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Written by Wolffiles, Mar 04 2016 at 02:51


= Wolfenstein Enemy Territory =

=American Civil War Mod=


This is a total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.

The following new maps are available to play:

# Union Pacific

# Santa Fe

# Killdeer Mountain

# Fort Laramie

# Colorado River

# Dodge City


PAV's website, in order to report Mod and map bugs HERE

Download the new Mod HERE

Source - Splashdamage - PAV

» read more on Wolffiles
Written by RtCW4ever, Mar 03 2016 at 18:48


 VICTORY! Thank you everyone! 317% funded!!!

Battalion 1944 (PC/XB1/PS4) recaptures the core of classic multiplayer shooters and propels WW2 into the next generation of gaming. Battalion 1944 utilizes the most advanced industry technology to create a visceral and heart-thumping multiplayer experience that has been crafted by the designers who have grown up playing Medal of Honor, Call of Duty 2 and Enemy Territory.

Throughout our campaign on Kickstarter we’ve managed to amass more than 10 thousand backers. The outpouring of support we have received is genuinely amazing and we cannot thank you enough. As a community we have tripled our initial funding goal to 317%, meaning we at Bulkhead Interactive are now able to develop Battalion 1944 into a game that will challenge the biggest AAA shooters in the industry.
Your funds will help make Battalion 1944 awesome. A question we’ve received a lot is what will happen to our British and Russian stretch goals.

We’d also like to remind you we’ll be opening our PayPal ‘slacker backer’ store in the coming weeks to allow anyone who missed their chance to back the campaign or didn’t have a credit card on hand to pledge their support and receive our exclusive Kickstarter rewards at their discounted Kickstarter price. This will be open for 1 week only. We’ll let you know well in advance when that goes live. We will make an official announcement as soon as that goes live...

Read more on Kickstarter/Battalion-1944

Source: forums.battaliongame.com | kickstarter.com

» read more on RtCW4ever
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Written by Splatterladder-Forum, Dec 18 2015 at 16:49


6.12.2015 KW1 - Christmas Mod - Oh, Chistmastree!

The Kernwaffe Team wishes you all a merry christmas time!

Away from the joyful things which the pre-christmas time might bring us,
on KW1 there will be running the much-loved and extremely appreciated and multiply desired ChristmasMod. From St.Nicholas Day (6.12) on until the New Years Day (1.1). You will find handpicked & well-chosen Christmas Maps in accompany with a full atmosphere of first class christmassy sound snippets.

!lastchristmas we gave you our hearts,
this year there will be a Tännchen (!attention) - !hohoho

In case some of you don´t like all this X-Mas hustle and bustle for various reasons, join like-minded people on KW2 for a collective (un-XMassy) fragging - without ChristmasMod!
KW2 has the same settings and the same campaign like KW1 in this time.

In any way ...
... we wish you a merry time & nice play!

... we are looking forward to you :)

This year with incredibly more tinsel!

Yours KW-Team

connect ...
KW1 et.kernwaffe.de
KW2 et2.kernwaffe.de

Hugs ANO
» read more on Splatterladder-Forum
Written by RtCW4ever, Feb 28 2016 at 21:19


Snipermap UJE knight sniper (beta 3) made by [UJE] Niek

Both sides are alot of casstles. Sniperplaces enough on this map but....
The scene is split by a river ,and every 2 minutes the gate will open to let players pass to the other side but.....
BEWARE ,the place is filled with traps and a beast is guarding the passage.
So this map is a bit for both snipers and crossers.

* Alot of funny and scary sounds in it
* Alot of effects made by Sage (Thanks for that)
* Knights falling down
* Monster moving
* And some scary stuff for the crossers

» read more on RtCW4ever
Written by Wolffiles, Feb 26 2016 at 02:45


= Battalion 1944 Stretch Goals Announced! =

Today we can finally announce what you’ve all been waiting for… Battalion 1944’s Stretch Goals. When we hit our funding goal in just 3 days we could’ve released a list pre-made stretch goals, but instead we decided listen to the feedback from our community to see exactly what you wanted and then go a step further by making the content you wanted to see. We’ve been working day and night to be able to show you exactly what we want to add to the game.

= Screenshots =


Remember; there is only 1 week left to raise your pledge and receive Kickstarter exclusive rewards such as alternate weapon skins and medals, our super limited numbered physical boxed copes, unique customized Battalion 1944 dog tags and the Kickstarter only Battalion 1944 backer t-shirt!

We have 6 more days in our final sprint to expand Battalion’s budget and make the WW2 shooter that this generation deserves. Share the campaign, tell everyone you know and help the growing Battalion 1944 community reach these stretch goals, together.

Battalion 1944 Kickstarter HERE

Battalion 1944 official website HERE

» read more on Wolffiles
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Written by Wolffiles, Feb 25 2016 at 13:07


= Return to Castle Wolfenstein =

= Venom Mod Gold - Version 4.6 =


This is the latest release of Hellbaron's excellent Venom Mod for Return to Castle Wolfenstein.

= Latest Updates =

#  Updated HD crosshairs.

# New effects and detailed textures.

# Some more improved textures.

= Screenshots =

Download the new version HERE

Hellbaron's ModDB page HERE

Source - Wolffiles - Vicpas

» read more on Wolffiles
Written by RtCW4ever, Feb 22 2016 at 19:29


LoRenz presents his new Enemy Territory sniper map - LRS Animal Sniper Reload - with a cool London arts style.

Hi all, this map is my tribute to my favorite band. The map take place into the Animals CD box where i have put the Battersea Power Station. I have made this reload of Animals sniper for have more easy kills.
There is a secret room, you can find it only if you Learn to fly :)

Have fun!!! LoRenz

Source: Big thx to LoRenz via Mail and FB

» read more on RtCW4ever
Written by RtCW4ever, Feb 22 2016 at 19:28


ETJump 2.0.6 is ready!

ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero.

    Fixed !listmaps listing all maps whether they're on the server or not.
    Added @name@ tagging in chat. (Replaces the @tag@ with matching names)
    Added a message key for trigger_flagonly_multiple
    The entity prints the message when an objective is capture. Adding [n] in the message prints the name of the player that captured the objective.
    Added etj_drawConnectionIssues. Disables the "Connection interrupted" text and image.
    This is mainly for people with constantly high pings (e.g. from Australia)
    Added spawnflag 512 for trigger_multiple
    Multiple players are able to trigger the same trigger_multiple at the same time
    Multiple bugfixes
    Players can no longer callvote map
    /callvote map mapname matches partial map names
    token collection mode:
    Admins can define locations for easy, medium and hard tokens that can be collected by players. Once you've collected all of them, the total time it took to collect them is printed.
    Improved /records
    Added highlighting for @tags@
    etj_noclipScale now supports decimal values and is limited to values between 1-20
    Fixed fireteam savelimit
    Removed nonading
    Weapons are now correctly removed on start timer

» read more on RtCW4ever
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Written by Wolffiles, Feb 19 2016 at 15:31


= Village Map =


Congratulations to Kic from The Wolf Team on the release of his first Wolf ET map.


The Allied Squad must attack the village trainstation, over-power the Axis forces on defence and destroy the infamous Axis railgun, known as "Leopold" . The Allies must also detonate dynamite at the train tunnel entrance, in order to prevent any further Axis troop trains from leaving or entering the village station.

=Allied Objectives=

# Capture the forward hut flag

# Build the Allied Command Post

# Destroy the maingate defences

# Destroy railgun Leopold

# Destroy the tunnel entrance near the station



Kic would like to thank the following people:

# Thunder - For scripting and map details

# Teuthis - For his scripting tutorials

Download Kic's new map HERE

The Wolf Team website HERE

Source - Splashdamage - Kic

» read more on Wolffiles
Written by RtCW4ever, Feb 09 2016 at 20:32


A Wolfenstein: Enemy Territory server enhancement

WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. Among the features are advanced logging of player data and a new set of commands your administrators may use.

Another thing which WolfAdmin provides is a new set of custom voting options which can be called from a new vote menu. Finally the module also provides some features which were originally implemented by popular mods such as NoQuarter, ETPub and ETPro. These features include player greetings, warn history and spree records.

The development of the module started in 2015, although first tests date from 2014. This module has been created to help servers survive, even when there are not that many administrators or even players online.
This is a growing issue in the Wolfenstein community and thus one of the future plans is to incorporate features that will be particularly useful for servers with low player amounts, such as variable map rotation and server configuration. Of course suggestions are welcome, feel free to contact me by email or post ideas in the bug tracker.

WolfAdmin Features

[Commands] Greetings are cut off
[Database] Awards for each map shouldn't include bots
[General] Implement safety checks
[General] Show revive messages to team and add possibility to disable
[General] Add revive spree on center screen by achievements
[Commands] Rule not displayed when using !rules [shortcut]
[General] Evener doesn't announce and suddenly move a player
[General] Remove greetings prefix when displaying in CP
[Database] Add extra column for clean alias
[General] Do not display greetings for bots

Link: timosmit.com/wolfadmin
Source: etpro.de | dark-alchemy.com

Downloads: timosmit.com/wolfadmin/download

» read more on RtCW4ever
Written by Wolffiles, Feb 04 2016 at 01:59


= Battalion 1944 - The new Wolf ET? =

Battalion 1944 recaptures the core of classic multiplayer shooters and propels WW2 into the next generation of gaming. Battalion 1944 utilizes the most advanced industry technology to create a visceral and heart-thumping multiplayer experience that has been crafted by the designers who have grown up playing Medal of Honor and Call of Duty 2.

Visit the Kickstarter and support the development of our spiritual successor to great games like Call of Duty 2, Medal of Honor, and Battlefield 1942.




Battalion 1944 website HERE

Battalion 1944 Kickstarter HERE

Source - Wolfenstein European Brigade - {WeB}*B0bby*

» read more on Wolffiles
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Written by Wolffiles, Feb 01 2016 at 08:10


Teutis released his very nice map Teutoburg Forest



The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs.

| Objectives:..
| Axis:..
| 1:..Escort the truck with the gold to the nearby train station
| 2:..Destroy the main entrance
| 3:..Escort the truck over the bridge
| 4:..Load the gold on the Train
| 5:..Escape with the gold from the forest

| Secondary objectives

| - Built the command post to create an alternative Spawn
| - Destroy the Allied command post command post

| Allies:..
| 1:..Prevent the Axis from reaching the train station with the gold
| 2:..Prevent the Axis from destroying the main entrance
| 3:..Prevent the Axis from escorting the truck over the bridge
| 4:..Prevent the Axis from loading the gold on the train
| 5:..Prevent the Axis from escaping with the gold from the forest

Secondary objectives
- Built the command post
| - Destroy Axis command post command post



Download or test the map here


Sources: Teutis via Shoutbox


» read more on Wolffiles
Written by RtCW4ever, Jan 24 2016 at 14:46


Snipermap - UJE Rotterdam Sniper - made by [UJE] Niek

This is an adjusted version of the objective map Rotterdam.

Always wanted to snipe in the harbours of Rotterdam? This is you're chance.
Both sides are filled with lot's of sniperspots. So take a look and have fun sniping.
Rotterdam sniper is a No Crossing map so you can lean back and relax and enjoy the view.

» read more on RtCW4ever
Written by RtCW4ever, Jan 24 2016 at 13:47


LoRenz presents his new Enemy Territory sniper map - LRS WW1 Sniper - with a very nicely World War 1 style.

This map is about the first mondial war. There is a secret little museum, with some pics about animals used in the WW1.

Have fun :)

» read more on RtCW4ever
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Written by Wolffiles, Jan 11 2016 at 18:52


= Return to Castle Wolfenstein Venom Mod =

= Version 4.5 =


HellBaron89 has released another update for his Return to Castle Wolfenstein Mod, Venom Mod Gold, with further optimizations, new textures and effects for both Singleplayer and Multi-player modes.

= New Features =

# Updated HD crosshairs and HD game fonts.

# New light flares.

# New effects.

# Balanced AI.

= Screenshots =

Download the new version of RtCW Venom Mod HERE

Source - Ronboy Productions - Mike Smith




» read more on Wolffiles
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