TwT New Year Announcement A little late, but better late than never. So, 2015 has really been a great year for TWT with map releases and more members and site members joined. Also a bunch of models released too. We have cleaned up our download section and I think our site is working good atm. If you are a newly-started mapper to this amazing game we suggest you make yourself an account at our website as we can guarantee that you will get all the help we can give you. Bad English is no excuse for not asking for help, for most of us here English is not our first language and we too make errors from time to time. Our hopes for this year are that even more mappers, modders and gamers join our website and join in the discussions regarding new maps, mods etc., because player-feedback is everything. And again, Thewolfteam is no Clan, so if you are in a Clan or Gaming Community you can still be there without any conflicts in any way. We are just a comunity of dedicated Wolfenstein Enemy Territory lovers who like to make maps and mods for this old, but amazing game. This game still stands alone in the gaming world and no other game comes close to it. I think we can safely say that it's the game with the most custom-made maps and mods ever. And if you haven't tried it then you should! We also want to encourage Clan Leaders to join us and share news with us in the proper forum. News will also be promoted from those forums to the website main page. So what will 2016 bring? Well, what we can say so far is that there is atleast 6-7 maps already under construction, some of which are very nearly ready to be released. This year we will finalise all of our map projects as fast as we can and then be able to concentrate our work on model requests and mapping prefabs. Here are some of the prefabs we think will be made this year: -Steal Objective Prefabs- In these archives there will be an objective to take and a delivery spot included too, which you will be able to place at different locations in your map. With a following script to simply paste into your own mapscript. -Blow up Prefabs- This will also be stuff that can be placed in your map with the following scripts to paste into your own mapscripts. Both Axis and Alied versions will be created, so you choose what you prefer. -Constructible Prefabs- With regards to these, we will always make 2 versions, one Allied and one Axis This might include bridges, engines, waterpumps etc… -House Prefabs- These will be houses made either caulked or with the texturing following ET. -Terrain Prefabs- These will be terrains with alphablendings following the maps for you to customise in the way you like. Also work more on our website tutorials in order to help you out in the best way we can. We also realise that we need more map scripting tutorials, a step by step guide so people really do understand what they're reading. So be sure to check back this year and it's always good to read a bit of feedback from you in our website guestbook. Happy new year and all best wishes to everybody! A new and updated version of Alps Trail is now available! Changelog Fixed: -fixed scripting errors -moved materials on 2nd bridge -added wall at 1st bridge -changes to tunnel and cave spawn -clip so you can't run over mountain at tentspawn. Download the new verson HERE Download the new botfiles HERE TheWolfTeam website HERE |