Contents |
0 | Disable XP saving |
1 | Store XP during campaign or map when a client disconnects |
2 | Don't reset XP to the pre-map start values on a map restart, shuffle, etc. |
4 | Don't reset XP after campaign or map ends |
8 | Force the disconnection of clients with the same GUID as the connecting client. This is useful in saving the stored XP of players with unreliable network connections since they should still get their stored XP even if reconnecting immediately with a new IP address |
16 | Do not use XP save when playing stopwatch mode |
32 | If enabled the server tries to convert the very old XP file format (single file), to the multiple file based XP system (see also g_XPSaveDirectory). Rename the file to "xpsave.cfg" and restart the server. Remove this flag from g_XPSave after the conversion. (New in 1.2.8) |
1 | Enable XP Decay |
2 | Do not decay a player's XP when they are disconnected from the server. |
4 | Do not decay a player's XP for the class they are currently playing as. |
8 | Do not decay a player's XP while they are spectating |
16 | Do not decay a player's XP during warmup/intermission |
32 | Do not decay a player's XP when he/she is playing. This means that they are on a Allies or Axis and the game is active. |
64 | Do not decay a player's Battle Sense XP when he/she is playing. |
128 | Do not decay a player's Light Weapons XP when he/she is playing. |