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Mr. Hopper!
played on Servers: 5
-)A(-Pestilence666
Damn, I'm good!
best map rating: 32.09
.Moro$ in river_port
Call me god!
best overall rating: 29.74
.Moro$
U don't have a woman?
most time played: 6.6 hrs
AnGaraT
The best place
[!!!]Hirntot Mapvote
ShoutboxShoutbox
schnoog - 19 days 13 hours 28 minutes agoTime is relative.....
Meister Gandalf - 21 days 1 hour 10 minutes agohappy halloween :) ok a bit late
[DooC]*Gauki - 72 days 14 hours 5 minutes agowb punisher :D i remeber old times on BH
Punisher* - 89 days 19 hours 2 minutes agoWas off for quite a while, but it's back! <3
davhead - 91 days 9 hours 14 minutes ago<3
Recent forum posts Recent forum activity
Topic Poster Last activity
TCE Test - True Combat Elite Mod Downloadlink
[DooC]*Gauki 55 days 9 hours 13 minutes ago
Changes here, changes there.....
Meister Gandalf 96 days 2 hours 53 minutes ago
macbeth - You will not be forgotten
Estorado 97 days 16 hours 47 minutes ago
[map] Oasi
[DooC]*Gauki 233 days 15 hours 7 minutes ago
[map] Grotli
|>B<|o-0._.0-o 286 days 7 hours 15 minutes ago
*** NEWS *** NEWS *** NEWS *** NEWS *** NEWS *** News filter
   
Written by RtCW4ever, Dec 31 2014 at 16:45

Community

Hyvää Uutta Vuotta!
Une Bonne Année!
Kali Chronia
Happy New Year!

Frohes Neues Jahr!
Zalig Nieuwjaar
Felice Anno Nuovo!
Szczęśliwego Nowego Roku!
Um Ano Novo Feliz
Un an nou fericit!
Íîâûì ãîäîì ïîêà !
Srečno novo leto!
Feliz Año Nuevo!
Šťastný nový rok!
Mutlu Yillar
BÚÉK! boldog új évet!

Wolfenstein4ever - ET4ever - RtCW4ever
d3Xter

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Written by RtCW4ever, Dec 31 2014 at 00:58

Community

RtCW Single player 5 level Map mission "Dark Matters" created by Yo$hik & Shurr

Your target: find and rescue the captive agent, and if there is no chance to save - to eliminate in order to avoid information leaks. According to the intelligence of his holding in the chamber beneath the cathedral, located in a small village in the mountains.
For better operation sent two agents: one that used to hold outfit and you to do the job and not get caught on the road to the village. You have no right to make mistakes, people's lives depend on you.

Gametypes supported:  Single Player - New Textures - New Sounds - New Models - New Skins

Maps:  Alienka - Laborator - Laborator 2 - Cathedral - Depot

Instructions:
1) Place DarkMatters folder in your Return to Castle Wolfenstein/... directory
2) Start "DarkMatter's" in  your Return to Castle Wolfenstein/... directory from the DarkMatters.bat file or select in Mod menu.

Notes: First level have bug shader_overflow, you can see it in bloodflash and blinking eyes. If i forgot anything, please forgive me this too ;)

Map download, pictures and teaser on Wolfenstein4ever.de

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Written by Wolffiles, Dec 27 2014 at 17:35

Community

ET:Legacy 2.71a

After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod. ET: Legacy is based on the source code of Wolfenstein: Enemy Territory which was released in 2010 under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.

During the past three years, the main code repository has seen more than 4,000 commits, fixing a great numbers of bugs and adding various improvements to the code. Today, the first stable release has arrived for your best enjoyment. Here is what you can expect:

ET: Legacy engine

  • an easy to run installer to get you in battle in no time.
  • an updated engine with nearly all known security issues and exploits fixed.
  • a clean, optimized code.
  • a fast, built-in minimizer.
  • better performance
  • an admin toolset in Lua, easily extensible (coming soon)

Download the new version HERE

ET:Legacy website HERE

Source - Dragon! - via Splatterladder shoutbox

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Written by Wolffiles, Dec 24 2014 at 10:06

Community

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Written by RtCW4ever, Dec 23 2014 at 23:49

Community

Vasel Koleda!
Gl

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Written by Wolffiles, Dec 23 2014 at 07:11

Community

 

New map UJE the ghetto xmas made by [UJE] Niek
 
Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.
 
Axis objective:
  • Capture the dico spawn
  • build the commandpost
  • Escort the tank to the ganghouse.
  • Take objective and bring it to the Sledge
 
Allied objective:
  • Build the commandpost
  • Hold the disco spawn as long as you can
  • Defend the baricade
  • Defend the objective
 
Download or test the map here
 
» read more on Wolffiles
Written by RtCW4ever, Dec 22 2014 at 18:59

Community

New map UJE the ghetto xmas made by [UJE] Niek

Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.

Axis objective:
* Capture the dico spawn
* build the commandpost
* Escort the tank to the ganghouse.
* Take objective and bring it to the Sledge

Allied objective:
* Build the commandpost
* Hold the disco spawn as long as you can
* Defend the baricade
* Defend the objective

Download and Pics on Wolfenstein4ever.de

» read more on RtCW4ever
Written by Wolffiles, Dec 20 2014 at 18:33

Community

 

ETF & {WEB} Presents the End of Year SLEIGH-A-THON!!!
 
Hosted @ ETF's Silent Server Friday December 26th, 2014 
 
/Connect et.etforever.com or by IP: 192.99.1.221:27960
Teamspeak: ts3.etforever.com
 
Event begins at:
 
12pm PST / 3pm EST / 8pm GMT
 
We hope to see you there!
 
Happy Holidays and New Year !!!
 
Source:  FlyingdutchmaN via Splatterladder forum
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Written by RtCW4ever, Dec 15 2014 at 20:47

Community

Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions

read more...

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Written by RtCW4ever, Dec 15 2014 at 20:46

Community

Adlernest Roof beta 3 - Modified by KiSsMySeXyAsS a.k.a. MorpHDoc

Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs

Changes by KiSsMySeXyAsS aka MorpHDoc

adlernest_roof_b3
- created a radar command room on the roof
- created ammo packs for Axis in the radar command room
- created tunnel from Allies first spawn to back of the ammo packs
- created ladder to access the roof from the outside (only after the missile is launched)
- created axis CP room and tunnel to the transmitter from that room

adlernest_roof_b2
- added details to the room on the roof from the allies CP spawn
- created a missile launcher to create a hole in the roof
- remove access from the abyss, but players can still reach the abyss
- remove the wall next to the ammo packs

adlernest_roof_b1
- added roof access from Allies CP and Axis Spawn
- added abyss access

Download and Pics on Wolfenstein4ever.de

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Written by RtCW4ever, Dec 15 2014 at 20:45

Community

Return to Castle Wolfenstein Singleplayer Venom Mod by HEllBaron89

The goal of this little modification is increase the general feeling of the game with a more aggressive and modern IA of enemies and the best graphic possible for the original game, with HD texture for some weapons and enemies.

Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)

Download and Pics on Wolfenstein4ever.de

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Written by Wolffiles, Nov 20 2014 at 07:59

Community

The Wolffiles team also wish happy birthday to Return to Castle Wolfenstein.

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Written by RtCW4ever, Nov 19 2014 at 20:18

Community

The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 13 years old. RtCW, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird jetzt stolze 13 Jahre alt. RtCW, herausgegeben von Activision, wurde im nordamerikanischen Markt am 19. November 2001 freigegeben.

Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Geniesse die verbleibende RtCW Zeit!

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Written by Wolffiles, Nov 14 2014 at 07:19

Community

THANKSGIVING FRAGFEST!!!
 
ETF is hosting a party @ the ETF server Thanksgiving Weekend (November 27 - 30th)
 
Feel free to visit our forums @ ETForever.com for more info.
 
We hope to see you there!!!
 
Server: /connect et.etforever.com or /connect 192.99.1.221:27960
Join in on TEAMSPEAK : TS3.ETFOREVER.COM
 
Silent mod
64 Slot server | Location: North America
Prizes for top players!
Live music from local rock legend, Vampy!
Open Bar & Good Times!
 
 
 
What better way to recover from overeating, than to burn some calories playing ET!
 
 
» read more on Wolffiles
Written by RtCW4ever, Nov 09 2014 at 20:01

Community

What is Dirty Bomb? Find out while watching of brand new gameplay now. You dirty thing.

Splash Damage likes to make a thing of its heritage, and it’s understandable why. From Enemy Territory to the enjoyable bolted on multiplayer for the otherwise forgettable Batman Arkham Origins, the Bromley-based developer has proved again and again that it knows what it’s doing when it comes to the art of people shooting each other in the face.

For many, though, Splash Damage is known for Brink - the sometimes brilliant, often broken Brink, that is. You can see much of that game in Dirty Bomb, the developer’s new game, though while it’s taken on the studio’s heritage it doesn’t seem to have inherited many of the problems of its last big game.

There’s the same bold, colourful art style, pitched in Dirty Bomb as somewhere between the po-faced look of Call of Duty and the more outlandish world of Team Fortress and Borderlands. Dirty Bomb’s more light-hearted than what’s gone before it, and Splash Damage subverts the London setting its gone for by painting drab urban areas such as Tower Hamlets and Canary Wharf with big dashes of colour.

The presentation might have a light touch, but the class-based action has a hard, precision engineered edge to it. Dirty Bomb feels like Splash Damage going back to its roots - all the way back to the days of Enemy Territory - with a multiplayer shooter that makes no compromises, and no concessions to players who may be a little green around the gills.

Splash Damage and Nexon, who are helping make Dirty Bomb, state that this is a PC exclusive with pride - there are no console versions planned, meaning this is reserved for the PC elite. A good thing, too, as Dirty Bomb takes a little more study and a little more concentration than most multiplayer shooters to really see it sing.

Players start by choosing a load out of squad members to take into battle with them, taking their pick from a selection of colourful characters who fluidly blend certain class attributes. There’s Arty, the support mercenary who can paint areas for aerial strikes, Fletcher, the tactician with sticky bombs and a lovely boomstick and Nader, a German assault merc who has a penchant for flinging grenades into the fray.

That’s just a selection of the 12 characters currently available - the choice is overwhelming, though players won’t be wanting for variety. Each has their own special ability, and composing a well balanced team is the first part of the battle. Teamwork is absolutely vital to success in the objective based matches, and planning a well co-ordinated assault or defence is, as with so many of Splash Damage’s games, is Dirty Bomb’s real thrill.

Playing through Stopwatch, one of Dirty Bomb’s three modes, sees all this in action. Chapel is set in a vibrant take on London’s East End, Hawksmoor’s spire at Whitechapel overseeing a map that’s a sublime slice of town planning. Alleyways snake around a central road down which one team must repair and escort a vehicle before proceeding to a courtyard where data packages must be delivered.

The skirmishes that play out as one team goes after its objectives and the other looks to halt them are delicious - little staged battles in streets with choke points emerging through the level’s flow. As a shooter Dirty Bomb is pretty good fun, but layer in its team-play and it becomes something much smarter, and more satisfying to boot.

There’s a catch, though. Dirty Bomb is free-to-play - itself a dirty term these days - although, as publisher Nexon insists, it’s the good kind of free-to-play, along the lines of Dota or Team Fortress rather than more scurrilous recent examples. Loadout cards and loot can be earned in-game as you level up, or can be bought - think along the lines of Battlefield’s Battlepacks, and how they can be purchased or earned.

Balancing all this together is going to be a tough task, and that’s one area of doubt hanging over Dirty Bomb right now. If Splash Damage is up to it, though, there’s every chance that its renewed focus on PC could well make Dirty Bomb a proper return to its hardcore, much-loved roots.


Nach einigem Hin und Her bezüglich des Namens und des Publishers ist der kostenlose Online-Shooter Dirty Bomb nun auf dem besten Wege gen Release. Entwickler Splash Damage hat in Zusammenarbeit mit Publisher Nexon jetzt erste spannende Details zum Free-to-Play-Ballerspiel veröffentlicht. Neben zahlreichen neuen Screenshots, Artworks und zwei Videos zum Spiel, verrät das bekannte Entwicklerteam mehr über den Spielmodus Stopwatch, die Karten Underground und Chapel sowie einiger Spielcharaktere.

Stopwatch ist Dirty Bombs Hauptspielmodus – ein teambasiertes Gefecht bei dem es vor allem auf Taktik, die richtige Strategie und Geschwindigkeit ankommt. Jedes Team stellt sich von Anfang bis Ende verschiedenen Herausforderungen und versucht diese, so schnell wie möglich zu meistern. Je nachdem auf welcher Karte ihr spielt und in welchem Team ihr euch befindet, müsst ihr jeweils andere Aufgaben erfüllen. Gehört ihr zum Beispiel zum Angriffsteam auf der Karte Underground, ist es euer Ziel eine U-Bahn-Station zu fluten. Seid ihr Verteidiger, gilt es die Angreifer davon abzuhalten ihr Ziel zu erfüllen. Ist das erste Match vorbei, werden die Seiten gewechselt. Wer am schnellsten seine Aufgabe erfüllt, geht als Sieger aus der Gesamtpartie hervor.

Auch die zweite Karte ist, wie alles in Dirty Bomb, im futuristischen London angesiedelt – genauer gesagt in Londons Whitechapel Distrikt. Eskortiert als Angreifer ein Fahrzeug quer durch die Stadt. Sorgt am Ende eurer Tour dafür, dass die zwei EMP Ladungen, die das Fahrzeug transportiert, in einem Server-Gebäude platziert werden, um geheime Daten zu zerstören. Als Verteidiger müsst ihr alles daran setzen, den Plan eurer Gegner zu vereiteln.

Wählt zwischen diversen internationalen Charakteren den Helden aus, der eurer Meinung nach am ehesten für den Job, die Karte und den Spielmodus geeignet ist. Arty (China) schießt aus sicherer Entfernung auf Widersacher und nimmt meist eine unterstützende Rolle im Team ein, während Bushwacker (USA) Bomben entschärft, Fahrzeuge repariert und Geschütztürme aufstellt. Ordentlich Nahkampfzunder geben Fletcher (Nigeria), Nader (Deutschland), Proxy (England) und Thunder (Russland). Wollt ihr euch als Heiler in eurem Team beweisen ist auch das kein Problem: Mit Phoenix (Spanien) und Sawbonez (USA) wählt ihr die perfekten Medics, die nicht nur die Lebenspunkte eurer Kameraden auffrischen, sondern sie im Notfall auch wiederleben.

Dirty Bomb release: 2015

Screenshot link: free2play.chip.de/dirty-bomb

YouTube trailers on Wolfenstein4ever.de

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