1 | Spawn with no adrenaline needles, can only get them from ammo packs |
2 | Ammo packs do not contain adrenaline needles |
4 | Can only carry one needle at a time |
8 | Adrenaline does not boost health |
16 | Adrenaline does not boost stamina |
32 | Adrenaline causes player's eyes to glow red when used |
64 | Health packs cannot be picked up while using adrenaline |
128 | Enables adrenaline for soldiers (1.2.3 and higher) |
256 | Enables adrenaline for medics (1.2.3 and higher) |
512 | Enables adrenaline for engineers (1.2.3 and higher) |
1024 | Enables adrenaline for field ops (1.2.3 and higher) |
2048 | Enables adrenaline for covert ops (1.2.3 and higher) |
4096 | While using adrenaline you receive only half the damage (1.2.7 and higher) |
1 | Make an announcement whenever an airstrike is blocked |
2 | A player may easily block an airstrike by crouching, standing, or proning over the enemy's canister before the planes arrive |
4 | Reserved |
8 | Lvl 3 Field Ops and higher cannot have the airstrikes blocked by players |
0 | Disable bullet reflection |
1 | Reflect weapons that are set to reflect bullets |
2 | Reflect all weapons |
0 | Disable double jump |
1 | Enable double jump |
2 | Jaymod style double jump |
0 | Disable falloff damage |
1 | Enable falloff damage for headshots only |
2 | Enable falloff damage for headshots and non-headshots (1.2.7 and higher) |
1 | Enable friendly fire |
2 | Friendly fire does only half damage to teammates |
4 | Friendly fire does an equal amount of damage to the inflictor |
8 | Friendly fires affects movers (tanks, trucks, etc) |
16 | Friendly fire delivers knockback (useful for kicking teammates or grenade boosting) |
32 | Landmines cannot be tripped by teammates |
64 | Landmines hurt teammates when friendly fire is disabled |
1 | Cannot goomba teammates |
2 | Hopping on another player does no damage. |
4 | Hopping on a teammate does no damage. |
8 | Falling player recieves no damage when landing on any other player. |
16 | Insta-gib goomba damage. |
0 | Disable headshot mode |
1 | Multiple headshots are needed to kill. A headshot inflicts normal damage, bodyshots do no damage at all |
2 | A single headshot kills instantly, bodyshots do no damage at all (1.2.7 and higher) |
3 | A single headshot kills instantly, bodyshots inflict normal damage (1.2.7 and higher) |
1 | Medics can't pick up their own health packs to cure themselves of poison needle effects. |
2 | Medics can't pick up their own health packs at all. |
4 | Medics regenerate at 2/1 instead of 3/2 (1.2.3 and lower). |
8 | Medics regenerate at 1/0 instead of 3/2 (1.2.3 and lower). |
16 | Medics do not spawn with akimbo pistols, regardless of their light weapons skill. |
32 | Medics spawn with pistol only, and can't pick up a SMG of either team. However, any class can steal a medics uniform, if g_classChange is set to 1, and receive the medic's benefits while retaining their current weapons, including akimbos and SMG. |
64 | Medics can use syringes to heal living teammates, as an alternative to the tk/revive cycle, if the teammate's health is < 25% of his total HP. |
128 | Medics get 12% extra HP (1.2.5 and higher). |
256 | More Medics in a team do NOT make the team get higher maxHP (1.2.5 and higher). |
512 | Medics do not regenerate at all (1.2.5 and higher). |
1024 | Medics get HP if (non-medic) teammates pick-up their healthpacks. The behaviour is the same as picking up your own healthpacks (1.2.7 and higher). |
2048 | All player classes get 25 extra HP, independent of the number of medics in a team (1.2.7 and higher). |
4096 | Fast medic reviving, players are instantly mobile after being revived (previously g_fastres) (1.2.8 and higher). |
1 | Play transition animations when going into prone and standing up, overall it slows standing up from proning drastically. |
2 | Cannot use weapons while holding onto ladders. |
4 | If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (1.2.3 only). |
4 | Covert Ops will inherit opponent's facial features (head) when stealing a uniform (1.2.8 and higher). |
8 | Enable 'in view' check for aura. Aura skills are only active when players can see each other. Do not activate on poor CPU servers or with high player count on the server! (1.2.5 and higher). |
16 | Disable leaning animations (1.2.7 and higher). |
32 | No automatic weapon switching for poisoned players (1.2.8 and higher). |
64 | Items in front of movable objects (tanks etc.) will be removed instead of being pushed forward (1.2.8 and higher). |
128 | Players riding movable objects (tanks etc.) will rotate along with the movement of the object, preventing spontaneous gibs (1.2.8 and higher). |
256 | Disable weapon spread (viewchange2spread) caused by body movement (1.2.8 and higher). |
512 | Allows players to open doors that are already closing (1.2.8 and higher). |
1 | Player spawns with half charge bar after /kill. |
2 | Player spawns with 0 charge bar after /kill. |
4 | Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge). |
8 | Disables /kill command. |
16 | Disable /kill when player is poisoned. |
32 | While in limbo after a /kill, charge bar fills normally. |
64 | Disables /kill while in a fight. |
128 | Disables /kill while player is frozen (1.2.5 and higher). |
1 | Enable all weapons for soldiers |
2 | Enable all weapons for medics |
4 | Enable all weapons for engineers |
8 | Enable all weapons for field ops |
16 | Enable all weapons for covert ops |
1 | Instant Spawn |
2 | Unlimited Ammo |
4 | Mortar Cam |
8 | Rocket Cam |
16 | Unlimited Charge |
32 | Guided Rockets |
64 | Homing Rockets |
128 | Unlocked Weapons (1.2.7 and lower) - Dog Tags Mode (1.2.8 and higher) |
256 | Venom Mode |
512 | Shows attackers HP left message (1.2.3 and higher) |
1024 | Shows attackers HP left message & distance (1.2.5 and higher) |
2048 | Kickable Dynamite (1.2.7 and higher) |
4096 | Killer Cam (similar to mortar cam) (1.2.8 and higher) |
8192 | Riflenade Cam (similar to mortar cam) (1.2.8 and higher) |
1 | Enable War Mode: spawn with a few possible weapons but plenty of ammo |
4 | Enable knives |
8 | Enable panzers |
16 | Enable sniper rifles |
32 | Enable grenades |
64 | Enable riflenades |
128 | Enable flamethrowers |
256 | Enable shotguns |
512 | Enable poison needles |
1024 | Enable smoke grenades |
2048 | Enable binoculars |
4096 | Enable pliers |