After 2 years of work and more than 850 svn revisions it is finally ready. The first public playable version of return to castle wolfenstine mod makes cooperative play possible.
All single player levels are modified for cooperative play (up to 8 players). We added extra enemies, updated the skill levels so that its still a challenge to play this game.
There are three gametypes:
- Coop: Normal rtcw but in cooperative mode, very fun with friends. - Battle : sort of 1vs1 but still in coop. The point of this mode is that at the end of the map you have the best statistics (out of three). The recorded statistics are: damage given / damage received ratio, deaths and points. The player who scores the highest on at least 2 of the three wins. Important to know, you start the game with only one gun and you have to buy weapons, ammo and health. Buying something costs points. Your points can be below zero, but if you are at below zero at the end of the map you can't win - Speedrun: Play a level as fast as possible, fastest time is saved on the server
Features: - maxlives - Respawning bots - Extra enemies - server admin commands - teleport - 3 spawnpoint types: autosave, manual saving of your location, and a system like in rtcw multiplayer with spawnzones that need to be activated with flags. - New death screams - New interface - and ofcourse a load of bugs
Thanks to marvin, ken and nate for doing a lot of work on the game.
Oh btw: there are still bugs, we know about most, but still, feel free to report them.
This is a modification of the RTCW single player source code that brings you Cooperative gameplay. It will be available for Mac OS X, Linux and Windows.
Download the files. Extract them somewhere (NOT in the rtcw folder). Copy the RTCW pk3's (mp sp and pak0) into the rtcwcoop main folder and start the rtcwcoop executable.
Here are two new, very nice ET movies - Artifexx-Animus Vox and CannonMeat-Nukits. Both are fragmovies and have a good editing and great music.
Hier sind zwei neue, sehr schöne ET-Filme - Artifexx-Animus Vox und CannonMeat-Nukits. Beides sind Fragmovies und haben ein gutes Editing und tolle Musik.
Time has come to announce the next step in splatterladder history: Multi-Game-Support.
splatterladder.com - your first source for playertracking and ranking is expanding with a lot of games to reach a new audience step-by-step.
As you have already seen on splatterladder.com the first new added game is "io Urban Terror". But this has only been the very beginning of what is going to happen throughout the next weeks on splatterladder.com
The first games to be added beside rtcw/et and new added ioUrban Terror will be Call of Duty 1, 2 and 4 together with Quake3 (io Quake).
Ofcourse every added game will receive the same splatterladder features that you all know and love from RtCW and Enemy Territory:
servertracking
playertracking with rating (ratingfunctions may vary to the ET implemented rating)
serverlist
buddylist
maplist
... and so on.
If you want to take the chance to participate in these new sl.games with player- or serveradminsupport feel free to get in touch with us.
More new games will be announced after they are implemented in a beta state.
Map UJE_the_beast b3 made by [UJE]Niek modelling of the beast by [UJE]ischbinz.
Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.
Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.
Especiallyfor the upcomingAdroitsLan(19th - 21thOctober)in theNetherlands,there isnowa shorthandsomepromo movie. We wish all clans and viewers many fun!
I (d3Xter) willalso visit theAdorits Lan with thegTh-Clanbut onlyas a spectator. See you!
Speziell zur kommenden Adroits Lan (19. – 21. Oktober) in der Niederlande, gibt es jetzt einen kurzen, ansehnlichen Werbefilm.Wir wünschen allen Clans und Zuschauern viel Spass!
Ich werde zusammen mit dem gTh-Clanauch die Adorits Lan besuchen, allerdings nur als Zuschauer. Man sieht sich!
The new MP_Communique (beta 1) is converted from RtCW to ET and created by StoerFaktoR - MP_Communique heard on RTCW with the most famous and most played custom maps at all. In principle, the map is constructed as (MP/TC)_Base, but differs significantly from the original. Communique is a "better" base map and also ideal for TDM/DM.
The main features of the changes from base to Communique:
- A new short passage between radar 1 and 2 - Two spawn points on each side - The roof of the axisspawn is now accessible - A new way directly from axisspawn to radar 2 (compared to zone 3) - Many, many new ladders and a few new doors - A new way above the alliesspawn, from warehouse to stairwell - Including waypoints and much more...
It was a flash idea of me to bring this nice map on ET and StoerFakoR has implemented this idea promptly and perfectly.
Die neue Map MP_Communique (Beta 1) ist von RtCW für ET konvertiert und von StoerFaktoR erstellt - MP_Communique gehört auf RtCW mit zu den bekanntesten und meistgespielten Custom-Maps überhaupt. Dabei ist Communique vom Prinzip wie die Map (MP/TC)_Base aufgebaut, unterscheidet sich aber doch wesentlich vom Original. Communique ist die "bessere" Base-Map und auch hervorragend geeignet für TDM/DM.
Die Hauptmerkmale der Änderungen von Base zu Communique sind:
- ein extrem kurzer Verbindungsgang zwischen Radar 1 und 2 - zwei Spawnpunkte auf jeder Seite - das Achsenspawn-Dach ist jetzt begehbar - ein neuer Gang (gegenüber Zone 3) direkt vom Achsenspawn zum Radar 2 - viele, viele neue Leitern und ein paar neue Türen - ein neuer Weg oberhalb des Alliertenspawns, vom Lager zum Treppenhaus - inkl. Waypoints und noch einiges mehr...
Es war eine Blitzidee von mir, diese schöne Map mit nach ET zu holen und StoerFakoR hat diese Idee prompt und perfekt umgesetzt.
Predatorpublishedthe third and finalversionof hisAssaultHelicoptermap series
Helicopter Assault M3 is the third and last campaign mission. Allies succesfully secured the gold and they try to find a way to escape. A solution for them is to cross the escape tunnel but Axis will reserve for them other plans. Atention, Axis prepared for them a trap!
Allies: Escort the truck! Capture the forward bunker! Destroy the entrances! Construct the command post! Construct the gate control! Secure the gold into the helicopter! Axis: Defend the flag! Defend the entrances! Construct the command post! Don't let them secure the gold into the helicopter! ------------------------------------------------- Additional Map Information/Credits ------------------------------------------------- Thanks to: wolffiles.de Splashdamage DMG Clan
I`m happy to be able to announce a enhancement of our map test facility.
You`re able to test almost all the maps available at Wolffiles.de with silEnt version 0.5.2 in addition to the already available mods (ETNam, NQ, ETPro, Jay and ofc. ETMain).
Briefing: Escort the Tank to the hermit and blow the windown. Dynamite the Safe and steal the Secret Documents. Build the Fieldradio to transmit the Secret Orders. The Command Post is very important cause it activates Spawnpoints.
Changelog
Reduced the space on the beach, (no good for nothing)
Added some construction near the Axis spawns to protect from SK
Added some buildings for the sole purpose of cutting the map, and try to reduce lag