Summer 1943, the Axis forces have taken a small village in North Africa, called Al Abbasi. Here the Axis forces meet the Allied forces, who are trying to free the people of this small village. In the middle of the village, the forces meet upon the holy grounds.
Will automatically take screenshots, and starts recording a demo, then it will open your console screen while showing you !listplayers, and make 2 more screenshots. After a few seconds the console screen will close again, and it will generate a logfile in your etpub map called __log_file__admin-screen-shot.
To stop recording the demo type /stopdemo or press F12 two times.
Pressing arrow-down:
Will put you into spectator and opens your console and shows you !listplayers Now the only thing you have to do is look for the slot number of the player you are looking for, and type /follow [player/slotnumber] Use mouse button to scroll so your console screen stays still.
Pressing left-arrow:
Will put you into spectator and will follow the next player if you hit it multipule times.
Pressing right-arrow:
Will put you into spectator and will follow the previvous player if you hit it multipule times.
It's Winter 1944. The Axis have constructed three massive long distance guns, bombing targets from great distance. After a successful allied dropping into the mountains, they will need to steal a tank out of the small outpost the axis have build there. Once the tank has been stolen from out the axis outpost, they will need to escort it through the small village of Saurburg and blow out the side wall of the axis base where the massive guns are stationed. a alternative route will be found through the underground tunnels wich can be opened once the tank had blown out the side wall. Good luck soldiers!
It's replacing covert ops satchel with medic medpack model. There are 2 versions - one with the 'hum' sound, and the other one without it. Made for fun, hopefully you will enjoy it...
The program takes an ordinary texture (it loads and saves bitmaps, or you can just copy and paste the textures in which is easier) and provides you with three little algorithms to seam it. It has a weighted averaging system which works well with pretty much any texture, an offset algorithm which works really well with some textures and not with others, and a speckle algorithm which is like a logical noise algorithm to help add some randomness back into the seam.
The program is NOT optimized in any way. It works fine with small textures (like 256x256) but starts to slow down significantly when you get up to around 512x512. Thats it. Hope you find it useful.
"A massive, enormous, colossal, firm yet still sensitive thanks to everyone who made Wolf:ET (and not-very-indirectly-at-all Splash Damage) the success it/we is/are. It's been and remains a splendid and extraordinary ride and we have you to thank for it." ~Bongoboy
The Allies have to Rush the Gizeh City and Destroy the Axis Generator before Allies start their Air Attack. The German Afrika Korps had to be stopped from threatening the vital British supply line across the Suez Canal.
The Allies are trying to infiltrate a secret Axis base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war.
Falkenstein SW is a stopwatch version of Falkenstein (Beta 1) made by 0range. Stopwatch modifications by Jo0f.