"This release is meant mainly to receive some feedback from the community. If you find bugs, let me know. If you find something you don't like, let me know. If you have a question, or can't find something, let me know! You can post in this thread, or you can email me directly at r0fnick [at] gmail [dot] com (yes, that's with a zero)." ~Flippy
Requirements: Microsoft .NET Framework 3.5 or higher
ETScript is a script editor designed specifically for Wolfenstein: Enemy Territory map script files. These script files are usually written in simple text editors like Notepad, which offer very little extra support. ETScript is different. While it hosts all useful features popular text editors like Notepad have, it also hosts a ton of features designed specifically for W:ET script files. You will probably find ETScript superior over Notepad, simply because it looks and handles identical to Notepad, plus a ton of extra features. These features are mostly aimed toward W:ET script files and help you to write your scripts quicker, easier and with less errors.
IndyJones made a set of flags along with an example-shader for your maps. The flags are available in a used and destroyed version, texture size is 256x512 pixels.
Nine flags from Germany, Italy, Japan, France, United Kingdom, USA and USSR.
The HTML Nickname Generator made by unf4z3d has the proper HTML colours, some missing codes, and the same colours as the console part you usually type on.
TJMod is a new Trickjumping Mod for Wolfenstein: Enemy Territory. It's based on the original etmain source and it includes a lot of bugfixes and enhancements. All aimed towards making a mod to give an optimal trickjumping experience. Read more about all this and more on the forum!
save / load which removes your speed when you load.
Instant spawn. There IS no spawntime!
Ability to show keypresses. Will show the keys pressed by the person you spectate, and it also has multiple keysets. Configurable on client-side and will work in any demos recorded with TJMod. (Tj_drawkeys)
Cgaz hud to show (near) perfect strafing angles. (Only works with forwards fullbeat at the moment)
Score table which shows the pmove_fixed and FPS settings of all players.
Unlimited adrenaline.
Permanent Nofatigue, with client-side toggle to turn it on or off (tj_nofatigue)
Server-side ability to disable all ending of maps (sets unlimited timelimit and disables wm_endround)
Hardcoded ws and callvote exploit fixes.
Speedometer (tj_drawspeed)
Clock (tj_drawclock)
Custom mapscript support, inlcuding a fixed script for nejijump5_b5.
Very easy to set up, all server-side settings are prefixed with TJG_ and all client-side with TJ_. Type tj_ and then press tab in the console to list all settings, same with tjg_ (if you're on local server).
Server-side setting to enable /god and /noclip without enabling sv_cheats. (tjg_noclip and tjg_god)
Open source!
More features, ideas and fixes coming pretty much every day!
The mod is created and actively under development by Dinius, Setup and Zero.
These maps were initially created for the Winners project, but for various reasons these maps were not added into this project and have now been released separately. This pack contains six excellent levels wich are worth to be played!
Axis took the village under their control and used it as their control center for upcoming missions. Surrounded by hills it is nearly impossible to reforce the Axis power. Therefore axis send their best troop to this village in order to secure two boxes full of very important and top secret documents! Though, Allied Intelligence found this village and made several air attacks and send soldier to that place to gain the power of the secret documents!
CptnTriscuit putted together a little pack of source files (.maps & .scripts) of a couple versions of his map, baserace. The source of Baserace Final was made by Jecolia and is included into the downloa file.
"We are setting up this blog to bring you some behind-the-scenes information on Wolfenstein, the latest game in the legendary franchise. Over the next few months I will be posting blogs here about the games development and the people from Raven, id and beyond who are working to make this game great. We will cover the unique art style, the familiar music that fans have come to expect and everything that Raven does in house from cinematics and mo-cap to laser scanning."
The Omni-bot development team is pleased to present Omni-bot 0.72 for Return to Castle Wolfenstein. This release includes new mod features, bot enhancements, bugfixes, new waypoints, new script goals, and improvements to existing waypoints and scripts.
A complete changelog is here and an updated Readme is here.
This map is a frag map. But you can find your enemies easier when you activate the detection round by grenading the well and drop into it. Then go through a teleport and move to the stairs to push the button to win a detection round. If you won 10 detection rounds you win the game.
There are three kinds of detections: object detection, wall detection & floor detection.
A detection round can be won by both teams. If your team won the detection round the enemy can't hide himself behind a wall / on the floor / behind an object. The computer randomly chose which detection you won.
And by the way, the well is in the middle underwater (for the ones who can't find it).