... splatterladder is watching you!
  
Mr. Hopper!
played on Servers: 3
cloud
Damn, I'm good!
best map rating: 28.08
Lucifer in as_stalingrad
Call me god!
best overall rating: 29.54
[[TMM]]**SOMBRA**
U don't have a woman?
most time played: 4.1 hrs
-)A(-Pestilence666
The best place
F|RECRUITING XP ...
ShoutboxShoutbox
schnoog - 18 days 22 hours 11 minutes agoTime is relative.....
Meister Gandalf - 20 days 9 hours 53 minutes agohappy halloween :) ok a bit late
[DooC]*Gauki - 71 days 22 hours 48 minutes agowb punisher :D i remeber old times on BH
Punisher* - 89 days 3 hours 45 minutes agoWas off for quite a while, but it's back! <3
davhead - 90 days 17 hours 57 minutes ago<3
Recent forum posts Recent forum activity
Topic Poster Last activity
TCE Test - True Combat Elite Mod Downloadlink
[DooC]*Gauki 54 days 17 hours 55 minutes ago
Changes here, changes there.....
Meister Gandalf 95 days 11 hours 36 minutes ago
macbeth - You will not be forgotten
Estorado 97 days 1 hour 30 minutes ago
[map] Oasi
[DooC]*Gauki 232 days 23 hours 50 minutes ago
[map] Grotli
|>B<|o-0._.0-o 285 days 15 hours 58 minutes ago
*** NEWS *** NEWS *** NEWS *** NEWS *** NEWS *** News filter
   
Written by Wolfmap.de, Apr 01 2007 at 17:54

Maps/Mods
Again a snipermap, this time the students of this skool are bored. So they do some afterskool sniping. When youre inside the skool you won't get bored because there is music inside the skool. A drained river splits both shores, so there can be lot's of fun trying to cross to the other site, but beware of the sniper alarm. When you come to the stairs there goes an alarm off, so be warned.
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 01 2007 at 06:22

Maps/Mods
Just a modified shader to make the grass on Würzburg Radar and other maps that usethe same shader, that makes the grass from the foliage models wave/move as if from wind/rain, etc... ~RayBan

Download:

--> ET » Mini-Mods » Waving Grass
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 01 2007 at 05:58

Maps/Mods
Cpt. J Smith, POW
Personal Diary

January 18, 1943, 21:15
Command has received information that this camp is being used as front for some sort of human experiments. The type of experiments are conducted here remains unknown but reportedly invovles some sort of maturation chambers used to mutate humans into super soldiers.
Through the usual channels, they have sent information about the location of the facility. Originally, our plans were to dig a tunnel to the west of the camp to outside the main fence, but now we've decided to dig north to the research facility location. With any luck we can break through a wall into the facility with enough men to hold off any resistance.

July 1, 1943, 21:00
Command has dipatched a rescue team, they will arrive on July 7th and approach the camp from the south. We must double our effors on the tunnel construction as I fear we may not have it complete in time for their arrival.

July 7, 1943, 1:02
Great news today, Command sent word that they have an operative replacing the train driver on the south line and he will hold the train at the station for us to escape. We were also informed of dire news which indicates axis are at the final stage of their experiments, they must not be allowed to complete them!

Yesterday, the final stage of the tunnel to the research area was completed. Tonight we will infiltrate the facility, Some of our men will create a diversion at the north gate and make their way to our location if they are able to sneak through. Once we're inside we must locate the documents which will reveal detailed imformation about what Axis were planning.
We must then take the documents to the train station located to the south of the camp and sneak them, and as many pow's as we can onboard.

Finally the truth will be known and many of us will have escaped to freedom, God be with us.

» read more on Wolfmap.de
Written by jaymod, Apr 01 2007 at 00:33

Mods / JayMod
Both branches include a security fix to address a client-side
command weakness which can harm servers.

Highlights for experimental release 2.1.2 include:


  • Omni-bot 0.61 support

  • Compass enhancements and transparency fixes

  • A new fully oriented (3-axis) hitmode

  • Fixed bug where new landmines would jitter

  • Restored !listplayers to old style, added !lsplayers

  • Extra correctness for fair-rifles mode

  • Comprehensive documentation on server configuration



Many other features and bugfixes are also included.
For a more complete list, please refer to the bundled PDF file or online browseable documentation.
» read more on jaymod
Written by Wolfmap.de, Mar 29 2007 at 20:50

Maps/Mods
Allied forces have uncovered an Axis base in Southern regions which contains a prototype of a new weapon named Turmfaust which is to be test fired today. Allies are planning to sabotage this test fire and try halt the deployment of this new weapon on the battlefield.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 25 2007 at 14:29

Mods

Download & Info:

--> ET » Bots » Onmi-Bot 0.6 (Stable)
--> ET » Bots » Omni-Bot 0.61 (Update)
--> Omni-Bot Website
"So I dropped the ball on 0.6 and left out an important part of supporting the omnibot_path cvar. Although it was being used correctly to load the bot dll, the bot initialization was failing when trying to initialize its file system.

This thread shows the error: [link]

Windows users shouldn't need this, unless they have their server set up in non standard folders and are attempting to use the omnibot_path cvar. Most of those effected are linux users who more often have the bot installed to one folder and the game to another.

The worst part of this bug is that it was partly in the interface, meaning that yet again we have to wait for etpub and NQ to release another build with the fix. I am working to beg them to do it as soon as possible though.

Apologies for this bug slipping through and that it puts us back to waiting on NQ and etpub to release another nightly build."

Thanks: Planet Wolfenstein | Omni-Bot Website

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 25 2007 at 12:21

Maps/Mods
Including ETpro Snipermod

Two small compounds located on the shores of Sniper Lake were constructed. Axis & Allies had weapons and supplies airlifted in only to find out that it was crates of sniper rifles only.
This is a good sized map for 10-15 players per side.
The Axis/Allies need to hold off the enemy troops with nothing but a knife and sniper rifle. The Axis/Allies need to find cover and stay alive until fresh supplies are airdropped in.

SniperPro v1.0

A MOD for ETPRO designed to use in professional sniper wars.

Features:

- disables player detection in command map (both limbo and in-game expanded map), and in compass aswell
By this way players can't use maps or compass to detect enemies, they have to find enemies in normal game view.

- even uniforms for both team, to get same condition for both teams.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2007 at 18:03

Maps/Mods
- 9 Levels in this Mission
- For the original end of the game, delete the file "sp_end-easy.pk3"
- For original briefings language, delete the file "sp_briefings_eng.pk3"
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2007 at 18:00

Maps/Mods
1. This addon has five levels and in the last level, you need to move quickly, because you have a time to complete.
2. For original characters language, delete the file "sp_trimtl_eng.pk3" in folder trimtl.
3. To play original last level, delete the file "sp_trimtl_map5.pk3".
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2007 at 17:46

Maps/Mods
Allies: Steal the East Radar Parts and West Radar Parts from Axis protection.
Axis: Prevent the East Radar Parts and West Radar Parts from being stolen.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 24 2007 at 17:44

Maps/Mods
The Axis Forces have built up a base in the Center of Karsiah. They also have their Main Base there. The Allied Forces have the Mission to steal all Secret Axis Documents and transmit them to overrun the Axis Forces in the South.

» read more on Wolfmap.de
Written by Wolfmap.de, Mar 15 2007 at 17:46

Maps/Mods
Allied forces have uncovered an Axis base in Southern regions which contains a prototype of a new weapon named Turmfaust which is to be test fired today. Allies are planning to sabotage this test fire and try halt the deployment of this new weapon on the battlefield.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 13 2007 at 07:24

Maps/Mods
Objectives: Blow Main Door, Blow Side Door, Build Field HQ (transmitter), Build CP for forward spawn 1, Steal Key Card and Secure at door controls, Capture Forward Bunker to gain forward spawn 2, Steal the Documents and return them to the Field HQ (transmitter).
Axis can build CP but gain no spawn. Field HQ can bestroyed with Satchel and Dyno.
There are 3 doors that require axis uniform to enter.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 11 2007 at 22:45

Maps/Mods
Axis raiders have stolen the gold from the local bank and intend to spend it as quickly as possible. Allies must get the Gold Crates from the Axis soldiers before it's spent. The Axis must hold for 20 minutes.
» read more on Wolfmap.de
Written by Wolfmap.de, Mar 11 2007 at 22:42

Maps/Mods
Fallschirmjäger from Otto Skorzney's famed commando unit have captured two experimental radar modules from a top secret listening post and retreated to a nearby cathedral where they await extraction. Allies must get the Radar parts back from the Axis raiding party. The Axis must hold for 20 minutes until their extraction team arrives to spirit them to safety.
» read more on Wolfmap.de
  
Splatterladder
is supported by
Wolffiles.de

Link us!
Imprint
Splatterladder.com
Lobby
AFK channel
Splatterladder Admin Channel













splatterladder © 2002-2024 SplatterLadder
*** Imprint *** Support *** Team *** RSS-Feeds ***
Page loaded in 0.215s » db-querytime: 0.157s » db-queries: 24