A pack from Zawiro, this time for ET (except NQ). His Mod is splitted into different pk3's, each is changing a bit of the game. This is a second version of his mod.
Not much new to report about Wolfenstein, only a few enemies and weapons was added to the official site in the 3rd update. One month left until the release and the site is still closed for visitors from germany. :p
The Drachen Troopers, also known as Dragon Troopers, use flame throwers to burn their victims to ashes.
Elite Guard
Highly trained in the use of hand to hand weaponry, the Elite Guard also controls the dark power of the Black Sun. The Elite Guard uses the bodies of fallen comrades to create the twisted undead creatures know as the "Despoiled".
The Altered
The Nazis' early forays into the realm of the Black Sun resulted in many unfortunate deaths. Those who entered the Black Sun, returned as horribly twisted and mutated creatures. While some of these aberrations could be harnessed, others were transformed into insane beasts known as the Altered.
General Zetta
General Zetta is the mastermind behind the initial takeover of Eisenstadt. He also produces powerful weapons that use Veil energy. However, General Zetta has his own agenda - one he does not even share with his superiors in Berlin.
xbox360achievements.org released a list of achievements available for Wolfenstein today. From these achievements, it's possible to gather several bits of information on Wolfenstein MP.
There will be 49 achievements with a total of 1000 points
There will be a total of 50 Ranks for MP
Points can be collected in MP and SP
There will be veil in the MP
The veil will be a weapon
The veil will only be available to the solider
It looks like the melee has been removed from MP
Maps:
There will be 8 maps. Note, all of these maps confirmed in the achivements are exactly the same as though leaked a few months ago. It can be said the other leaked information provided by wolf1337 is all true. Screenshots of all the maps can be seen here.
The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do! Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time! Allies must prefent all of this!
This is an axis objective map. It's set near a vulcano. If you want action, this map has it because the spawns keep on changing. The axis have to escort a tank till it blows up a wall inside the mountain. Then they must try to get the flag. After that they must escort a truck to the end.
The rumours were flying yesterday as people noticed retailers had changed their release date for the new Wolfenstein to August 18th from the previously list August 4th date, but it's all been confirmed at IGN and the game's release has indeed been pushed back a couple weeks. Here's the word:
"In order to facilitate a simultaneous global release window for id Software's Wolfenstein, Activision has realigned the game's release date for the week beginning August 17th," a representative from Activision told IGN.
The new version of TJMod (1.2.2) has timeruns, similar to defrag and alike. For those who doesn't already know, the point of this is to compete for the best times at different runs. There's already quite a few maps made explicitly for timeruns, and there's new scripted timeruns for realmaps daily, e.g. from Allies first spawn at oasis to the old city wall.
All records set while logged in are added to the online record system. There is also an overall ranking, which can be seen here. Currently it's only the records set on the official TJMod servers which are added to the online record systems, due to the possibility to fake records, but the timeruns and such are still usable on any server.
To login you simply do /login in the console, this removes some of your general abilities like noclip and forces your speed to be reset when you load, and basically makes everything a little stricter so the chance of abusing or exploiting anything in order to get better times are minimized. Automatic login for any timerun map can be enabled with tj_autologin 1. Saving and loading is always enabled, for those of you new to this it means that you can save your position, and then load it whenever you wish, so you don't have to walk back to the specific place or related.
Normally when you start a timer, all your previous saves are removed, to prevent saving in front of the stoptimer in order to get a very fast time. But we have created something we call "noreset" areas, at most realmaps there is a global noreset area. A noreset area means that your saves inside this area won't be removed when you start a timerun, but instead the timerun will be reset when you load. So when you load, it will be as if you didn't start the timerun, and this makes it impossible to exploit anything with saving and loading.
Build for and tested on ETpro. (since ETpub 0.9.x has built-in team-only dyno counter, but the LUA should work flawlessly on ETpub aswell). ~Necromancer
Ability to write your own commands and share them easily (drag & drop)
Killing spree's / multi-kills
Banners
Player inactivity
and lots more...
Alot of the stuff, like the killing spree's, multi-kills and banners are compatible with the ETpub mod, which means you can use the same banners.cfg spree.cfg with KMOD+, and you dont need to rewrite everything.
Kmod+ 0.5.5 contained a small typo. This version fixes it.
Installation notes:
Extract the kmod+.zip into your etpro directory, and add "kmod+.lua" to the lua_modules cvar.
Make sure the fs_homepath and fs_basepath cvar's set correctly to the ET directory.
1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succeed it may be the turning point of the war.