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Mr. Hopper!
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=F|A= Moses
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Meister Gandalf - 25 days 3 hours 5 minutes agoHappy Easter ihr Halunken
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Written by Wolffiles, May 06 2015 at 01:20

Community

= Castle Gothicstein =

= A Return to Castle Wolfenstein Modification =

 

Castle Gothicstein [REMASTERED] is the updated version of vanilla Castle Gothicstein. This is the hardcore trip into the dark sense of alternative World War 2. Prepare for the biggest challenge you've had since your first play of Return to Castle Wolfenstein.

Castle Gothicstein is no mere retexturing of Return to Castle Wolfenstein. A lot of work has also been done with Axis A.I. and now the game is real a challenge for every RtCW player, veterans included. Use your knowlege of levels to reach the exit, think before you take any step. No matter which difficulty you choose, your skill will be tested.

= Key developers =

 Yo$hik - levels, lighting, scripting, design, shaders, A.I., idea
 AidenDemon - level design, A.I., music directon, textures, idea
 HellBaron89 - weapon shaders

Special features:

  • New textures and shaders
  • New models and skins
  • New sounds and music
  • New story
  • Advanced A.I.

= Screenshots =

The Castle Gothicstein Devteam would like to thank:

  • Eugeny
  • Erwin0859
  • Jakob
  • Vicpas
  • RonBoy
  • Semwolf
  • Titeuf-85
  • Giancarlo Schiano
  • OSJC
  • Alexandre

Download Castle Gothicstein HERE

Castle Gothicstein on ModDB HERE

» read more on Wolffiles
Written by RtCW4ever, May 04 2015 at 18:58

Community

N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems.
So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)

If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.

If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.

As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)

N!tmod 2.3.1 FINAL Changelog >> HERE

Download on wolfenstein4ever.de

» read more on RtCW4ever
Written by Wolffiles, Apr 27 2015 at 01:33

Community

= Capuzzo Final =

 

The final release of Capuzzo Airport, created by -SSF- Sage and Pegazus.

= Storyline =

January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.


Most important changes:

- Great gameplay
- Improved FPS
- More players with stability
- Better looks
- Fly away with the plane

= Screenshots =

Download Capuzzo Final HERE

Source - Splashdamage - Sage

 

» read more on Wolffiles
Written by Wolffiles, Apr 20 2015 at 01:56

Community

= UJE The Lab Beta 5 =

 

= Storyline =

Allied Intelligence has found a secret Axis rocket base in the French Alps. The Allies, therefore, have to send in a squad in order to destroy the rocket stationed there before the Axis can launch it.

Once that part of their mission is complete, they then have to gain access deeper inside the secret base, search out the necessary trainparts, so that they can repair the train and make their escape to safety.

= Screenshots =

Download the new map HERE

UJE Clan website HERE

Source - UJE Clan Facebook page

» read more on Wolffiles
Written by Wolffiles, Apr 19 2015 at 07:37

Community

Event: =F|A= Spring Frag Feast

Wars: panzerwar, sniperwar, riflewar, gravity adjustment and of course normal fights.


Date and time: noon, Saturday 18th of April until 7.00 A.M., Sunday 19th of April (GMT)
Server Name: F|A NODOWNLOAD XPSAFE FOREVER | FUN #1
Server IP: fun1.clan-fa.com

Teamspeak
Server Name: =F|A= Clan TeamSpeak
Server IP: ts.clan-fa.com:4666

 

 

Sources: [GDR] DJ via Splatterladder | fearless-assassins

» read more on Wolffiles
Written by RtCW4ever, Apr 17 2015 at 00:03

Community

Axis Skin mod - Redux Return to Return to Castle Wolfenstein (2.0) by SidneyReilly1925

With "Wolfenstein: The Old Blood" to be unleashed in May, it's time to return to Castle Wolfenstein once again with the "Redux Return To Return To Castle Wolfenstein."

"Redux Return To Return To Castle Wolfenstein" is a new version of "Return To Return To Castle Wolfenstein" which now includes younger versions of B.J. Blazkowicz and General "Deathshead" Strasse from "Wolfenstein: The New Order" as well as improvements (and some complete changes) to my NPC renderings in the original mod.

These uniforms are as historically accurate as possible according to Osprey Publishing's military history books and feature accurate designs based on uniforms of the Heer, Kriegsmarines, Luftwaffe, Afika Corps, and the SS.

Downloads on wolfenstein4ever.de

» read more on RtCW4ever
Written by Wolffiles, Apr 16 2015 at 07:41

Community

 

The team from Wolffiles and Splatterladder
also wishes

HAPPY BIRTHDAY

to 9 years

Wolfenstein4Ever


and all the best for the next years :)

» read more on Wolffiles
Written by RtCW4ever, Apr 15 2015 at 21:29

Community

9 years Wolfenstein4ever - RTCW, ET and ETQW are still alive, thanks to a hard-working community, faithful players, some Wolfenstein websites + leagues and the fact that there are still no new comparable MP game, which is also still free.
Still a lot of fun with our beloved Wolf games as long as possible. ;-)

9 Jahre Wolfenstein4ever - RtCW, ET und ETQW leben immer noch, dank einer fleißigen Community, treuen Spielern, einigen Wolfenstein-Webseiten + Ligen und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt, welches auch noch kostenlos ist.
Weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht. ;-)

d3Xter @ Wolfenstein4ever

» read more on RtCW4ever
Written by Wolffiles, Apr 15 2015 at 15:20

Community

= Return to Castle Wolfenstein Modification =

= ioRTCW 1.42b =

 

This is the latest update for the new ioRTCW engine, which has enabled the modernising of Return to Castle Wolfenstein. This excellent work has already been incorporated in the Return to Castle Wolfenstein Cooperative Mod.

= Changes & Fixes =

MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods)
All: Fix OpenAL dll detection on 64-bit Windows.
SP: Fix frozen spirits in cutscene at 'end' (final map)
All: Use same size for moon (r_drawsun) in both renderers
MP: Fix download loop when connecting to pure mod servers
All: Fix overflow on newer cards with very long lists of GL extensions
SP: Fix menu crash when displaying long strings of GL extensions
All: Use OpenAL-Soft on Mac instead of Apple's implementation
All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound)
SP: Fix crash when using pmove_fixed 1
All: Make r_fullscreen a latched cvar again (require video restart).
MP: Fix g_doWarmup cvar
All: Fix sound stutter at map changes.
MP: Fix voice chats being cut off by other sounds.
SP: Partially fix character lip animations when using OpenAL
MP: Fix searchlights like on mp_dam
All: Removed the 'xxx... entered the game' messages
All: Fix a bunch of shader and drawing issues in rend2.
All: Fix missing wall marks in Rend2 (bullet holes, etc)

All: A bunch of more "under-the-hood" code cleanup and fixes.

Download the Windows 32 bit version HERE

Download the Windows 64 bit version HERE

Download the Mac (Universal Binary) version HERE

Download the Mac (Terminal based binaries) HERE

Download the Linux 32 bit version HERE

Download the Linux 64 bit version HERE

ECGN website HERE

Source - Splashdamage - Mateos

» read more on Wolffiles
Written by Wolffiles, Apr 14 2015 at 13:18

Community

Teuthis from TWT released his new map Siwa Teuthonia

 

Map background:

Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps.

 

 

 

Download or test the map here

 

Sources: SiNRay via Splatterladder | Splashdamage

 

» read more on Wolffiles
Written by Wolffiles, Apr 13 2015 at 15:04

Community

= Wolfenstein Enemy Territory - Tour 2 =

 

This a Wolf ET frag map created by Macchute, aka oVe.

= Storyline =

The map includes a fully working elevator and there's a couple of comic textures. It was based on an unreleased map called, "African Radar", the map is, however, set in Europe and the cliff and bunker shapes can easily be related to the map, "Bergen". The elevator is the map "objective", if the elevator is up when the time has ended, the Allies win. If the elevator is down, the Axis win.

The radiant map file is included in the pk3 and you are allowed to edit the map and take prefabs, as long you give credits to:

# Wolf ET Clan saints&sinners

# Thewolfteam

# Macchute

= Screenshots =

Download Tour 2 HERE

Macchute's website HERE

Saints&Sinners website HERE

Source - Splatterladder Forums - SiNRay

» read more on Wolffiles
Written by Wolffiles, Apr 08 2015 at 20:55

Community


Today the first WolfAdmin beta was released, after a few months of development (with a small stop) and a lot of testing! This is a huge milestone, as the plug-in is now available for download and can thus be tested by everyone!

WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. The module is created for server owners; players do not have to download it. Currently the module only supports NoQuarter, though plans are to support ETLegacy, silEnT mod, N!tmod and other mods as well.

Among the features are advanced logging of player data, such as aliases, warn and level history, and a new set of commands your administrators may use. Another thing which WolfAdmin provides is a new set of custom voting options, currently supporting several new votes for bots control. To call such votes, there is also a new WolfAdmin vote menu which servers may use. Finally the module also provides some features which were originally implemented by popular mods such as NoQuarter, ETPub and ETPro. These features include player greetings, warn history and spree records.

You are able to download the latest version from the website! Please report any bugs you find in the bug tracker.

Source: Timo=PrkL= (thanks to Lammert for the news)
» read more on Wolffiles
Written by Wolffiles, Apr 07 2015 at 18:30

Community

= ETNam - Safe Spot Beta 2 =

 

This is a new Allied-attack map, created by Thunder for ETNam.

= Storyline =

An Allied squad are trapped behind enemy lines in the Vietnamese jungle. In order to escape, they must fight their way through the jungle, from flag to flag, capturing and holding each flag for 3 minutes. Once they have done this, for all four capture flags, they will then gain access to the helicopter compound where they will have to overcome all Vietcong forces, enabling their escape to safety.

= Screenshots =

Download the new map HERE

Wolffiles download HERE

Thunder's website HERE

Source - Splashdamage - Thunder

 

» read more on Wolffiles
Written by RtCW4ever, Mar 31 2015 at 18:48

Community

What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.

ETJump 2.0.4 is ready! Everything that I wanted is not in but as there were quite a few bugs that caused crashes I decided to release it already.

Changelog:
    Fixed a bug that caused vote_limit to be ignored.
    Support for timeruns
    Fixed some database bugs
    Added slick detector
    Added alternative scoreboard
    Added another alternative scoreboard
    Fixed a bug that caused axis engineers to spawn with rifle nades when noexplosives was active.
    cg_viewplayerportals value 2: you only see other players' portals when you're speccing them
    Added target_scale_velocity
        target_activate_if_velocity
        Keys
        lower_limit: if velocity is under lower_limit, nothing will be activated
        upper_limit: if velocity is over upper_limit, nothing will be activated
        if either limit is 0, it will be ignored
        Spawnflags
        1: only horizontal velocity
        2: only vertical velocity
        Example usage of target_activate_if_velocity
    Added target_activate_if_velocity
        target_scale_velocity
        Keys
        scale: multiplier that velocity will be scaled with
        Example usage of target_scale_velocity
    Added random map mode (g_randomMapMode where the server automatically changes map every X minutes (defined in g_randomMapModeInterval).

read more...

» read more on RtCW4ever
Written by Wolffiles, Mar 27 2015 at 18:12

Community

Are you afraid of zombies?
Then better not join A2 this sunday.
 
 If you have nerves of steel you are more then welcome to fight.
 Because this sunday we have zombies on our server and we need your help to get rid of them.
 Ofcourse we need zombies to shoot too, so -)A(-Wutang is allowed on server also.
 
 Join us and save humanity!

Source: https://www.dark-alchemy.com/modules.php?name=News&file=article&sid=461

Newsposter: Lammert

» read more on Wolffiles
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