This is the first release Fretn considers stable. In the last two months we fixed a lot of bugs and now it feels a bit polished. I don’t consider it ready, so the version number isnt 1.x yet.
Thanks a lot to Sage, Nate, Tihan, M4N4T4RMS for all the hard work on the bugfixing. And Thanks a lot to the {WeB} clan for the extensive bugtesting and bug reporting. To quote {WeB}*GANG$TA*: “this is the best release to date by far. We played every map and it was superb fun all the way”
Fixes
# Fixed callvote nextmap in Church map # Fixed Baseout loading image # Fixed call vote crashing in Windows due to trivial unfinished MP call vote porting. # Fixed Centeprint newlines fix. Made CG_CenterPrint more like MP version. # Fixed chair pickup to work like it should. # Fixed clients being able to call activate on doors, chairs, etc. when dead. # Fixed clipboards from showing on all clients when only one client activated one. # Fixed crash loading crypt1 # Fixed non working custom map notebooks and clipboards # Fixed drop so messages get printed as they should. This broke the announcer sound # Fixed crosshairnames and teamoverlay not always working # Fixed Improved AI behavior from getting blocked from one another. # Fixed mg42 hitcode # Fixed last door in Rocket that was not safely made. # Fixed obituaries from displaying. # Fixed voicechat and buymenus # Fixed speedrun last life crash. # Fixed venom weapon not gibbing corpses. # Fixed capslock Walk bug - see /view.php?id=128 # Fixed When a client has a clipboard open, and they die, the clipboard goes away. # Fixed a broken sound # Fixed the memory allocation on windows # Fixed Crash when a spectator tried to spectate certain ai's # Fixed Axis being able to end a level # Fixed tram model not always working # Fixed walking and running animations # Fixed ai's being kicked because of inactivity # Fixed flag capture code # Fixed scrollbutton to be able to scroll lists # Fixed dead bodies blocking bullets # Fixed loading screen on widescreen setups
Added
# Added banning and tempbanning # Added obituaries for players # Added 1 respawning gun around each flag that will only be there if AI respawning is enabled. # Added globalaccum command for player sections, as the accums in the player section are local to each player. This fixes random bugs like Tram, Boss1 start, City gate or Rocket elevator or such.
Changes
# Any risky AI's stopped from respawning. Those who could respawn without guns etc. # Applied various fixes from wolfX (initially from ioq3). - static buffer overflow fix. - reliable command overflow # Changed explanations to the Skills in Create server menu. Like what options it sets. # AI reinforcements always respawn if g_airespawn = -1. If it is 0> reinforcements spawn randomly. # End map's Nazies won't respawn after you start final battle, unless you run nightmare mod. # Changed Baseout start explosion AI's. # Changed behavior of client helper functions; functions will return false if the entity is not a client. We will see how this behavior works. # Changed Forest and Village2. The reinforcements had godlike abilities to spot you. # Changed g_airespawn command. -1 = all respawn unlimited times. 0 = No respawning. x =respawn x times, now random percentage of reinforcements will not respawn. # Now axis can play in both speedrun and normal coop # Changed spectator health to be 0. This feels right and wonderfully fixes the AI issue when going in spectator mode. #Changed turn on allowdownload by default for new clients # Changed g_gameskill to also control AI respawning time. With hard it is now 5 seconds faster than before. Medium is like in 0.9.4. Easy is 5 seconds longer than before.
Known bugs
# In escape1 you sometimes spawn at the wrong flag # If you join specs during a game, you cannot rejoin as long as the game is going on, you can only rejoin during warmup # Flamezombies their flames cannot hurt you # The Tesla gun's damage is multiplicated by the number of players that are watching the gun in action (don't ask) # Spectators don't see the endgame scoreboard # In tram the ai's sometime just jump down into the canyon
ET:QWlives! Sign-ups for Latest Quake Wars Tournament - Now Open
Ladies and gentlemen, boys and girls, I am proud to announce the GG Tournament 2013!!! This will be a 4v4 double-elimination tournament open to both NA and EU teams to begin May 13, 2013. In order to encourage friendly competition and foster community, we want this to be a large event, complete with many teams, a large map pool, brackets, officials,and cash prizes!
ET:QWlebt! Registriere dich für das neueste Quake Wars Turnier - Jetzt offen
Meine Damen und Herren, Jungs und Mädels, ich bin stolz darauf das GG-Turnier 2013 ankündigen zu können!! Dies wird ein 4 gegen 4 Double-Elimination Turnier, sowohl offen für NA- und EU-Teams. Beginn ist der 13. Mai 2013. Um freundschaftlichen Wettbewerb und um die Gemeinschaft zu fördern, möchten wir das dieses Turnier ein großes Ereignis wird, mit vielen Teams, eine großen Map-Pool, Brackets, Officials und Geldpreisen!
ET Ready - Developer utility tool 0.1.1, created by guNer
Description: - Cleans menu, and temp file clutter - Updates ET memory defaults (i.e. hunkMegs, soundMegs, zoneMegs...etc) - Punkbuster installer and updater - Verifies ETkey in all versions of ET installed - Locks ETkey as read-only to prevent service deletion - Applies compatibility fixes for Windows 7 and Vista - Fixes game crashes (for any of the reasons above) - Added "run as admin" patch for Windows 8
Info: A simple utility I created over a year ago to handle several tasks for noob players on my servers, particularly players using old 2.55 or having disconnect errors. About half our support tickets were addressed using this one tool. I am no longer developing it, or supporting it, but figured I would share it with the public in case anyone has a use for it. Use at own risk, and no this is not going to fix every disconnect issue.
ET Ready - Entwickler Utility Tool 0.1.1, erstellt von guNer
Beschreibung: - Reinigt das Menü und temporäre Datei-Unordnung - Aktualisiert ET-Speicher Standardwerte (dh hunkMegs, soundMegs, zoneMegs ... etc) - Punkbuster Installer und Updater - Überprüft den etkey in allen installierten ET-Versionen - Ändert das Atribut des etkeys auf "nur-lesen" um überschreiben zu verhindern - Anwendung von Kompatibilitätsfixes für Windows 7 und Vista - Spiel stürzt nicht mehr ab (für jeden der oben genannten Gründe) - Hinzugefügter Patch für Windows 8 "als Administrator ausführen"
Info: Das Developer-Tool wird nicht mehr weiter entwickelt oder unterstützt. Benutzung auf eigene Gefahr.
Englishtranslation (v1.1) of the RtCW SP mod Project 51, created byVicpas - This patch will converter the Russian addon Project 51 on English language and correct one bug on level pro8. Note: Only texts will be converted, sorry about Russian dialogues.
EnglischeÜbersetzung(v1.1) von der Mod RtCW SP Projekt 51, erstellt von Vicpas - Dieser Patchstelltdie russischeSprache aufenglische Sprache um und korrigiert die Fehler aufder Levelebene8. Hinweis: NurTextesind in englisch umgewandelt, keine Dialoge.
Micha! released a new version os his ET mod "Infected"
Infected Mod is a survival gameplay mod.
It changes Allies to Humans/Swat and Axis to Infected/Zombies.
Basics of infected mod:
* Humans: You need to survive till the timelimit is over ! -> Get ammo on kills * Infected: Kill all humans to win the round (starts with 1 player) -> Kill a human to infect him
Some features:
- Random Map vote - "Infect a random player" vote - Removes Mg42 and objectives out of maps - Heartbeat sound on lower healthpoints - World sounds for better atmosphere - Player punishment for "spec -> human team" to avoid dead (empty weapons on respawn). - Get ammo for kills (infected players get another throwing knife, humans get bullets) - Thirdperson mode ( /tp 1 or /tp 2) - More shrubbot commands - Infected Team has special spawnpoints on some maps - Edited mapscripts - Tripmines - Water breath bar
7 yearsWolfenstein4ever-RTCW,ETandETQWstill alive,thanks to ahard-workingcommunity,manyfaithful players,someWolfensteinwebsites +leagues and the factthatthere are stillno comparablenew game,whichisalsostillfree. I wishyou lots of funwithRTCW,ETandETQWwhile you can.
7 Jahre Wolfenstein4ever - RtCW, ET und ETQW leben immer noch, dank einer fleißigen Community, vielen treuen Spielern, einigen Wolfenstein-Webseiten + Ligen und der Tatsache, das es immer noch kein vergleichbares neues Spiel gibt, welches auch noch kostenlos ist. Ich wünsche euch weiterhin viel Spaß mit RtCW, ET und ETQW, solange es geht.
Trickjump movie made by Stuns and performed by himself - This is a Wolfenstein: Enemy Territory trickjump video. You will see recordings I collected over the years accompanied by music mixed together by myself. I do not claim that any original in this movie is new, thus the title "Oldriginals". This is my last trickjump movie, please enjoy.
Ein Trickjump Film, erstellt und gespielt von Stuns - Dies ist einWolfenstein:Enemy Territory TrickjumpVideo. Du siehst Aufnahmen von mir, die ichim Laufe der Jahre gesammelt und mit Musik gemischthabe. Ich behaupte nichtdass alle Originalein diesem Filmneu sind, deswegen der Titel"Oldriginals".
Dies ist meine letzter TrickjumpFilm, genieße ihn!
The brand new Return to Castle Wolfenstein cup has been announced and this time around bit more organized, more intense, more exciting and more games to be covered! Take a closer look at the announcement for RtCW Legacy Cup!
I am glad to announce this brand new tournament for Return to Castle Wolfenstein! Last cup was a huge success despite lack of my own motivation which actually went pretty well afterall. This time around I have made some changes in the admin department and it will be a huge upgrade for me in order to run the tournament smoothly as possible. I have chosen to switch the platform of the tournament from ClanBase to BinaryBeast ( www.binarybeast.com ) , huge thanks goes to CEO/Owner of BinaryBeast to help me out on some things and we will be featured on the main page. Thanks Brandon S!
So... let's get down to business, enough chitchat! I would like to have your attention here now. The cup will be in 6vs6 format as usually and in ABBA stopwatch mode. The ruleset has been changed a lot and has been made player-friendly as possible, I will try to update them on the run in order to be crystal clear before we enter into battlemode. I won't talk a lot about the rules here since as a player it's your job to be familiar with the rules so there wouldn't be any questions left unanswered! There are some things to think about as well, I have decided to cap the one team roster size to 9. As we saw some of the teams had more than that so this rule could maybe form more teams instead one huge one. The maplist will be finalized by this sunday (07.04.13).
Whats next? Well there a lot to tell. First of all I would like to let you guys know that this tournament will include prizes! So your job right now is to give out your opinions on this post as well what would you like to see for the prizes since we have dilemma. It can be mouses, headsets... you name it, we delivery it! It's important for us so please take your time and give us the feedback!
Rest is unfortunately TBD since the signups may vary so as soon as I will know the exact amount of signups and teams playing I will give out the full schedule for the groupstage and playoffs! Please bear with me on this one. Sorry!
As we move closer to the closing of the signups I will make sure everyone will be notified!
UBIK RTCW MOVIE from the Anniversary Cup2012-2013by bloxzin - This was originally going to have a lot more effort put into it but moving overseas so had to finish asap. This also messed up not being able to get brandon's demos (our teams only low pinger haha). Sooo don't expect frags of week kind of stuff but instead sloppy delayed action that is border line clean enough. Footage v birdz, radd, stable and n0. We are all from either aus or nz so not known around here but all enjoyed being involved in the cup, even though we were the only team not to get a stream I think!!!! haha. we that bad???? Also crossfire most committed team award haha!! we done like monday mornings 1-3am sometimes. Also played all matches on usa servers!! even when we had an aus server some teams bitched soo hard about the lag that we put up with normally....you know who you are.
Thanks to biggz our captain, always arranging times and doing work. And warwitch for bringing the game sooo much life back.
RtCW Fall Cup Moments of the week #8 by Crumbs - Featuring: MerlinatoR, Leonneke, voice, Night, sqzz, razz, crumbs and KiH vs raw highlights from the loser bracket semi-final.
Apologies to anyones demos I did not include only had a limited time to make the movie, so was hard to include everything.
RtCWHerbstCup,Momenteder Woche#8 vonCrumbs - Mitstreiter: MerlinatoR, Leonneke, voice, Night, sqzz, razz, crumbs und Highlights aus dem Loser Bracket Semi-Finale kih gegen raw.
Entschuldigung an diejenigen, dessen Demos ich nicht eingefügt habe. Ich hatte nur wenig Zeit um den Film zu machen und konnte nicht alles berücksichtigen.
[UJE] Clan presents a Open Sniper War for everybody, at 05th of April on UJE-Server: 188.138.76.165:27965 - password on our Homepage. Have fun!
Der [UJE] Clan präsentiert einen Open Sniper-War für jedermann, am 5. April auf dem UJE-Server: 188.138.76.165:27965 - Passwort ist auf unserer Homepage. Viel Spaß!
Villa Gun Alpha2b is an Allies objective map created by -)A(-islander .
The Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city. Allies must gain access to the Villa and dynamite the Gun.
Allied objectives: Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun! Destroy the Villa Gate and reach the Villa Gun area! Destroy the Villa Gun to let our aircrafts start bombing the city!
Axis Objectives: Don't let them dynamite the Side Warehouse Entrance! Don't let them destroy the Villa Gate and rebuild it as fast as it's possible! Defend the Villa Gun at all costs!
Thanks for testing help to Old-Owl, Thund3r* and WuTang**
Map ES Ziggurath Sniper Night (beta 2) by|ES|LorenZ - This is my first map, made for fun. Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.
Map ES Ziggurath Sniper Night (beta 2)von |ES|LorenZ - Dies ist meine ersteMap, erstellt um Spass zu haben. Vielen Dank an| ES |Hardstylerund |ES |Grand-Dadfür ihre Hilfe.
It took us a while, but we managed to get rtcwcoop 0.9.4 ready for release ! This release has one interesting new feature and one interesting bugfix. All the other stuff is minor. So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.
Mapfixes: * Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations) * Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified. * The elevators in Rocket are now faster and not so annoying anymore. * Church and Castle had sound bugs. * The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish * End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available * Crypt1 was sometimes unfinishable, this is fixed * Dam has also better (and faster) elevators, also the AI's are working better now.
New feature: play as axis in the speedrun gametype If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.
Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit! Diese Version verfügt über interessante neue Features und einige Bugfixes.