DEW reworked his skinpack to make it compatible with NQ 1.2.5 He also improved the look of the playerskins again and added improved HUD icons. At Level 9 all players wear the default officercap.
A few tweaks to the Wolfenstein gameplay, started mainly as a proof of concept for pre-SDK modding. See Modding.txt in the modding folder for more info and for a list of the changes.
NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, and eventually add new campaigns and multiplayer maps when the SDK will be released. For now I just try to deliver an old feeling like RtCW.
hannes already created a pro-mod for ET:QW, now he surprises the community with WolfPro. Please take a look in the changelog to see what he already fixed and changed without SDK.
This map is made for the 'Wolfenstein: Enemy Territory' mod 'True Combat: Elite'. It's based on the all-known Counter-Strike map de_dust. It also have some improvements, that the original map don't have (some new paths etc.).
Short description for objective play: Terrorists have to destroy one of the bombsites (A or B), Spec Ops have to defend them. Screenshots can found here.
The Wolfenstein LiteServer comes with a server tool that will allow you to set all server variables, save server profiles, and then launch a server. The LiteServer installer will place a shortcut to this tool in your Start Menu.
In order to host an Internet server, the following ports must be open on your firewall and/or router:
Incoming: UDP: 27733 UDP: 3074 UDP: 33060-33070
Outgoing: TCP: 3074
Wolfenstein doesn't support NAT traversal. If you are hosting a server through a router, you will need to enable DMZ. Please see your router documentation for information on how to enable this.