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Mr. Hopper!
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best map rating: 32.09
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best overall rating: 29.74
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Written by Wolffiles, Aug 23 2013 at 18:33

Community

A new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.

The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.

SCREENSHOTS: 

Download or test the map HERE

Source Splashdamage

» read more on Wolffiles
Written by RtCW4ever, Aug 06 2013 at 20:41

Community

Wolfenstein: The New Order Delayed to 2014

Bethesda “felt it deserved some additional time for polish.” Wolfenstein: The New Order has been delayed to 2014 on all platforms.
The news comes from QuakeCon today, because, according to Bethesda VP of PR and marketing Pete Hines on Twitter, the team “felt it deserved some additional time for polish.”
The New Order was previously scheduled to hit Xbox 360, PlayStation 3, PC, PlayStation 4 and Xbox One later this year. For much more on what to expect from Wolfenstein, see our interview with Hines about its potential.


Wolfenstein: The New Order - Auf 2014 verschoben

Der Release von Wolfenstein: The New Order wurde verschoben.
Wie der PR-Chef von Publisher Bethesda Pete Hines im Rahmen der Spielemesse QuakeCon bekannt gab, wird der Ego-Shooter erst 2014 erscheinen, berichtet Joystiq.
»Wir haben heute bestätigt, dass Wolfenstein: The New Order nächstes Jahr veröffentlicht wird. Wir glauben, dass etwas mehr Zeit für den Feinschliff nötig ist«, sagte Hines. Gegenüber Polygon gab der Marketing-Chef an, dass auch die gleichzeitige Entwicklung auf derzeitigen und NextGen-Plattformen für die Verzögerung mitverantwortlich sei.
»Die nächste Konsolen-Generation ist noch in Bewegung und es ändert sich vieles, das ist definitiv auch ein Faktor, der berücksichtigt werden muss«, so Hines. Außerdem erwähnte er, dass sich die Spielzeit des Ego-Shooters auf etwa 16 Stunden belaufen wird.

» read more on RtCW4ever
Written by RtCW4ever, Aug 06 2013 at 20:40

Community

New RtCW Movie Overpressured - Kris newest rtcw project. Mostly frags from No Pressure and Overpowered.
Have fun watching!


Neues RtCW Movie Overpressured - Kris neustes RtCW Projekt. Größtenteils Frags von No Pressure und Overpowered.
Viel Spass beim anschauen!

» read more on RtCW4ever
Written by RtCW4ever, Jul 31 2013 at 18:42

Community

New map City patrol made by [UJE] Niek

Axis objective map. The Axis have one big objective this Time,
First they have to escort the tank that will be followed by alot of trucks to the factory.
On theire way to the Factory they will have to go through a river and through a Town.
Allies have to try and stop them.

Axis objective:
* Escort the trucks to the factory
* Blow up 3 baricades
* Sachel the side door
* Fix commandpost

Allied objective
* stop the trucks
* Build baricades
* Build the side door
* Build commandpost

Source: ujeclan.com

» read more on RtCW4ever
Written by Wolffiles, Jul 30 2013 at 18:20

Community

An excellent retexture pack for Return to Castle Wolfenstein, created by Eugeny. His new textures are far superior to those of the original game and serve to create, not just better in-game visuals, but an even better atmosphere in a more realistic environment.

Screenshots:

Eugeny's website

Source: Splashdamage - more screenshots & info

 

» read more on Wolffiles
Written by Wolffiles, Jul 30 2013 at 06:13

Community
Hello and welcome to our FIRST Cup Series! as by request from quite a few people, we have a new cup.
This series is by s1LENT mod, and will be nothing else.



Date: Saturday/Sunday 3rd/4th, August
Time: First match start 13:00 EST, teams check in at 12:30 @ #intake-gaming
Participants: 16 teams
Format: 6on6, double elimination brackets
Mod: s1lent

Mappool:
- Supply
- Sp_delivery_te
- Frostbite
- Et_beach
- Sw_goldrush_te
- Braundorf_b4
- Et_ice
- Erdenberg_t3
- Adlernest



Before you are able to sign up, you need to go through the following steps:

1. Make an account on intake-gaming.com
2. Create a forum post (with team name) HERE
3. Post players country, name & silent guide

Sign up here!


Remember - all players need to be registered and added to your team on this website
» read more on Wolffiles
Written by Wolffiles, Jul 29 2013 at 22:15

Community

Dark Alchemy 8th Birthday
At the 3rd of august Dark Alchemy celebrates its 8th birthday.
After all those years we still can manage a beautiful server with a nice atmosphere.
Players feel welcome and the objective play is highly present.

We invite all players to come and join at our part on A1.
This saturday A1 will be a party server where everyone gets suprised.
So, join us and see what is happening.

The place to be: 213.239.207.85:27960
» read more on Wolffiles
Written by Splatterladder-Forum, Jun 07 2012 at 12:41

Splatterladder
We are proud that so many of you - the users of splatterladder - have taken the chance to use your voice and voted for a rating on non anticheat protected servers.
The rating method we use to rate these servers will be xp based as we always did. But the rating possibilities will be different from protected servers.

We were discussing quite a long time about what to do. Enabling a 1:1 rating for a non protected server just doesnt felt "right" for us. Even though we all know that you can find or buy stuff that tricks the latest pb versions available, there are just hundreds of things out there that work on an unprotected server. Also we havent been satisfied with the friendly fire rating that has been 1:1 until now. So we used this chance based upon your request of rating for unprotected servers, to modify FF disabled rating too.

We will have four "ratinglines" implemented on splatterladder.
1. a proteted server that has friendly fire enabled will earn 100% of possible rating value
2. a protected server that has friendly fire disabled will earn 90 % of possible rating value
3. an unprotected server that has friendly fire enabled will earn 75 % of possible rating value
4. an unprotected server that has friendly fire disabled will earn 67,5 % of possible rating value

These values count ofcourse for the players on the servers as written.

We know that many of you wont be satisfied with our decission at all, but we cant do it right for everyone and we think that the defined ratinglines will be fair for the moment. When there are no more anticheat solutions in the future, we might change those values once again, but then we will again count on you to use your voice.

The ratinglines will be implemented asap.
» read more on Splatterladder-Forum
Written by RtCW4ever, Jul 21 2013 at 19:07

Community

Wolfenstein4ever is back, but now on wolfenstein4ever.de (and not more rtcwmap.de)
It has changed a lot on Wolfenstein4ever and is yet some not complete. But all the posts, downloads and forum are functional.

It can happen, the "old" news download links dont work. Broken links will be soon gradually corrected.

Main changes:
- Modern design in 3 colors
- Larger and faster download area
- Social networking integration (FB Login in progress)
- Mobile mini Website (in progress)
- Comment, vote and forum function
- User News Block (in progress)
- User file upload (in progress)

A big thanks to Michael who has migrated my DB.
And a thank you to all those who have remained loyal to me ;-)


Wolfenstein4ever ist zurück, jetzt aber auf wolfenstein4ever.de (und nicht mehr rtcwmap.de)
Es hat sich vieles geändert auf Wolfenstein4ever und einiges ist noch nicht ganz fertig. Alle Beiträge, Downloads und auch das Forum sind aber funktionsfähig.

Es kann vorkommen, das "alte" News-Download-Links nicht funktionieren. Fehlerhafte Links werden nach und nach korrigiert.

Wichtigste Änderungen:
- modernes Design in 3 Farben
- größerer und schnellerer Downloadbereich
- soziale Netzwerkintegration (FB Login in Arbeit)
- Handyfähige Mini-Webseite (in Arbeit)
- Kommentar, Bewertung und Forum Funktion
- User News Block (in Arbeit)
- User Daten Upload (in Arbeit)

Ein großer Dank an Michael, der meine DBs migriert hat. Und ein Dankeschön an alle, die mir treu geblieben sind.

have fun ;-)
your d3Xter

» read more on RtCW4ever
Written by Wolffiles, Jul 18 2013 at 22:07

Community

We, Prime Squadron, invite everyone to visit us during our upcoming 3 day event. The 26, 27 and 28th of July we organize sniper and panzer wars in the evening hours.

Server: Prime Squadron #1
IP: 178.63.72.111:27960

- Friday 26 July: SNIPERWAR! Start from 20:00 GMT+1 till 22:30.
- Saturday 27 July: SNIPERWAR! Start from 20:00 GMT+1 till 22:30
- Sunday 28 July: PANZAWAR! Start from 20:00 GMT +1 till 23:00

All matches will be played on the NQ 1.2.9 mod.

For the map rotation and further information check:
https://www.prime-squadron.com/modul...rums&file=viewtopic&t=11620

Don't hesitate to visit, everyone is welcome!



» read more on Wolffiles
Written by Wolffiles, Jul 14 2013 at 13:51

Community

Mateos released his winter version of Supply

 

Changelog:

> Winter Edition
* Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
* Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
* Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
* Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
- Truck may stop earlier on one/both Gates.
- Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
- Radio musics can be enabled, the audio files and entities are included.
- Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
they appear when CP is built, so nasty people can stay there to stop Allies...
When you start to build CP, models will appear as underconstruction to prevent people to die...

 

Download or test the map here

Source: Mateos via Shoutbox | Splashdamage

» read more on Wolffiles
Written by Wolffiles, Jul 12 2013 at 23:07

Community

Game: Return to Castle Wolfenstein: Enemy Territory
Map title: Door
Filename: door.pk3 (about 6 Mb)


This is a custom map for approximately 12 vs. 12 players.


The Axis are attacking, to dynamite a door and to steal some gold. The Allied Forces are defending the door and the gold. Who will win? Only time will tell.

Click image for larger version. 


Note: I also made this map as a so called prefab, for other, beginner mappers to use as a base. Therefore, the .map-file is included. (It is inside door.pk3.)

Have fun
Loffy

  

 

 

 

Download Here

 

 

 

 

» read more on Wolffiles
Written by Wolffiles, Jul 11 2013 at 08:24

Community
 
Fun evening at [EsV] Clan
 
Fun evening at [EsV] Clan
The [EsV] Clan is inviting you to our fun evening on
13th July at 6 p.m. On our [EsV] „Beat Host“.
Our server ip is 193.192.58.174:27960.
You are heartly welcome to our teamspeak
TS IP : 193.192.58.174:9987
Hopefully you all appear numerously.
Happy fragging!!!
 
 
Der [EsV] Clan lädt herzlich zum Funabend ,am 13.07
um 18.00 Uhr, auf unserem [EsV]Beta Host ein.
unsere Serverip : 193.192.58.174:27960
Ihr seid auch herzlich in unseremTeamspeak willkommen.
TS IP : 193.192.58.174:9987
Wir hoffen ihr erscheind alle zahlreich und wünschen allen
Happy Fragging auf unserem Server !!!
 
Source: [ESV] Clan via PM
» read more on Wolffiles
Written by Wolffiles, Jul 10 2013 at 01:37

Community

A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.

Map features:

6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.

1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.

3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.

     

The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.

Flame Guards website

Marko Mytho website

Download or test the map here - bot files included

» read more on Wolffiles
Written by Wolffiles, Jun 23 2013 at 08:20

Community
Some days have passed, where the last map was published 
but there are still people who get Enemy Territory alive :)

TNT*|Cinco has released his nice map TNT Intrusion

 

Description
 
Allies: The allies have to storm the bunker from where the axis are transmitting information to headquarters.
Axis: The Axis must defend the antenne controls to continue broadcasting.
Neutral: The allies have taken the town and besieged the bunker from where the axis transmit information to the staff.
 
  
 
  
 
 
You can download or test the map here (Texture Fix include)
 
 
 
» read more on Wolffiles
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