Apparently, this version of our 'Wolf: ET' HD Pack is still having to be downloaded from the servers when players, who don't already have the file, connect to them. This is my fault, I made a last minute change to the beta 2.5 version, just prior to releasing it. The file isn't huge, about half a gigabyte in size, but some servers still have slow download speeds, even in today's modern internet world. My apologies to all of the folk who helped me in creating the HD Pack.
An updated version is already being worked on and we'll notify you all when this is completed. My apologies to anyone who has been inconvenienced by this unexpected development. - Wolf Enstein
"I created this HD texture pack modification in order to give Wolfenstein: Enemy Territory a more up-to-date appearance.
I've used the best HD textures I can find, many of which I've created on my own, also utilising some from other HD packs created for Return to Castle Wolfenstein and some from the excellent work created by Sneakerman, also for Wolf: ET. Many thanks to Harlekin from [!!!]Hirntot for putting me in touch with him.
I've changed the weapon skins, the vehicle skins and also the skins for the soldiers, giving them a more realistic appearance. I hope you all enjoy using the new HD pack and that it adds to your pleasure of playing one of the best team-based, objective-focussed FPS titles ever created." - Wolf Enstein
Mod Installation for Server-Admins:
Put the .pk3 file into the etmain-folder. If players without the file join your server they will have to download it from your server in order to join it. The file is 637MB in size. In order to avoid this server download, players should go to Wolffiles.de and download the file from there.
This version of the mod replaces the textures and 4 of the Axis troops models. The Axis medic model is unaffected. To uninstall this mod just delete the file.
Mod Installation for Players:
Put the .pk3 file into your 'etmain' folder. If it's also in the 'etmain' folder of a gameserver you join you will see the HD-textures, weapons, vehicles and uniforms in-game.
The only thing that disappointed many "Return to Castle Wolfenstein" fans when "Wolfenstein: Enemy Territory", the sequel to the game, was released, was the fact that the singleplayer version of the game was never completed. Splash Damage had made such an amazing job of creating the multiplayer version that it left many in our Wolfenstein Community wondering, "...what if?...".
Well, it gives all of here at Wolffiles great pleasure to announce that thanks to our amazing community mappers and modders we can now get to experience what might have been with the creation of "Wolfenstein: Enemy Territory Single-Player", by William Faure of "85 Productions".
In respects to "Return to Castle Wolfenstein" and "Wolfenstein: Enemy Territory", our Wolfenstein Community has been very fortunate over the years to have enjoyed so many superb game modifications. These community-created mods have enhanced our Wolfenstein games and in turn, our gaming experience too, giving us a very varied and enjoyable menu to choose from.
However, with regards to "Wolf: ET", we at Splatterladder and Wolffiles have to give a special mention to one modification in particular and that is the excellent "ET: Legacy Mod". This is far more than a game modification, it's actually a rebuild of the game, from the ground up, just like it's "RtCW" counterpart, "ioRtCW".
At this moment in time, "ET: Legacy" is considered by many players to be the future of our beloved game and every year it just gets better and better. The Devteam have many helpers, in respects to mappers, testers and bug reporting, but they still lack the necessary numbers in respects to game coders which, if rectified, would really increase the progress of game development.
If you are a coder, or have friends who code, please visit the Devteam on their "Discord" channel and discuss how you can help contribute to this superb game rebuild. You won't regret it.
Yet again the Wolf: ET community has shown how tight and strong it is. We made the impossible happen and experienced another LAN, 16 years (!) after its release. Elysium were the happy winners and took the trophy at the ETernity LAN. We would like to thank everyone involved for making this a pleasure to host and to make this a lifelong memory for all of us.
Long-time "Wolfenstein: Enemy Territory" fan and member of the "Crossfire.nu" gaming community, who goes by the name of Chubb, has assembled a Devteam in order to begin a project that we've all hoped we'd see one day, a modern recreation of our beloved "Wolf: ET" on a brand new gaming engine.
The "alpha" stage has now begun and the map that has been the main focus for now is the classic custom "ETPro" map, "Supply Depot". Here's what Chubb had to say about recent project developments and the progress made so far:
"We'd like to thank everyone for the amazing feedback via Youtube, Instagram and on the Crossfire.nu. website. Thank you to all of our donors too, your support definitely gave us a boost. We invite everyone to actively take part in our contest and we’ll consider every suggestion." - Chubb
The contest Chubb is refering to is the chance for our Wolfenstein Community to take part in officially naming this new project. The person who's name suggestion is selected will receive his/her name in the game credits, a free copy of the game and also a choice of game merchandise in the future.
More great news for "RtCW Cooperative Mod" fans as Yo$hik releases his excellent conversion of the classic "Return to Castle Wolfenstein" singleplayer mission, "RtCW Operation Vorsichtig".
You and your troops must penetrate a hidden Axis stronghold, going only by the codename, "The Outpost". Your main mission objective is to locate and eliminate one of the Axis Forces' most dangerous leaders. He's an officer who survived the fall of Castle Wolfenstein and his name is Oberst Bertrand B. Vorsichtig.
Hellbaron has released a quick update for "RtCW Venom Mod" for all "Return to Castle Wolfenstein" fans who enjoy playing the game in conjunction with the excellent "ioRtCW" engine, the modern version of the classic release, created by MAN-AT-ARMS and his devteam.
The problem arose from the fact that "ioRtCW" doesn't support "r_depthbits 32", it only supports the use of "r_depthbits 24". This caused errors when the two mods were used at the same time.
Many thanks to HellsBells and Razdor from our Wolfenstein Community for their feedback over on the "RtCW Steam" forums.
= Return to Castle Wolfenstein - Cooperative Mod =
= RtCW Coop: Stalingrad =
Another superb treat for "Return to Castle Wolfenstein Cooperative" fans, as Yo$hik has converted the classic "RtCW" singleplayer mission, "RtCW Stalingrad", for the mod. Another 10 new maps for us all to frag on, as we fight our way through the USSR.
Loffy from our Wolfenstein Community has created three new videos for all new "Return to Castle Wolfenstein" mappers to learn from and enjoy. Each video is a step-by-step guide on the tools needed to create maps, how to use and install these tools and how to progress in the basics of map-making.
Here's what Loffy had to say about his new videos, "I just wanted to take the time to create and upload a video where you can peek over my shoulder to see how I do it. You can download the necessary files from this forum post over at reputable SplashDamage website.".
Hellbaron has released a brand new version of his classic Return to Castle Wolfenstein modification, "RtCW Venom Mod". This fantastic mod is for both singleplayer and multiplayer game modes and is a definite "must have" for all fans of "RtCW".
As always, there's two new versions being released simultaneously, one version for Nvidia graphics cards users and one version for all others.
It's been a little while since we heard some news from the upcoming singleplayer adventure, "RtCW The Dark Army: Uprising - Remastered", so it was great to see a few new screenshot teasers being released.
The new map missions will be released sometime this year.
Dark Army: Uprising - Remastered Official Gameplay Preview:
A brand new website has been created by Skuzzy, (aka Matthew Weichold), for new and experienced mappers for "Return to Castle Wolfenstein". Here's what Skuzzy had to say about his reasons for creating this excellent new information resource for our Wolfenstein Community.
"I created this website because I love the video game "Return to Castle Wolfenstein". It has a special place in my heart and one thing I love to do is create maps for others to enjoy. Another thing that I love is teaching others how to create things for this game.
I am working on my own mapping tutorials and posting them here for everyone to see. Will they be perfect? Probably not. But will they provide others with the means to create for themselves? Absolutely.
I hope you all enjoy. Please do not hesitate to reach out to me with any questions, comments or concerns regarding the website or tutorials.