16

Community

= Castle Gothicstein - Widescreen update for v1.02 =

"Hello everyone, I really apologise for the delay in releasing this update. This is an important update that enables the player to enjoy the full v1.02 experience! This fix is based on Patch 1.42c, created by Knightmare. It has been tested on the 1920x1080p screen resolution. Many thanks to Eugeny for all his help and advice." - AidenDemon

 

What's new:

  • Tesla effects are fixed
  • Some damage improvements
  • Health kits and food were re-balanced

This is the exclusive 1.42c patch version build, created only for Castle Gothicstein.

Download the new update HERE

Source - ModDB - AidenDemon

» read more on Wolffiles
Written by Wolffiles, Mar 18 2016 at 15:56

Community

= Würzburg Radar Phx =

 

This is a new and improved version of Würzburg radar, created by Pheonix.

= Storyline =

The Allies must break into the Würzburg radar base and steal the Axis secret code book in order to analyse and eventually disrupt all Axis transmissions in that area.

= Screenshots =

Changes from the Original Wurzburg Radar:

- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents' room)
- Added Truck Race
- Added New Axis's spawn points in the abandoned villa

Credits:

- Special thanks to Splash Damage for having released the source code of the original maps
- 2Bit and Avoc for the Breakout2 skybox
- Rayban for the new foliage models prefab

Download the new version HERE - botfiles included

Source - Desperados Gaming Clan - -|D|-Ray

 

 

» read more on Wolffiles
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Written by Wolffiles, Mar 15 2016 at 11:21

Community

= Days of War =

Days of War is an online multiplayer shooter that aims to revive the style of classic WW2 shooters from the 2000-2010 era, using Epic Games' Unreal Engine 4.

We are building Days of War for one reason only, we want to play Days of War. We can't wait to get this game out there so we can start playing along side you.



Class-based combat. Each player has their role and each squad has six classes:

 

- Rifleman

- Assault Trooper

- Support Trooper

- Machine Gunner

- Sniper

- Rocket / Panzerfaust

There is deep support for modding and player content. Custom map creation, editable rulesets and dedicated server hosting tools will all be made available to the Days of War Community. You will have the ability to tune Days of War to be the game you and your clanmates want it to be.


Screenshots:

Days of War Kickstarter HERE

Official Days of War website HERE

Days of War on Facebook HERE

Days of War on Twitter HERE

» read more on Wolffiles
Written by RtCW4ever, Mar 13 2016 at 23:07

Community

Breezie has update his popular RtCW Map Downloader to version 1.0

This is an application that works together with the game 'Return to Castle Wolfenstein'.
It automatically downloads missing custom maps for the game.

Why?:
Unfortunately RTCW does not support HTTP downloads.
Downloading maps at 12kb/s takes way too much time.
Thats where this app. comes in handy.

How?:
1. Open the EXE file.
2. An icon will appear in your tray.
3. If a map is missing, RTCW will be shut down, the map will be downloaded and RTCW will restart.

Requirements:
   - RTCW (1.0, 1.33 or 1.4)
   - .NET Framework 4.6.1
   - Downloads must be enabled on both client and server (sv_allowdownload 1 & cl_allowdownload 1)

Notes:
   - You can view a list of supported maps on the website. You can also add maps and download URL's.

1.0 Changes:
       - Completely rewritten from scratch in C#
       - Fixed several bugs from previous version
       - Downloaded PK3s are now checked on integrity

Website and Download: breezie.be/rtcw/mapdownloader

» read more on RtCW4ever
Written by RtCW4ever, Mar 13 2016 at 19:55

Community

LoRenz presents his new Enemy Territory sniper map - LRS Dwarfs Sniper - with a cool fanasy look.

"Hi all, this map is about the kingdom of Erebor. The dwarfs are gone, leaving treasures.
But that does not interest us, we play for fun. Take your place and snipe.
Have fun!!! LoRenz"

» read more on RtCW4ever
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Written by Wolffiles, Mar 12 2016 at 03:24

Community

= F|A Base - Version 2 =

 

"I'm glad to announce that "F|A Base v.2" is ready for action! I released the first version of the map on May 11th 2014 and it was played on the servers untill the 8th of August, the same year. Then it was removed from the server rotations because of a bug which allowed the Allies to spawn in the Axis spawn at the begining of the map.
 
I took a break from Wolf ET and mapping, but since I've started playing Wolf ET again I decided to fix the issue and work on the map, because so many people loved it." - =F|A=DEATHSKI

= Screenshots =

= Bug Fix =

- The Allies being able to spawn at the Axis spawn issue is now fixed

= Changes from previous version =

- 25 spawn points added per spawn, instead of 16, so the map can be used on bigger servers
- VO/HQ sounds added
- More and new F|A textures added around the map
- Additional path with a wooden ramp and a depot fence added at the first stage of the map

Download the new version HERE

F|A Clan website HERE

Source - Splashdamage - nAb.Death

 

» read more on Wolffiles
Written by Wolffiles, Mar 10 2016 at 02:35

Community

= Village Map - Version 2 - Update =

 

This is the updated version of Kic's Village map, which contains several new fixes.

= New Fixes =

- Allied forward spawn flag now works

- Trees are now clipped

- Several other map details repaired

= Storyline =

The Allied Squad must attack the village trainstation, over-power the Axis forces on defence and destroy the infamous Axis railgun, known as “Leopold” . The Allies must also detonate dynamite at the train tunnel entrance, in order to prevent any further Axis troop trains from leaving or entering the village station.

= Allied Objectives =

– Capture the forward hut flag

– Build the Allied Command Post

– Destroy the maingate defences

– Destroy railgun Leopold

– Destroy the tunnel entrance near the station

Download the the new version HERE

TheWolfTeam website Here

Source - Splashdamage - Kic

» read more on Wolffiles
Written by Wolffiles, Mar 09 2016 at 03:45

Community

= Castle Gothicstein [Remastered] =

= Version 1.2 =

 

This is the latest version of Castle Gothicstein, created by AidenDemon. Take a hardcore trip into the dark sense of an alternative World War 2 and prepare for the biggest challenge you've had since your first play of Return to Castle Wolfenstein.

Castle Gothicstein is no mere retexturing of Return to Castle Wolfenstein. A lot of work has also been done with Axis A.I. and now the game is real a challenge for every RtCW player, veterans included. Use your knowlege of levels to reach the exit, think before you take any step. No matter which difficulty you choose, your skill will be tested.

= Screenshots =

New features:

 

  • New knife model and texture
  • New props textures
  • New sounds
  • Nazi names in german dialogue sounds fixed
  • Tesla effects fixed
  • New hud (two versions for 4:3 and 16:9 monitores)
  • New sounds of interaction
  • New icons
  • Casual version for those, who wanna play on Android
  • Two types of german soldiers speech language

"This mod is still in slow development, hope i'll finish new levels and fix more stuff to bring more joy to RtCW fans." - AidenDemon

Download the new remastered version HERE

AidenDemon on ModDB HERE

Source - ModDB - AidenDemon

 

» read more on Wolffiles
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Written by Wolffiles, Mar 07 2016 at 16:56

Community

= Trenches - Version 1.2 =

 

This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.

= Storyline=

After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into enemy territory..

=Screenshots=

Changelog 1.1 to 1.2

- Fixed caulked surface
- "Dirty-fixed" a tga in shader that is jpg in Wolf ET source
- Fixed missing sandbags texture
- Moved templespawn into the temple with 2 exits
- Rocks added to cover Allied bunkerspawn
- Forward spawn is now in the different huts
- Forward spawn is default Axis, but needs to be hit first
- Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers)
- Flying leaves should be taken care of, I hope
- "Flying" tree fixed
- Tunnel fixed so you don't get stuck
- Clipped the map all over so it shouldn't be possible to get outside
- Clipped the sewer opening so you can't get through it
- Added intermission sound wav

Download the new version of Trenches HERE

Botfiles are included in the map download

TheWolfTeam website HERE

Source - Enemy Territory Stuff - Kate

 

 

» read more on Wolffiles
Written by Wolffiles, Mar 04 2016 at 02:51

Community

= Wolfenstein Enemy Territory =

=American Civil War Mod=

 

This is a total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.

The following new maps are available to play:

# Union Pacific

# Santa Fe

# Killdeer Mountain

# Fort Laramie

# Colorado River

# Dodge City

=Screenshots=

PAV's website, in order to report Mod and map bugs HERE

Download the new Mod HERE

Source - Splashdamage - PAV

» read more on Wolffiles
Written by RtCW4ever, Mar 03 2016 at 18:48

Community

 VICTORY! Thank you everyone! 317% funded!!!

Battalion 1944 (PC/XB1/PS4) recaptures the core of classic multiplayer shooters and propels WW2 into the next generation of gaming. Battalion 1944 utilizes the most advanced industry technology to create a visceral and heart-thumping multiplayer experience that has been crafted by the designers who have grown up playing Medal of Honor, Call of Duty 2 and Enemy Territory.

Throughout our campaign on Kickstarter we’ve managed to amass more than 10 thousand backers. The outpouring of support we have received is genuinely amazing and we cannot thank you enough. As a community we have tripled our initial funding goal to 317%, meaning we at Bulkhead Interactive are now able to develop Battalion 1944 into a game that will challenge the biggest AAA shooters in the industry.
Your funds will help make Battalion 1944 awesome. A question we’ve received a lot is what will happen to our British and Russian stretch goals.

We’d also like to remind you we’ll be opening our PayPal ‘slacker backer’ store in the coming weeks to allow anyone who missed their chance to back the campaign or didn’t have a credit card on hand to pledge their support and receive our exclusive Kickstarter rewards at their discounted Kickstarter price. This will be open for 1 week only. We’ll let you know well in advance when that goes live. We will make an official announcement as soon as that goes live...

Read more on Kickstarter/Battalion-1944

Source: forums.battaliongame.com | kickstarter.com

» read more on RtCW4ever
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Written by RtCW4ever, Feb 28 2016 at 21:19

Community

Snipermap UJE knight sniper (beta 3) made by [UJE] Niek

Both sides are alot of casstles. Sniperplaces enough on this map but....
The scene is split by a river ,and every 2 minutes the gate will open to let players pass to the other side but.....
BEWARE ,the place is filled with traps and a beast is guarding the passage.
So this map is a bit for both snipers and crossers.

* Alot of funny and scary sounds in it
* Alot of effects made by Sage (Thanks for that)
* Knights falling down
* Monster moving
* And some scary stuff for the crossers

» read more on RtCW4ever
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