Spree/Multikill CVARs

Contents

g_multikillTime

Description
The time, in milliseconds, that a player has to make another kill to be counted as a multikill. If g_multilkillTime milliseconds pass and a player does not make another kill, the multikill is announced and reset.
Parameters
Type: integer
Default: 1000


g_humiliationMessageX

Description
The message per death spree level, where X = the level. Such as g_humiliationMessage0 for 10 deaths, g_humiliationMessage1 for 20 deaths, etc. Add an additional pk3 with your own custom sounds and change these to point at them.
Parameters
Type: string
Default:
g_humiliationMessage0 "^dmust be having a bad day!"
g_humiliationMessage1 "^dis getting his ass kicked!"
g_humiliationMessage2 "^dis a death magnet!"
g_humiliationMessage3 "^dneeds remedial combat training!
g_humiliationMessage4 "^dseems well-aquainted with Death"
g_humiliationMessage5 "^dstill can't kill shit!"

g_humiliationSoundX

Description
The sound file per death spree level, where X = the level. Such as g_humiliationSound0 for 10 deaths, g_humiliationSound1 for 20 deaths, etc.
Parameters
Type: string
Default:
g_humiliationSound0 "sound/spree/humiliation.wav"
g_humiliationSound1 "sound/spree/humiliation.wav"
g_humiliationSound2 "sound/spree/humiliation.wav"
g_humiliationSound3 "sound/spree/humiliation.wav"
g_humiliationSound4 "sound/spree/humiliation.wav"
g_humiliationSound5 "sound/spree/humiliation.wav"

g_multikillSoundX

Description
The sound file multikill. There are 5 multikills, at 3,4,5,6 and 7 kills. Any more will result in playing the 7 sound. Add an additional pk3 with your own custom sounds and change these to point at them.
Parameters
Type: string
Default:
g_multikillSound0 "sound/spree/multikill.wav"
g_multikillSound1 "sound/spree/ultrakill.wav"
g_multikillSound2 "sound/spree/monsterkill.wav"
g_multikillSound3 "sound/spree/megakill.wav"
g_multikillSound4 "sound/spree/ludicrouskill.wav"

g_spreeMessageX

Description
The message displayed per killing spree level, where X = the level. Such as g_spreeMessage0 for 5 kills, g_spreeMessage1 for 10 kill, etc., all the way up to 9 for 45. Beyond which, will continue to use the last message.
Parameters
Type: string
Default:
g_spreeMessage0 "^dis on a ^2Killing Spree!"
g_spreeMessage1 "^dis on a ^2Rampage!"
g_spreeMessage2 "^dis ^2Dominating"
g_spreeMessage3 "^drevels in his ^2Bloodbath!"
g_spreeMessage4 "^dis a walking ^2Slaughterhouse!"
g_spreeMessage5 "^dwreaks ^2Havoc ^dupon his foes!"
g_spreeMessage6 "^dcuts through enemies like a ^2God ^2of ^2War!"
g_spreeMessage7 "^dis the ^2Prophet of Doom!"
g_spreeMessage8 "^dunleashes the ^>Shitstorm^d!"
g_spreeMessage9 "^dis still unleashing the ^>Shitstorm^d!"


g_spreeSoundX

Description
The sound file per killing spree level, where X = the level. Such as g_spreeSound0 for 5 kills, g_spreeSound1 for 10 kill, etc., all the way up to 9 for 45. Add an additional pk3 with your own custom sounds and change these to point at them.
Parameters
Type: string
Default:
g_spreeSound0 "sound/spree/killingspree.wav"
g_spreeSound1 "sound/spree/rampage.wav"
g_spreeSound2 "sound/spree/dominating.wav"
g_spreeSound3 "sound/spree/unstoppable.wav"
g_spreeSound4 "sound/spree/godlike.wav"
g_spreeSound5 "sound/spree/wickedsick.wav"
g_spreeSound6 "sound/spree/potter.wav"
g_spreeSound7 "sound/spree/holyshit.wav"
g_spreeSound8 "sound/spree/holyshit.wav"
g_spreeSound9 "sound/spree/holyshit.wav"