Replace your Wolfenstein ET executable by the new one, and drop the new qagame_mac into your etmain/ folder. You have a qagame_mac.bundle under etmain/ from the 2.60c installation, which you can remove.
Fixes:
cursor problem when changing bindings in the control menu
now defaults to 24 Z-buffer, fixes Z-fighting problems
fix listen server crashing at the end of warmup and related crashes
Please give feedback, what is still broken, what's fixed etc. If all goes well I will make a more official release in a few days.
Two sites mostly filled with containers and trucks. It has take a while before I have finished this map. Because of the problems with fps and moving things. The krane can be moved, that's a lot of fun. Lots off sounds are in this map, too. I hope everybody has a lot of fun with this map!
With the new release of the universal binaries for the Macintosh OSX version of Enemy Territory, versions 2.0.4 and 2.1.1 of Jaymod are being released.
These versions are the exact same as their previous versions (2.0.3 -> 2.0.4 and 2.1.0 -> 2.1.1). Anyone using these versions are encouraged to upgrade to these new versions so that owners of Intel Macintosh computers may play smoothly on their servers.
Timothee Besset von id Software hat seinen .plan aktualisiert um auf die Veröffentlichung einer Universellen Binary für Intel Mac's für 'Wolfenstein: Enemy Territory' (zusammen mit einem aktualisierten SDK) hinzuweisen.
"I've been putting that build together as a side project for a while now, and it was time to get it out. I'll watch for feedback and fix showstoppers (if any). The client will work against the official ET 2.60 servers running etmain/, and PunkBuster is included.
I hope ETPro and other major ET mods out there can update and support the new Mac client soonish. Meanwhile you may have a bit of trouble finding servers that will accept this new client (the best approach may be to use qstat [3] and filter for servers running etmain/, I haven't found a good third party server browser for OSX at this point).
I updated the SDK [4] (there are very little changes to the source), in which you'll find XCode projects to compile the universal binaries of ui, game and cgame."
This map was intended to be a very short map that had a unique objective making it fun and original to play. I wanted to create a very fast and tense map while always keeping the action at a peak, I belive I suceded in this by making a small map so players are almost into the action as soon they spawn but still have a pretty good area that makes it hard to spawnkill removing a lot of walking about and making it a much more action packed game from the moment you spawn, also I designed the objective to be very quick and changing making it posible to turn the map around in a matter or seconds so players are allways alert and never fall into a boring defence.
This has been a fery fun project for me and I have got to explore some of the areas of mapping that I dont often get chance to work with a lot but being such a small map its realy gave a chance to apply all the differnt skills of radient and q3map2 in a desnse and confined area giving a very rich result.
It been a great experience and a good break from working on my very long and big map that seem to be all the range in ET. I hope you have as much fun playing the map as I have had making it.
The axis are hideing new prototype rocket in the base and are almost ready to transport it to more secure place. Axis must defend it until the transport arrives while allies forces must destroy it before it will be tranported to more secure base.
This is the second map I've made. It's a snipermap because there are too few snipermaps published. This is a small city with lots of places to hide and shoot from. Nice moving water and neon lights. Schoot your targets from high or low places. Have lots of fun with this map. ~[UJE]Niek
New in Final 2:
- Health-cabinets can be toggled on/off by a admin. - All smoke can be toggled on/off by a admin. - All fences can be toggled on/off by a admin.
Killingsprees plus all the other killingspree type stuff (Sounds Included) Messages and location can be changed in config.
Doublekills, Multikills, Megakills, Ultrakills, Monsterkills, Ludicrouskills, and Holyshits (Sounds Included) Messages and location can be changed in config.
Flakmonkey's - When you get 3 kills with either panzer or a riflenade. Message and location can be changed in config. Flakmonkey is reset if you get any other type of kill/teamkill/or if you die (Sound included)
Firstblood (Sound Included) Message and location can be changed in config.
Lastblood
Spreerecord (not including records for individual maps)
Enhanced Private Messaging - The sender can use partial name of recipiant or can now use the recipiants slot number. When using ETPro 3.2.6 or higher, a new sound will be played letting you know that you have a private message. Players can now private message all 2+ level admins currently on the server using /ma or /pma then your message.
Vote disable was taken directly from ETAdmin mod and is slightly enhanced such that it will detect changes to the timelimit. (see config for details)
Antiunmute - When a player is muted he may not be unmuted via vote
Advanced Adrenaline - Players using adrenaline now have a timer in their cp area displaying the amount of adrenaline time they have left. A sound will also be played in their general location letting everyone else know that they are using adrenaline (disableable) (sound included)
Killer's HP - Killer's HP is displayed to their victims. When you kill somone and are killed in return within a certain amount of time no message will be displayed. When a killer is using adrenaline the victim will see a message displaying so.
Advanced players - Time nudge and max packets are removed from players list and admins may see which admins (level 2+) are on the server using /admins
Chat log - All chats are logged along with player renames/connects/disconnects/and map restarts
Crazygravity - The exact same crazy gravity you've come to know and love
Team kill restriction - Taken from Etadmin mod and uses punkbuster to kick (see config)
/kill limit - After the max amount of slash kills is reached they are no longer able to /kill.
Endround shuffle - At the end of each round teams are shuffled automatically. I recomend using this on servers with alot of people.
Noise reduction - ETPRO 3.2.6 OR HIGHER IS REQUIRED!!! Plays all killingsprees multikills/deathsprees/and firstblood to the killer or victim depending on which one
Color codes can be changed for lastblood and killer HP display in config
Spawn kill protection - A newly spawned player will keep his spawn shield until he either moves or fires his weapon. (see config)
Paths to sounds can be changed to fit server admins needs.
Shrub style command system + make your own commands.
It is a mod made by Giancarlo Schiano for classic Wolfenstein ET, Fritzbot or No Quarter mod (and all his new features and weapons). This mod change alot of stuff, skins and sounds (taked by many others mod and movies or videogames like CoD2).
all the weapons skins of Wolfenstein ET and No Quarter mod are changed
all characters skins are changed (the allied division rapresent the 3rd infantry division 15th regiment, you can see the most famous photo in main screen of the assault to Provenza). The allied unit use the wool uniform and the M41 field jacket with correct position of the buttons, all the suspenders correspond to the real back pack and also the belt (the engineer in front of his belt have the pocket used to hold the M7 grenades launcher, the soldier use the M2 vest generally used to carry heavy ammunition, the medic use the musette bag and M36 suspenders, engineer use the haversack twith correct suspender, the covertops use the musette bag with M36 suspender, the field ops the radio bag and his belt and in front side of it you can see the shotgun ammunition punch) and new underwear.
some stuffs in the game are changed like muzzle flash or smoke